Editorial
Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Parties: 1986|1987|1988|1989|1990|1991|1992|1993|1994|1995|1996 1997|1998|1999|2000|2001|2002 |
X - NOR> Numen (ex Giants, new 06/96), Speed Devil (ex Giants, new 06/96). Xentrix ------- HOL> S.A.M. ???> Amethist, Bytetwister (ex Terminators [no entry]), Haywie, Matscho (ex Savage, new late90), TDD & THW. Xentrix was formed by Deelite and some friends. Ace was kicked. Coroner joined Compact. Magix (ex Unit 4) joined Cyanide. Deelite (ex Nova), Phantom and Vain joined Triad. Xerox (-1992) ------------- AUT> Coon-O (swap). Boards; INFECTIOUS GROOVES (ger, 10/91). Xerox died in early to mid 1992. X-Beat ------ Blob (new 88) joined Phalanx 01/89. X-Factor -------- FIN> Madman (sysop 'BLUE WING' nightboard, 11/91). XFactor (-1979) --------------- Duck-Hunter and Lobo joined Instinct late 97. The group is dead. X-Tasy ------ GER> Death Angel (ex Amaze, new pre 07/92). Death Angel was editor of a diskmag in Amaze, which was closed down when he made the move. I do not know what his function is in X-Tasy, though. X-Tension --------- ???> Ace (code swap sysop), Kovy (coorg music swap), Lupi (code music), Pancur (gfx), Pid (gfx swap). X-Trade ------- SWE> Adder (Stefan Hansson, swap, early93), Betty Boy (gfx, old handle Rip, doublememb Depth late96, 05/94-late96), Boozer (sysop 'SHADOW ZONE' WHQ), Bult (gfx, 92), Chucky (sysop 'GANG BANG'), Duffy (swap, ex Quartz), Goblin, Kalashnikov (music), Maniac, Mike B (Swap, ex Dazzle), Orgasmatron (sysop 'ANGEL CITY' EHQ/WHQ, ex Shining 8, early93-01/95), Pripps (sysop 'CHANNEL 4', early93), Voco (code, ex Ontarion, new mid 91-92), Warhammer (sysop 'NOTA BENE', doublememb Alpha Flight, 01/95), Wirefire (sysop 'OUTPOST', 01/95). AUS> Blitter (Thomas Fröhlich, code edit 'The Jungle', 12/94-12/96). GER> Andy (sysop 'FASTWAY', early93), Bird (sysop 'METAL DECADE', early93), Friendly (Sönke Petersen, gfx, 12/95-12/96), JJF (sysop 'FUTURE ZONE', early93), Manta (swap), Scuba (gfx swap sysop 'SEX'N CRIME' WHQ, 12/92- early93). FIN> Clombo (sysop 'DETROIT', 93-04/95), Meddler (Antti Suvanto, ex Ahead, 93). N-L> Countach (sysop 'CYBERSPACE', ex Freestyle). ITA> Mad Harlequin (sysop 'HEART OF NOWHERE', early93). USA> The Griffin (sysop 'REDRUM', early93). ???> Christian (code, 05/94), Hellraiser (code, new 94), J.Walker (Thomas Bickel, code, 12/94-12/96), Mastermind (code), McCoy (music), Tomahawk (code), Twystor (code, 12/94). Boards; GROOVUS MAXIMUS (swe). X-Trade were a demo and board-based group, with their headquarters in Sweden. Mad Harlequin's board was the official itialian distribution site of AmiExpress. 1991 - Blaze joined Vox Dei. Zyrax (sysop 'NORTH CONNECTION') joined Dazzle under the handle Scythe. 1994 - Payday (swe swap), Klorathy (code 05/94), TBM (gfx 05/94) and Coolorado left to form Corpse in 94. Trader Cuz left for Cyberdyne. 1995 - Swedes Odie (music, 05/94-), Wolf (gfx, 12/94-) and Kama (gfx, 05/94-) all joined Wrath Designs, likely around january. Please note that this date is approximate. The board 'DISTASTE' was closed in june. Swedish musician Dezecrator joined Chaos A.D., where he was also a sysop. Did he have a board in X-Trade? Swedish swapper Jammaster joined Vox Dei. German swapper Slam (ex Acrid, new early93) joined Essence. Swedish musician Gorgonzola joined Limited Edition. German swapper Lightforce (ex Desert) joined BASF. However, Mirage's "Eternal #2" claims he joined Endless Piracy...I have not been able to confirm him in either place. The 'HORROR ZONE' BBS (usa) was kicked. Swedish sysop Kreator ('A-BASE') joined Devils. Deicide joined Addonic. Swedes Deelite (music, ex Enigma), Accord (Patrick Johansson, music, 91-92) and Diesel got tired of the bad organizing and formed their own group, Vomit. Nowadays, Deelite and Diesel are in Razor 1911, and Accord has left the scene. Digital Orgasm (1992, ECS File). code: Voco, gfx: Bult, music: "->Digital-Orgasm<-" by Accord. Color Crime (1992, ECS Slideshow). code: n/a, gfx: n/a, music: Accord and Deelite. Embrolic Coding (1992, 29.Jun). 8th in the Hurricane Party 92 demo competition. Among the Living (1994, 20.05, AGA? File). code: Klorathy, Christian, gfx: TBM, Lbt, Kama, Rip, music: Odie. The Jungle #7 (1994, 28.12, ECS Diskmag). INT - code: Twystor, gfx: Friendly/Static Bytes, Twystor, music: Odie. MAG - code: J.Walker, gfx: Friendly/Static Bytes, music: "Chromag-non" by Chromag/Polka Brothers, editor: Blitter. Released at The Party 4. review: If I was astounded by the lack of change from issue 8 to issue 9, I'm AMAZED by the fact that this issue is - you guessed it - graphically identical to the two next issues! The intro picture (a dragon this time) seems to be only thing that's different... Contentwise, I found this issue to be a bit more SCENE than the next two, with a real news section and other related articles. Some interesting stuff here, especially I would imagine, if you're a coder! The whole thing seems a little 'thin' though, and you read through it in a jiffy. There is one quite serious bug, though: It doesn't make a sound! On my machine, it seems unable to play a single note... The intro is really worth a mention. It doesn't require AGA, but seems to benefit from extra machine power. What it is, essentially, is a series of graphics twirl effects, with an upscroller overlaid. There are some great effects here, and the intro doesn't occupy more than 64k! [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.0 -- Note: See review. The Jungle #8 (1995, 28.12, ECS Multifile Diskmag). code: J.Walker, gfx: Friendly, music: Dizzy/CNCD, editor: Blitter. Released at The Party 5. review: When reading this review, remember that I read this issue immediately AFTER reading #9 :) What strikes me the most is the fact that these two issues - though separated by a full year - are graphically 100% the same. No new panel, no new code. What's changed is a different intro picture, and some different background tiles. Still, I found this issue to be better, actually. Having read both of them, I feel like maybe Blitter wasn't in as much contact with the scene during 1996 as he was in 1995. Either way, I find the articles in this issue a lot more interesting to read. Quality is excellent, so there's not much else to say. You know what you're getting! [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. PsyLOVEcicle (1996, 28.12, 40k Intro). 6th in The Party 6 40k intro competition. The Jungle #9 (1996, 28.12, ECS Multifile Diskmag). INT - code: J.Walker, Blitter, gfx: Friendly, usic: Marc/Syndrome. MAG - code: J.Walker, gfx: Wolf (title), Friendly, music: Marc/Syndrome, editor: Blitter. Released at The Party 6. review: Having just read the entire TJ9, from beginning to end, I have a few observations to share. TJ seems like the minimalist's approach to a diskmag; not much flashy stuff, but what's there works well. Graphically it looks a little like Upstream, with its tiled background. The multi- tasking code should be optimized, I think - it's slightly unresponsive, even on the 030. Marc's mag tune deserves special mention, as it's one of the best guitar tunes I've heard in a long while. Really realistic sound! Article design in TJ is nice, with good contrast between letters and the background. The TJ homepage is announced, at http://pc23-c801.uibk.ac.at/ ~blitter/welcome.htm. Contentwise, what strikes me is that there's not a lot of articles about the scene as such here, are there? Many of the articles are more or less totally scene-unrelated, and the ones that are seem to launch into endless dialogues with themselves over seemingly trivial issues. There's no traditional demo reviews, 'making of' articles, interviews... not even real news! In one way, this is good, since it means The Jungle has a distinct style of its own. Ofcourse, you can't do anything but respect Blitter for trying to be different in a diskmag scene that's all too often stagnant! Because TJ is released as seldomly as it is (once a year), you can forgive Blitter for not concentrating on things like news. After all, there are enough magazines out there to deal with things like that. TJ seems to concentrate more on the philosophy of the scene than on hard facts. Originality is its strength! Don't change a thing, Blitter. It's highly doubtful if Wolf was still a member when this mag was released; he was a member of Wrath Designs at Assembly 96, and worked on their demo "Gyrate" [08/96]... [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. X-Trek (X!) ----------- GER> Digiman (sysop 'ACID SLAM' EHQ, 01/99). DEN> Zinko (sysop 'THE NORTHERN PALACE WHQ, 01/99). ???> 4Play (01/99), Case (01/99), Franky (01/99), Gremlin (01/99), La Shawn (01/99), Lucky (01/99), Nighthawk (01/99), pSB (crack, 01/99), Quazar (01/99), Saint (01/99), Shadow (01/99), Style (01/99), Thaler (01/99), The Dentist (01/99), The Mixer (01/99), Tifos (01/99), Tryac (01/99), Zoltrix (01/99). Boards; FINE LINE (eng, 01/99), EVIL EMPIRE (swi, 01/99), SOUTH CENTRAL (swe, 01/99), KINGS CROWN (ger, 01/99), NIGHTLINE (nor, 01/99), THE SNAKEPIT (ftp, 01/99). The group's homepage, http://x-trek.home.ml.org, seems to have disappeared from the web. Xymax Project ------------- Wind It Up (ECS 1MBCHIP, Demo). X-Zone (XZN, 1995-) ------------------- ITA> Aceman (code, new late95-early96), Corrosion (music, 12/96), Lanch (founder gfx, ex Ozon, later Darkage, 12/96), Washburn (code, 12/96), Zibi (founder music, early96). SWE> Cindy (Martin Fredriksson, /Xcode, 11/96), Horatiuz (Tobias Gustaffson, 11/96). ???> Red Storm (music, new early96). X-Zone was the new name given to the Italian group Ozon in late 95. Italian coder and main organizer Modem (12/96) joined Ram Jam. He was one of the original founders of X-Zone. Italian musician Lord was kicked due to inactivity Over (1996, 28.12, 40k Intro). code: Modem, Washburn, gfx: Lanch, music: Corrosion. Released for The Party 96 40k intro competition, unplaced. review: Perhaps a little too short, this is nevertheless an ok 40k'er. Corrosion's techno-flavoured music creeps under your skin, and the use of bumpmapping is unusual - originality is always a plus! They could have used some less extreme colours though, especially for the bumpmap and the envmap routine - there is simply too much contrast for it to look nice. Two effects is not enough for a 40k intro. [glenn] GLE tested A1200/030-50/2mb chip, 16mb fast/3.1. |
Editorial
Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Parties: 1986|1987|1988|1989|1990|1991|1992|1993|1994|1995|1996 1997|1998|1999|2000|2001|2002 |
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