Boing Ball AnimationInfo

SCENERY

Amiga

Online Edition - Groups - O

© G. Lunder 1996-2004!

Editorial Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
Parties: 1986|1987|1988|1989|1990|1991|1992|1993|1994|1995|1996
1997|1998|1999|2000|2001|2002
 
Obituary
--------
???> Dr.Feelgood (founder, ex Pure Metal Coders).

Obituary was founded by Dr.Feelgood, and the news of their birth originally
appeared in Sledgehammer #11.


Oblivion (OBL, 1992-)
---------------------
DEN> Drain (gfx, 02/94), Primitive (gfx, 02/94).

Oblivion was a danish demo group, born on the ashes of Vixen when they died.
Waldi is now Bird/Iris.
  1994 - Danish coder Boogeyman (ex Vixen, new 92) joined Passion in
october. Danish musician Ramosa (04/94-) left for Passion sometime between
august and november.

  Feel Blue (1992).
  code: Boogeyman, gfx: Primitive (aka The Pride/Brainstorm!), music: Axel/
  Brainstorm (main), Jester/Sanity (hidden).
  info: Boogeyman's first production for Oblivion.

  Frustration (ECS).
  code: Boogeyman, gfx: n/a, music: n/a. info: This production got Boogeyman
  some joining offers, all of which he declined.

  Hvor Er Min Bikini? (ECS).
  code: Boogeyman, gfx: n/a, music: Jester/Sanity.

  Sine Dots (ECS)
  code: Boogeyman, gfx: n/a, music: n/a.

  The Last A500 (1994, .02, ECS Intro).
  code: Boogeyman, gfx: Drain, Primitive, music: Ramosa (The Player 5.0A
  format).
  review: The Last A500 is a nice, small, polished production from these
  danes - it feels professional from the get go! It's over pretty fast,
  'tho. It resets the machine when it is done. It was almost certainly not
  released at a party. The release date is approximate, based on the release
  date of other productions on the same pack where I found this.
    It was Boogeyman's last ECS production ever. [glenn]

  Wonderland (1994, 07.08, AGA 40k Intro).
  code: Boogeyman, gfx: Pride/Stellar, music: Ramosa.
  review: Apparently their first AGA production, since the introduction
  says 'Oblivion goes AGA!'. This is another one of those early AGA prods,
  which meant everyone was using LOTS of colors! Personally, I love almost
  each and every one of those. People were experimenting with their new
  hardware, doing new cool stuff all the time. No points for guessing I'm
  looking forward to the PowerPC scene :)
    Design is impeccable here, about as good as it gets. Coding is also
  great, but then AGAin we're talking about Boogeyman here. Niceness!
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Obscene (OBS)
-------------
SWE> Chrombacher (gfx swap, 03-04/95), Crocodile (sysop 'REPTILES HOLE',
     94), Destructor (Christian Bjorklund, music, 03/95-08/96), Krustur
     (swe? code, 03-04/95), Lightspeed (sysop 'DARK ROOM', 94), Morot (swe?
     code, 03-04/95), Nurgle (sysop 'STAGE DIVE' WHQ, 94-01/95), Sun (gfx,
     03-04/95).
NOR> Air (swap).

Obscene are a mostly swedish demo group. Destructor did the music for the
flipper game "Slam Tilt"!

  Virtual Conspiracy 95 Intro (1995, 01.04, 40k Intro).
  code: Krustur, Morot, gfx: Sun, Chrombacher (font), music: Destructor.
  Released for the Virtual Conspiracy 95 40k intro compo, but unplaced.
  review: To the tones of the very c64-like chiptune, the intro starts
  nicely with a stretching zoomrotator. It goes on to a *LOT* of dots
  travelling around the screen in some shapes...and that's it. It goes no
  further than that, just keeps on showing off those dots. Unbelievably
  limited, unfortunately, since what's there is quite competent. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


Obsession (OBS)
---------------
GER> Peacemaker (sysop 'MOONLIGHT CITY', doublememb Retire).
POL> Derk (Waldek Zajac, gfx swap, 93).
???> Alex (code, 93), Chucky (org swap, ex Primus), Dehydrator (music, ex
     Shrimps Design), Gangsta (gfx raytrace ascii, ex Primus), Hyper Hype
     (swap, ex Primus), Tonite (music), Ultra-Sonic (doublememb Sardonyx).

Obsession was a demo group.
  1996 - Comanche joined Deep in june.

  Partyia (1993, early/mid, ECS File).
  code: Alex, gfx: Derk, music: Vex/Enemy.


Odbyt Design
------------
  Founderdome Part One (AGA File).
  code: Klocek, Zwieracz, gfx: -you kidding me?-, music: Zwieracz.
  review: You're BUSTED! The executable contains the text 'This Executable
  was saved by DemoManiac !', still you claim to have 'coded' it! Shame!!
  Not worth anyone's time. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Offence [old] (1991-1992)
-------------------------
NOR> Comajim (Joachim Rott, music, ex New Wave, new mid92), Vimme (gfx, ex
     New Wave, new mid92-07/92).

Offence was a norwegian demo group formed by Jawbreaker, Pal and Perplex
from Scoopex late 1991, and one of their first acts was recruiting musician
Lizard from the c64 group Megastyle Inc (MSI). Their full memberlist, as
published in Pure Metal Coders and New Wave's "R.A.W #2" [02/92], was Rob
(swap), Rex (crack), Lord Mindless (code), Timewalker (music), Lizard
(music), Jawbreaker (code), Pal (gfx) and Perplex (code).
  1992 - They recruited some of the best members from New Wave in the middle
of 1992, and seemed to be headed for greatness. When the group feel apart,
several of the members found their way to the commercial gamesmaking
business instead of back to the scene in new groups. Norwegian coders
Jawbreaker (Anders Dybdahl, ex Scoopex) and Lord Mindless (ex Dual Crew,
07/92) both started working on commercial projects, and RamJet/PMC (now
Spaceballs) was involved with Jawbreaker's latest game. Another one of the
founders, the Norwegian graphician Pal (ex Scoopex) left the scene to do
graphics for Nintendo games. Fairfax (gfx, ex Pure Metal Coders), Moxy
(swap, ex Cytax), and Lizard (music, ex Megastyle Inc.) all joined Andromeda
around october.

Norwegian Peavey joined Devils.
Norwegians Lion (ex Vision, new RAW3), Jawbreaker (ex Scoopex) and
  Vigilante (trade) joined Alliance. For more on Jawbreaker, see the
  history section of this entry.
Amitech, sysop 'THE PHANTOM ZONE', ex Vision, new RAW3, left the scene.
Swedish sysops Bill and Ted ('CRIME ZONE', ex Skid Row ) joined Quartex
  (RAW4).
Norwegian cracker Rex (new RAW2) sold his machine and left the scene
  (RAW4). However, the same mag later claimed he changed his name to Rook
  and joined Andromeda... (RAW5).
Two of the people closely involved with R.A.W, coeditor Kingpin (ex New
  Wave, new RAW3) and coder Perplex (ex Scoopex), joined Pure Metal Coders
  (RAW4^STD10).
Ceel is not and will never be in Offence! (RAW3).
Norwegians Rob and Timewalker (both ex The Silents, new RAW2) rejoined The
  Silents (RAW3).

  Sourcery (1992, 15.04, ECS Demo).
  3rd in The Gathering 92 demo competition.


Offence [new] (1994-)
---------------------
NOR> Nick (Anders Nordby, founder swap, ex Spaceballs, new 12/93-
     04/99), Nosferatu, Pal (gfx, 04/97), Perplex (Lars Haugseth, code, ex
     Spaceballs, 05/95).
GER> Arrogance (gfx music, 04/97), Drake (ex Razor Dezign), Sim (ex Razor
     Dezign), Yup (Andreas Schneider, code, 04/97).

Nick left Spaceballs after The Party 3 to rebuild Offence, and is as such
the only founder of the new Offence. Perplex is perhaps best known as the
coder of legendary diskmag 'R.A.W'.

  No Sleeping! (1994, 03.04, ECS 40k Intro).
  code: Perplex, gfx: Pal, music: Lizard/Spaceballs.
  4th in The Gathering 94 40k intro competition.
  review: The only halfway interesting effect in this intro has the be the
  twisting scroller in the endpart, which was nicely executed. Other than
  that, this is strictly boring as fuck. I guess Perplex should stick to
  coding diskmags :) [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

  Carpe Noctem (1997, 01.04, ECS 020 Musicfile).
  code: Yup, gfx: Red Wiz/Offence C64 (pic logo), Pal (char), Arrogance
  (char), music: Arrogance, Geir Tjelta/Moz(IC)Art, Pink/Abyss,
  Prodigy/Oops! (THX format).
  review: Now, -THIS- practically REEKS of C64 quality! This is far from a
  perfect production, but it doesn't really matter. It's the atmosphere.
  Technically it's a THX music disk, with music by some of that scene's
  most talented players. Not all of the music is equally good, though; some
  of Arrogance's tunes are less than perfect. But these minor shortcomings
  are more than made up for by the amazing c64 graphics - made on a real
  c64 by a real c64 graphician. This is not Amiga sceners trying to 'do the
  c64'. This is c64 sceners 'doing the Amiga' - while avoiding compromise.
    If I have to criticize something here, then the control method for
  selecting tunes and text is a little hard to control at times, and some
  of the effects on the text pages can make them harder to read. But these
  are minor issues; download and enoy! [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Offworld (-1992)
----------------
FIN> Papa Smurf (music, later Virtual Dreams).
???> WAL (ex Dual Crew, new RAW4).

Offworld were a Finnish demo group, and when they died late 1992 the
bulk of their members (Zany, Blue, PHS, Shade and Open Eyes) all joined
Complex. Swapper Bundy joined Sonic.

Pifki joined Addicts.

  Hallucinogen (pre 1992, .07, ECS Musicdisk).


Old Bulls
---------
POL> Exolon (swap, 08/95), Klaf (swap pPack 'Fa!', ex Appendix, new 06/96),
     Sabe (org code gfx swap, 04-08/95), Scorpik (music, 04-08/95), Scraby
     (swap, doublememb Massive 09/96, new 04/96-09/96), Sundance (gfx
     ascii, ex Technology and Anathema, new 06/96).
???> Abaddon (gfx, ex Rektum, new 06/96), Astaroth (gfx), Hudi (code,
     04/95), Ini (music), Lovely (swap, ex Applause, new 06/96), Noise
     (music, ex Casyopea, new 06/96), Roberts (music, ex Applause, new
     06/96), Sator (old handles Fryzjer and Difalco, new SLH11), Zefir
     (gfx, 04/95).

SUB> Polska Brothers.
---> Miglantz (code gfx), Zbyszek (gfx music), Gluly (gfx music).

The King left to form Erotic Design 04/96.

  Moments (1995, .04, AGA File).
  code: Hudi, gfx: Zefir, Sabe (design), music: Scorpik (P60A format).
  2nd in the Eastern Conference 95 demo competition.
  review: Oh yes! This demo managed to excite me a little. From the moment
  we hear the first bars of the music, to the moment I first saw Bambi, I
  knew I was in for a ride. It opens with some Color blur effect, which
  aren't that interesting, but the next effect sure is. What the demo calls
  Cube Cut is actually two lightsourced vector cubes spacecut with each
  other. A very nice-looking effect. The show continues with stuff like a
  fullscreen 2x2 zoom rotator that rotates a Predator face; some SLOW
  Goraud shading (though they admit it themselves); a FAST linedraw routine
  that throws some lines around the screen; texturemapped 'black hole'
  effect and a colorful waving chessboard, like in Sanity's "WOC '92".
    Throughout the demo, Scorpik's tune is superbly timed to the routines.
  I think this tune is one of the most flawless demo tunes I've heard in
  recent years; it sort-of reminds of me of early Lizardking (cirka
  Wild Impressions 2), which can not be a bad thing. The thing that REALLY
  charmed me about this demo, though, was the cuuuute graphics by Zefir.
  He produces three fullscreen pictures for this demo (excluding the Old
  Bulls logo), all of which are cute and good. The entire demo opens with
  the title screen, which in addition to saying Moments also features a
  Bambi-like deer drinking water. Towards the middle there's a picture of
  comic book character Asterix, and the entire demo is rounded off with a
  picture of a kitten. Very very cuute all of them.
    The party report says it's a cooperation demo with Tilt, while the
  demo itself never mentions Tilt at all. The format of the file is a
  little interesting. It's got a header, uncrunched, but with lots of
  Crunchmania data files making up the rest of the file. Perhaps it's
  designed like that to make it memory-economic or to prevent depacker-
  ripping... It doesn't stop WRip though :) [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Fade (1995, 30.08, AGA 64k Intro).
  code/gfx: Sabe, music: Scorpik (The Player 6.0A format).
  3rd in the Intel Outside 95 64k intro competition.
  review: "Fade" opens with some jumping vector planes, which soon starts
  showing off their many colors to create a nice display. Next is a gouraud
  shaded vector city, much like the one in Pygmy Projects "Extension"
  (08/93), only this one is smaller and MOVES a less like a city :)
  An apple is up next, and it seems to be z-buffer shaded instead of the
  earlier gouraud. I know I've seen this apple object in other demos, so
  it's probably a common object... The thing that makes this intro, really,
  is Scorpik's fabulous trancy, thumping, wild but disciplined techno tune.
  I don't think the intro would have had this much impact without that
  tune. Luckily for us, it HAS that tune, hehe... 64k and lots of
  entertainment - go download this. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


OMD
---
???> Sharlaan (code, ex Ackerlight, 01/89).

  Music Exapmles #2 (1989, .01, Trackloaded Musicdisk).
  Cooperation with Ackerlight, see there for details.


Omega (1991-)
-------------
FIN> Bootlegger, Limelight, Malossi, Norsman, Ron Maiden, Tsunami (code, ex
     Prime, later Virtual Dreams), Unknown Artist (ex Vertigo).
SWE> Chimera (swap).

Zakka (ex Prime) joined Spaceballs.


Omicron
-------
SWE> Cobra (sysop 'BAD BOYS HQ', 10/90), Stanton (sysop 'THE DJUNGLE
     BASE', 10/90), Ufo (sysop 'ALFA BASE', 10/90).


Ontarion
--------
Voco joined X-Trade mid 91.
Joker joined Dictators mid 91.


Onyx [old] (-1990)
------------------
Onyx changed their name into Defcon One in 1990, after Crusher (code) and
Frantic joined Savage.


Onyx [new] (ONX)
----------------
NOR> Messiah (doublememb LSD, 12/96), Octoplex (sysop 'MIDDLE EAST',
     12/96), Seaquest (12/96), Unmad (12/96).


Oops! (OPS, 1995-, http://oops.in.nl)
-------------------------------------
N-L> Doc (trade, -notmembanymore-, 06/96-09/96), Infant (code, 12/97),
     Mentat (code, 04/96-12/97), Prodigy (org music, 09/95-12/97), Radium
     (Laurens van Klaveren, gfx music www, 09/95-12/97), Selector (trade
     sysop 'BROTHERS BBS', -notmembanymore-, 04-09/96), Strawhead (code,
     04/96-12/97), Trash (trade sysop 'WITCHBOARD', -notmembanymore-,
     04-09/96), Tycoon (code, 05-12/97), Whizzkid (code raytrace, 09/95-
     12/97).
FRA> Shag (code gfx, 04/96-12/97).
SWE> Develin (music, 09-12/97), Vein (gfx, 09-12/97), Wivern (music, 04-
     12/97).
NOR> Dr.Ice (code, 09-12/97).

Oops! was started as a Dutch group, but it seems they have spent some of
1997 branching out into the world. A lot of the info contained here is from
the Oops.guide files they gracefully include in most of their productions..
There's an IRC channel called #Oops!
  Earlier sources have listed Prodigy as sysop of of WHQ 'ORIGIN', but a
guide dated december 97 doesn't.
  Mentat (03/97) and Tycoon (05/97) coded two cracktros for Abuse -- see
  Abuse's own entry for reviews.

  Boardtro (1995, 15.11, Intro).
  code: Whizzkid, gfx: Whizzkid (raytrace), music: Prodigy.

  Anniversary Intro (1995, 09.12, Intro).
  code: Whizzkid, gfx: n/a, music: Prodigy.

  1 Years Anniversary Intro (1996, 10.06, Intro).

  Biz-R (1996, 09.09, File).
  2nd in Bizarre 96 Amiga competition.

  Impressions (1997, 07.01, Musicdisk, 5 disks).
  info: All the music from this musicdisk was released separately in march
  as the "Oops! Musicpack #2".

  Beeps #1 (1997, 22.06, Chippack).

  Invitation to Bizarre '97 (1997, 26.08, Intro).

  Vibes (1997, 13.09, AGA 64k Musicdisk).
  code: Mentat, gfx: none, music: Prodigy.
  Winner of the Bizarre 97 64k intro competition!
  review: This intro apparently does NOT work, at least on my machine. When
  executed it gives a black screen for a little time, then lights the hd led
  on my A1200 (even if I run from RAM), but nothing else happens for a
  looong time... In fact so long that I have ruled out precalculation :)
  Strange, especially since they claim it was developed for 030-50 and
  everything... oh well. The enclosed text file mentions bugs on A4000/030
  and 040, and says the intro is untested on 060. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- note: See review!

  Session (1997, 13.09, AGA File Demo).
  code: Mentat, gfx: Shag, Whizzkid, music: Prodigy.
  Winner of the Bizarre 97 demo competition!
  review: "Session" is a demo that unfortunately doesn't look too
  interesting for the small time I can see of it... After credits it opens
  with a bump ripple effect, moves onto a fast tunnel, some more and larger
  bump ripples, then some red particles...and a crash :(
    The version reviewed is the fixed version, released 09.10-97. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Opaque
------
  1996 - Eniac joined Iris in june.


Optimal
-------
Rash joined Zenith, but soon left them too (RAW4).


Oracle [old] (-1990)
--------------------
ENG> Annihilator (supply trade, 02/90), Arcade Master (supply, 90), Scooter,
     Weetibix (crack).
???> Chameleon (crack, later Accumulators, 05/89), Clonk, Little Star, Mr.M,
     Mr.SulU (Andy, founder), Paco, Photon, Prou, Rom Chip, Science, Speedy,
     Stryper (crack), Snowman, Technician, The General (Henk, founder crack,
     89), Velkro, Vertigo.

Boards; THE JUNGLE WHQ (usa, 09/90), CENTRUM (usa, 09/90), DULCET TONES
     (eng, 09/90), GAMES MANIA (ita, 09/90), RED & BLACK (ita, 09/90).

Oracle waas a decent cracking group, formed by The General and Mr.Sulu in
1988 (probably :-). They unfortunately died in 1990, after several important
members - Action Man (supply), Scott (sysop), Mr.E (crack) - left to form
Genesis with Infiltrator and N.O.M.A.D/Scoopex 09/90. Later also I.B.M
(crack) found his way to this group. Vertigo joined Skid Row a few days
later. Dutch sysop Bambam ('DOWNTOWN', 09/90) joined them from Skid Row for
a few days, before moving on to Classic.

Zelnik joined Classic.
American sysop Allister Friend ('TOTAL RECALL') joined Genesis.


Oracle [new] (1991-)
--------------------
GER> Cobra (sysop 'BREAKING THE WALL').
AUS> AE-48 (Arthur, crack train, ex Defjam, old handle Caddy).

Boards; ELECTRIC DREAMS (usa), CRYPT OF ETERNITY (usa).

Oracle was reborn late 1991, as announced in Freedom Crack #8.

Sysop Steph ('RACE OF ACE') and Thunder joined Angels new (SLH11).


Orbital
-------
SWE> Blaze (swap).
TUR> Captain Bo (code swap, 94).

  Altar of Sacrifice (1994, mid, ECS File).
  code^gfx: Ace, music: n/a.


Organisation of Mighthungry Asciiartists (OMA)
----------------------------------------------
???> Adon (ascii, signature AdN, 96), Hausfrau (ascii, signature hF!, 96).

OMA is (obviously) an ascii group.

Boards; SILENT MOON EHQ (96).


Orient (ORT, 1992-)
-------------------
SWE> Cybertron (sysop 'AUSGEBOMBT', triplememb Alpha Flight and Equinox,
     11/94-01/95), Hijacker (sysop 'ALTERED STATE', doublememb Religion,
     01/95), Inm8, Lex (ex Nova), Skilly (swap, old handle Skillimoes, ex
     Danger Productions, new 06/92).
DEN> Drain (gfx stopswap, ex Vixen, new 92-08/92), Razta (code, ex Vixen,
     new 92-08/92).

Orient was formed by Swedish members of Danger Productions after that group
died in late 1992. A Danish section was also started, by Razta and Drain of
Vixen.
  1992 - Swedish swapper Skillimoes (later just Skilly) joined from Danger
Productions around 06/92, making the total number of members 8.

Danish swapper Growl (ex Balance), Ufo, Hijacker and Trazer joined Energy.
  Growl will from now on release his cheatdisks under the Energy label.
  I doubt the Hijacker joining, since he's confirmed in Orient 01/95, and
  PRP4 was released mid 94...
Many members left for Surprise! Prodcutions (including a.o. Scorpion),
  causing Orient's death (WHN1). However, see below. I personally believe
  PRP more than WHN in this case.
Danes Antex (swap, ex Curacy) and Scorpion joined Control (PRP4).

  Intro (1993, 30.05, Intro).
  Released at The Computer Crossroads 93.


Origin (OGN)
------------
HOL> DCG (org gfx music, 04/92), Krush (code gfx music, 04/92).
SWE> Twister (sysop 'FLASHBACK', doublememb DCS, 01/95).
ENG> Sasha (sysop 'DATALUS', doublememb Tribal [no entry], 03/95).
???> Bandit (supply), Charon (supply), Huk (code), Melody (stopswap, old
     handle Seize, 08/92), Tango (ascii, doublememb Artcore [details],
     01/95)), Visual (gfx).

Boards; DAWN OF ETERNITY (usa), PROPHETS HOLD (swe), LIVING CHAOS (eng),
     MIDNITE (aus), MAD DANS (eng).

According to R.A.W #4, the entire Dutch group Origin joined Legend.

Lobo joined Stellar.
Dutch swapper Insane changed handle to Fila and joined Vicious.

  The Traditional Demo (1992, 28.12, Demo).
  20th in The Party 92 demo competition.

  Dreadlocktro (1993, 24.01, Demo).
  3rd in the Holland Is OK Party 93 demo competition.


Orion
-----
SWE> Atomic (swap, 94), Braindead (Jonas Haglund, 94), Skyhawk (94), Threat
     (Anders Lindqvist), Zane (swap).
GER> Reval (Nico Cebron, swap, ex Pulse).
NOR> Mr.Bacardy (Sjur Eivind Kilde, swap).

Orion is an originally Swedish demo group, formed late 93 or early 94.

The German division got kicked, and formed Primus (UPS10).
  Don't know whether that affected Reveal's membership...
Swedish graphician and swapper Atomic joined Iris (PRP4).


Osiris.
-------
Boards; FUN FACTORY WHQ (usa, 01/95), THE NOTICE (can, 01/95), KEY WEST EHQ
     (ger, 01/95), TRADE IN CENTER (ger, 01/95), TOON TOWN (ger, 01/95),
     THE ADDICTION (ger, 01/95), MOONBASE (swe, 01/95), THE FAR SIDE (ger,
     01/95).


Osmose (OSM)
------------
FRA> Scavy (Christophe Brand, music swap).

Spanish swapper Nork (late96) decided to end his double membership, and is
  now only a member of Network [details] and Darkage late97/early98.


Outlanders
----------
Slaine and Zurf joined Ghost.


Outlaws
-------
ITA> Leo (sysop 'DEVIL'S SHELTER' EHQ, early94).
GER> Snowman (sysop 'NERVE CENTRE').
SWE> Vegas (sysop 'OVERLOAD', early94), Whoosh (sysop 'NIGHTFALL',
     triplememb Over The Top and Devious Dezigns, 01/95).
HOL> Fate (swap, ex Vandalz, new late93-late95).
BEL> Deathrider (sysop 'WICKED CITY', 04/95), Flynn (swap pack sysop 'LOST
     CITADEL', 12/93-02/95), Toxic (sysop 'EURO TRADE CENTER' later
     'TOXICITY', early94-97).
DEN> Jzon (sysop 'STATIC CHAOS', 04/95), Nashua (sysop 'MEGABYTE', 04/95),
     Tropeduft (music, ex Vision).
AUS> Daffy Duck (modem, 08-09/95).
USA> New Jack (sysop 'NEW JACK CITY').
???> Act (bel? code, ex Damian, 97), Alcid, Biscrok (music), Colorboy (ex
     Mystic), Dave, Elric (ex Anastasia), Ghost (ex New Data), He-Man (bel?
     02/95), Ironman, Jef (ex Iris), Jez (code), Kaze (gfx), Mike, MRX (bel?
     music, 97), NTSC (ex Delirium), Optic (bel? gfx, 97), SMS (bel? 02/95),
     Trevor, Yoga (ex Iris).

Boards; TOWER OF SORCERY (usa, early94), BLACK FOREST (usa, early94), THE
     CELLAR (usa, early94), DELTA CITY (ita, early94), DARK ANGEL (bel,
     early94).

Trader Fixart joined Ram Jam.
Kenshiro joined Classic new.
Dv8 was kicked.
Bulldog (sysop) was kicked out due to lazyness.
Modem Boy (sysop) joined Classic.
American sysop Circuit Breaker ('DIGITAL EXTASY' WHQ, 01/94) joined Hoodlum.

  64k Intro (1993, early/mid, ECS Intro).
  code: Trevor, gfx: Alcid, music: Arpegiator.

  Nooduitgang (1997, ECS 40k Intro).
  code: Act, gfx: Optic, music: MRX.
  3rd in the Belgian Scene Event 97 40k intro competition.
  review: After some brief precalculation, this intro opens with some
  credits ('the gangsters are back!'). Next is a water-ripple effect over a
  picture of a smiling face. I've seen better examples, but OK. Next...is a
  black screen. The music (whcih btw isn't half bad!) continues and
  continues, but nothing mreo appears on the screen... What is it with these
  Belgian guys? And no, it doesn't help my mood that I can't exit it the
  left mousebutton. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Overdrive (-1990)
-----------------
This small group died ca 07/90, when they joined forces with Aquin under the
new name Addonic.


Overflow
--------
  Fast BBStro (1993, 23.06, ECS Intro).
  code: Hay, Spinky Pal, gfx: Spinky Pal, music: Rogue.

  Rune Realm (1993, 20.10, ECS Slideshow).
  code: Rogue, gfx: Runelord, music: n/a.


Over The Top (OTT)
------------------
SWE> Alis (sysop 'ANOTHER WORLD', 01/95), Whoosh (sysop 'NIGHTFALL',
     triplememb Outlaws and Devious Dezigns, 01/95).

Alis' board has 4 (four!) nodes, and Whoosh's has 3 (three)!


Oxygen
------
SWE> Jammer (music), Quick (gfx), Sasquatch (code sysop 'CELESTE', ex
     Puddle [no entry], 12/92), Wizex (code).

Oxygen was a Swedish demo group, active around 1992 to 1993. Some
productions were "Neel Maxie Zoom Dweebie I, II, & III", "We Believe" and
"Justice".

  Intro (1992, 28.12, ECS 40k Intro).
  code: Sasquatch, gfx: n/a, music: n/a.
  24th in The Party 92 40k intro competition.

  Demo (1993, 29.05, Demo).
  8th in the TCC93 demo competition.

  Nerve Centre Demo (1993, 05.08, Demo).
  5th in the ECC93 demo competition.


Oxygene (OXG, 1994-1996)
------------------------
FRA> Niko (Carre Nicolas, gfx, 09/94), Wilfried (Sechet Alban, gfx, 09/94).

Oxygene came onto the Amiga demo scene as a breath of fresh air in 1994, as
the first crew (as far as I know) to come to the Amiga from the Atari scene.
After giving us a host of great demos, they would once again decide to move
onto another platform in early 1996, this time the dreaded PC. Among the
great demos the left behind, we find such classics as "Control" [08/95] and
"Vision" [12/95]. With them to the pc scene went all their best members,
including coder Oxbab and graphicians Spiral and Mon. These people certainly
left for the PC section: Data (swap), Lester (code), Mon (gfx), Nap, Oxbab
(code), Spiral (gfx) and Leonard (code).
  Leonard worked on the game "Shaq Fu" for the Sega Megadrive, and
participated on the game "Fade To Black" on the pc, and is working for
Delphine Software. Spiral is working for Cryo. Oxbab did the 3d real time
introduction for "Captain Blood" on the Macintosh.
  1995 - After his final demo work for Oxygene, "Indigo" [12/94], french
musician Smith (Delteil Herve) left the scene in the first half of 1995.

  Breath (AGA 40k Intro).
  Cooperation with Scoopex.

  Christies (AGA Slideshow, 2 disks).

  Cuzco (1994, 24.04, ECS File).
  code: Oxbab, Leonard, gfx: Mon, Spiral, music: "Bloomy Tom" by Smith.
  3rd in the Saturne party II demo competition.
  review: Oxygene's first production on the Amiga is an OK demo, that I
  immediately mistook for an AGA production when the first logos appeared
   on screen. I like the music in this one, it's got a dynamic feel that
  really suits the demo. Also, there's advanced shading and texturemapped
  cubes here - unusual for an ECS demo from 1994! [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Use KillAGA!
                Note: Seems to work fine, except for long pause towards
                end, and what appears to be graphical errors on the end
                picture. Running it with KillAGA revealed a zoom-rotator
                and a raytraced OXG logo.

  Ride (1994, 07.08, AGA 40k Intro).
  code: Oxbab, gfx: Spiral, Mon, music: Smith.
  15th in the Assembly 94 40k intro competition.
  review: Mighty! Only their second production, and already they're
  impressing the pants off me! Why is it called 'Ride' indeed...
  You MUST check out the vector flight through a tunnel on this one!
  Sort of reminds you of the 'deathstar' scene in Star Wars, doesn't it?
    There's a hidden screen, saying 'DON'T VOTE FOR US' - don't know how
  to reach it though...Haven't tried that hard either :) [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Another Dream Now (1994, 03.09, File).
  code: Oxbab, gfx: Niko, Spiral, Mon, Wilfried, music: "Sound Wave" and
  "Welcome Mr Jack" by Smith. Winner of the 3S party demo competition!
  review: Not bad, this demo, and a taster of things to come. The graphics,
  especially the stuff from Niko, is quite good. I love his logos and the
  'tongue' picture. The music is quite acceptable in my ears, though
  nothing outstanding. As for the code, it's competent, but not great.
  There's no 'wow' stuff in here, if you know what I mean.
    I am NOT sure whether this is an AGA or ECS production...All the
  pictures suggest an ECS prod., while some of the effects are usually
  reserved for AGA-equipped Amigas... Anyone? [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Happy Birthday Lester (1994, 03.09, AGA Demo).
  code: Oxbab, gfx: Spiral, Mon, music: n/a.
  3rd in the 3S Party demo competition.

  Indigo (1994, 28.12, AGA Trackmo, 2 disks).
  code: Oxbab, Leonard (additional), Lester (additional), gfx: Spiral, Mon,
  Niko, music: Smith (2 tunes). 15th in The Party 4 demo competition.
  review: Not as immediately appealing as "Cuzco", this is still a very
  good demo. There's some nice looking effects, like the fire stuff and a
  slight innovation: spacecut between a gouraud object and a texture mapped
  one. There seems to be an abundance of Oxygene and Indigo logos here;
  almost every effect has some sort of graphic inbetween them! Graphically,
  Niko continues to impress with his cool logos.
    The booting picture, "Retina" by Spiral, competed in the graphics
  competition at the same party. Like in "Another Dream Now", Smith delivers
  two tunes; A main tune and a calmer endtune. It's not terribly good,
  though, much more forgettable than his cool tune for "Cuzco" [04/94].
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Control (1995, 14.08, AGA Trackmo, 2 disks).
  code: Oxbab, gfx: Mon, Spiral, Niko (additional), Made/Bomb (additional),
  music: "Space" and "Out of Control" by Clawz/Bomb (ProRunner 1.0 format).
  Winner of the GASP Party 95 demo competition!
  review: Certainly a winner, this, from the ever-improving Oxbab. This one
  is centered around several different vector environments that you're
  flying through. The graphics are quite OK, and the main soundtrack is the
  usual techno from Clawz, followed by a calm tune in the endpart.
  Very good. Does not support external drives. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Vision (1995, 28.12, AGA Multifile, 2 disks).
  code: Oxbab, gfx: Niko, Mon, Spiral, music: "Hibakusha" by Clawz/Bomb
  (The Player 6.0A format). 2nd in The Party 5 demo competition.
  review: This is a very good demo, actually, with a couple of showstopping
  effects. The dungeon anim towards the end is cool, as is the 'Wipeout'
  part and the running vector man. These two last parts shows a sense of
  innovation, which we're not too used to :) The soundtrack is the usual
  techno, but Clawz does it better than most as usual. He has a quality
  that adds a certain groove to everything... Sadly, this was to become
  Oxygene's final release on the Amiga; their next release was the otherwise
  excellent "Contrast" (04/96) on the pc.
    Requires some fast, but accompanying text file says fixed version for
  standard A1200 will be released early 96. The version reviewed is NOT the
  fixed one, and I don't know if it was ever released. There is also some
  information available to suggest that it will NOT work on 040 Amigas.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Oxyron (OXY, http://www.oxyron.de)
----------------------------------
GER> Dante (code, 12/94-12/98), Graham (John Selck, code, 12/94-12/98), TTS
     (Michael Piepgras, code raytrace, 12/94-12/98).
???> Gandalf (ger? gfx, 12/95), No XS (ger? music, 12/96).

Oxyron came from the C64 with some of that scene's best coders; people like
TTS and Graham made history on the 64. Anyone who's seen an Oxyron demo on
the 64 know what these people are capable of - stuff like Doom routines and
even a good looking, fast zoomrotator! Graham released a 3D engine
(B-Engine V0.1) to aminet (gfx/aga) in june 97, capable of loading Duke
Nukem 3D maps from the PC! Unfortunately it requires an FPU, so I haven't
been able to check it out... He's also the author of the Arc64 utility,
useful for processing C64 files suitable for emulators. And to top it off,
he also worked on a few productions for top german group Artwork. TTS coded
the 3D 'Doom clone' games "Trapped" and "Trapped 2". Other productions by
Oxyron include Mindless (bbs intro), Meeting 95 (aga intro) and Scala 4 (aga
demo, cooperation with Phantasm).
  1994 - The first ever Oxyron demo on the amiga was released in december,
under the title "Killing Time" [12/94].
  1996 - German coder Axis (12/94-12/95) joined Arsenic late 96, but worked
on "Dreizehn" [12/98], suggesting he may have returned to the group in the
mean time?
  1997 - Graham contributed some routines to Artwork's "Exit Planet Dust"
[03/97] demo for The Gathering 97.

  Killing Time (1994, 28.12, AGA Multifile, 4 disks).
  code: Dante, Axis, TTS, gfx: TTS (raytrace), music: Starfox.
  10th in The Party 4 demo competition.
  review: Some cool raytraced opening logos mark the first ever Oxyron demo
  on the Amiga. Then...it crashes my machine :) I don't know what the
  problem is, since it's supposedly AGA and everything, but... It's just one
  of those things I guess! Anyone can help me get it to work? [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Hopefully Dead (AGA ?MB File).
  code: Axis, gfx: TTS (raytrace), music: Unison/Impact DK.
  review: Are these people antichristian or what? This demo opens with an
  inverted cross and ends with a pentagram. Anyway, their religious faiths
  aside, this little demo is not half bad. Once it gets going, it opens a
  rather obnoxious border which looks like grey marble, and which stays
  there for the remainder of the demo. Irritating. Anyway, some of the
  effects presented in the little box in the middle is a wormhole effect,
  fire, two spacecut texturemapped cubes over plasma (!), a crystal-mapped
  glass vector cube with mirrormapping, and a voxel landscape that tilts
  left and right...and that's it. We're quickly shown the credits, a few
  brief greetings, and then the aforementioned pentagram. All the effects
  were fast and nice on the 030, with no hint of slowdown anywhere.
    The music is techno, as usual, but a rather unobnoxious incognito tune.
  Not enough mem to run on unexpanded A1200, so it obviously requires some
  fast memory. No release date found anywhere in the demo. [glenn]
  GLE tested A12020/030-50/2mb chip, 4mb fast/3.0.

  Temple of Decease (1995, 23.04, AGA? File).
  code/gfx: TTS (raytrace), music: Aids Positive.
  3rd in the Black Box Symposium demo competition.
  review: I really like this. There's good routines, good tempo...
  The music is kind of bland, but doesn't really draw down the overall
  effect. Stuff on offer here is, a.o. phong-shaded donuts, mapped vectors,
  space-cut spheres... Very very OK. [glenn]
  GLE tested A1200/020-14/2mb chip/3.0.

  Exorcism (1995, 28.12, AGA ?MB Multifile).
  code: Axis, Graham, TTS, gfx: Gandalf, music: No-XS.
  28th in The Party 5 demo competition.
  review: Exorcism opens with a zoomscroller and follows that with a
  rendered title picture by Gandalf. Not a 'wow' start exactly, especially
  since none of this is set to music. Next is the not-so-cool logo, and then
  the show starts proper, with a lightsource texturemapped sphere spinning
  around the screen to the first bars of the (not so good) techno
  soundtrack... Next is fast, smooth fractal zoomer, and then a blocky but
  wellexecuted voxel landscape. Then phonged, texturemapped torus comes on,
  which is far from the best or fastest I've seen. A voxeltunnel is next,
  which abruptly ends when it commences loading the endpart.
    This is a demo of the Doom clone "Trapped" (done by Oxyron members),
  which looks quite fast and advanced - especially for 1995. Requires some
  fast, don't know how much. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  No Roxy (1995, 28.12, 4k Intro).
  code: Graham. Released for The Party 5 4k intro competition.
  review: Wow! Graham may have expanded his abilities to include the Amiga,
  but he has certainly not lost his ability to impress! This 4k'er opens
  with a nicelooking effect perhaps best described as plasmaflame. This goes
  on for a small while, before we're shown some kind of fractal morpher.
  This is also a good routine, which even has some background graphics.
  Pressing the left mouse button takes us to the endpart, with a text
  plotter over a fractal image of the mandelbrot set.
    The endtext mentions a C64 version... [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Death Sentence (1996, 07.04, AGA HD Demo).
  4th in the Symposium 96 demo competition.

  Phongfree (1996, 28.12, 40k Intro).
  code: TTS, gfx: none, music: No XS.
  Winner of The Party 6 40k intro competition!

  Partyhall (1997, 30.03, Demo).
  7th in the Mekka Symposium 97 demo competition.

  Suicide (1997, 28.12, 40k Intro).
  3rd in The Party 7 40k intro competition.
  review: Here's a novel approach: Some actual innovation! Ofcourse, if
  there were to be any innovation, these guys are perhaps not the last ones
  we would consider. There are some quality coders in this group, and they
  have impressed us massively in the past - on several platforms :D
    I don't really know how to explain to you what effects are on offer
  here, since I'll swear to god there are a couple in here I've never seen
  before! This intro probably wants a machine a little more powerful than
  mine; it moves a little slowly here and there. And that fractal-animation
  stuff is a thing of beauty! No credits appear anywhere in the intro.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Dreizehn (1998, 28.12, AGA/CGX/P96 HD File).
  code: Axis, Dante, Graham, TTS, gfx: Axis, Dante, Bifat/TEK, AEG/Smash
  Designs, music: Bifat/TEK. 2nd in The Party 98 demo competition.


Oz (1989-)
----------
Oz was a Norwegian demo group, formed in november 1989 mainly by former
members of Ivory, all except EMI now operating under new handles.


Ozon (-1995)
------------
ITA> Cursor (code), Luca (gfx), Joker ('nuller').

Ozon was the new name given to SeagullSoft, but was quickly changed again.
The group is now called X-Zone, late95. The only members who made it over
to X-Zone, it seems, were Lanch (gfx), Lord (music), Modem (code) and Zibi
(music). Lord was kicked after a short while in the new group.


Ozone [old]
-----------
???> Cueder (music, 12/93), Poison (code, 05/92), Sam (music, 05/92),
     Scorpion (gfx, 05/92), Spirit Fright (gfx, 05/92), Xann (code,
     05/92).

Ozone were most probably based in France, and when the group died in late
92 or early 93, all members joined Hemoroids. Don't know any specific names
yet. They were later reborn with members from...Hemoroids! EuroChart #15
carried the news that 'Sanity FR is now Ozone'.

Axel and Orcus joined Hemoroids early 93.

  Inferno (File).

  Shed Tears (1992, 01.05, ECS Slideshow, 2 disks).
  code: Poison, Xann, gfx: Scorpion, Spirit Fright, music: Sam.


Ozone [new]
-----------
???> Cueder (music, doublememb Darkage 02/98).

  Fetish (1999, 14.11, AGA 030 8MB 64k Intro).
  code: Drareg, gfx: Xevious (3d), music: Muffler/Loveboat.
  2nd in the Satellite 2 64k intro competition.
  review:  Sure... Slepless nights filled with emotions, urge and desire.
  Human's life is only a game played to satisfy animal impulses. In this
  64kb presentation Ozone takes you on the journey at dark side of our
  nature. Beware!
    One of the best modern designed intros ever made for amiga. God as main
  creator penetrates (his?) non standard sexual preferences. Photos of women
  faces dressed with leather s/m masques, shots of legs and other body's
  parts. 3D face with teevee screens placed in eyeholes and instead of
  mouth. Rendered objects showed in cutted parts of screen. Little
  black&white pictograms spreaded everywhere. Big dark face inside a field
  of chaotic points. Grotesque dark body's shapes with mouth/eyes/etc.
  clipparts placed on them. Muffler's breakbeat sound. Pure audio-visual
  energy. And don't forget to read texts 'bout girls. Lot of them...
    Watch - watch - watch - watch. And really enjoy it! [kempy]


Ozone Free
----------
POL> Iron Angel (sysop 'EMERGENCY', doublememb Appendix, 11/96), Waterhead
     (swap).
???> Excell (music, 08/95), Kurczak (gfx, 08/95), Morph (code, 08/95).

  Overcharge (1995, 30.08, File).
  Released at Intel Outside II.

  Rendervous (1995, 30.08, AGA 64k Intro).
  code: Morph, gfx: Kurczak, music: Excell.
  Released for the Intel Outside II 64k intro competition.
  review: This intro prerenders gouraud objects, and then show them to the
  user, one at a time. The way this works is that inbetween each object
  there's a textscreen, and at the bottom of each of these there's a
  percentage counter. Once this reaches 100, you're shown the next object.
  Unfortunately, this is the only routine in the intro.
    The rest of the space is occupied by some excellent audiovisuals,
  including two very good logos by Kurczak. Definitely worthy of download.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb chip/3.0.

 
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