Boing Ball AnimationInfo

SCENERY

Amiga

Online Edition - Groups - M

© G. Lunder 1996-2004!

Editorial Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
Parties: 1986|1987|1988|1989|1990|1991|1992|1993|1994|1995|1996
1997|1998|1999|2000|2001|2002
 
M.A.D (Mutual Assured Destruction) (-1990)
------------------------------------------
???> Axiom (04/90), Ezekimak, Fisc (crack, 03/90), Leaders in Crime (crack,
     aka LIC, 04/90), Pennywise, Skywalker, Sleeping Bag, Stinger,
     Stormlord, The Surge (crack).

Boards; DEVILS ISLAND WHQ (usa), INSTRUMENTS OF DARKNESS (usa), AMIGA EAST
     (usa), INVOLUNTARY DEATH (usa), SLEEPY HOLLOW (usa), CRYSTAL PALACE
     (n-l), PRISM BBS/FORGOTTEN MIND 3 (ita), IMAGEWORKS (eng).

M.A.D was another one of the better cracking groups, mainly based in France,
who ruled that part of the scene for a while. Their road to death started
after their WHQ (presumably DEVILS ISLAND?) left for Paranoimia. When they
died in mid 1990 (june or earlier!), its members formed a group called
Legend. However, they soon joined the forces of Paradox, another new group
formed by Trilogy together with ex-members of Kefrens and Rebels.


Mad Elks (MDE, -1996)
---------------------
POL> Alis (Piotr Mucha, whqorg gfx swap, old handle Fly, 05-11/93), Dak
     (Dariusz Ûurkowski, code swap, 05/93), Fli (Paweeï Flieger, gfx swap,
     05/93), Iron (org code music swap, ex Invaders), Kopara (Krzysztof
     Kopczynski, stopswap WHN1, 05/93), Redman (Robert Zabiegala, swaphq, ex
     Union), Sca (Wojciech Szczësny, swap, 05/93), Valdi (Waldemar Konik,
     code, 05/93), Zielu (sysop 'SILENCE OF THE ELKS').
HUN> Messerschmitt (swap, ex Surprise! Productions).
ITA> Gurgle (Mauro Moro, swap, ex Ram Jam).
SWE> Zombie (swap).
FIN> Avenger (swap, ex Electra, 93).
NOR> Quaid (swap, ex Grace).
DEN> Vocal (music).
FRA> Baby (org music gfx), Dr.Trans (music), Fabrice (code).
???> Razorblade (ex Cadaver), R.U.R. (music), Thieving Magpie (code), Xenos
     (gfx, ex Blaze), Z (gfx).

Mad Elks' reputation was largely built by their party-winning demo
"Technological Death" [05/93], which turned a few heads when it appeared.
They also spent a brief period as a subgroup of Mystic. Kopara was the
original organizer, and when he decided to stop that hard worrk in the
early part of 1994, Alis took over organizing. After a long time of
silence, Iron took the reins in 1995 and tried to build the group up to its
previous glory. In doing so, MDE finally exceeded the borders of Poland,
making new members in both Sweden and Germany. However, after Iron's
unsuccessful attempt to raise the group, most members left in favour of
other, more productive groups. Mad Elks is therefore dead, around mid 1996.

Polish swapper Action (ex Energy, new late95) joined Damage late 95.
Danish swapper Growl did NOT join.
Polish swapper Qwerty (ex Investation) joined Freezers.
Polish graphician Gunman joined Mystic.
Colorboy joined Outlaws.
Danish guy Tai Pan was kicked.
Coder P.G. (Piotr Rgzyboswki, 05/93) got kicked.
Polish swapper Jeremy (Wojtek Godlewski, old handle The Cool, doublememb
  Mystic, 05/93) left the scene.

  Technological Death (1993, .05, ECS Trackmo).
  code: Mr. Dak, Valdi, gfx: Fly, Fli, music: "Technological", "Ballada"
  and "Economy5" by XTD/Union.
  Winner of the Mountain Congress 93 demo competiton!
  review: One of the first techno demoes, carried largely by its music.
  It's got a groovy, thumping beat, and that's where most of the enjoyment
  lies with this. It's OK, but the skills of the other participants are
  sadly lacking, especially the graphicians. In the scroll they mention
  this is their second trackmo. Which was the first? [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- note: Cache OFF, OCS ON.

  Polish Autumn Party Invitation (1993, 02.08, ECS File).
  code: Dak, gfx: FLI, Xenos, Alis, music: "Macinery v.2" by XTD/Union.
  Released at the 680xx Convention 1993.
  review: An impeccable invitation demo! There's not a lot to put your
  finger on here, it's all pretty good. Especially the tune has a great feel
  to it, but the design also helps. They mention a secret part, but I
  haven't been able to find it yet. The demo itself features no release
  date, but since the tune is dated .07 and the party is in October, all it
  takes is a little math. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- note: Needs KillAGA.


Mad Monks (-1989)
-----------------
Black Monks was formed when Black Division and Mad Monks joined forces
under a new name in the beginning of 1989.


Mad Sorcerers (MDS)
-------------------
The best members formed Comedy with best members of G-Force.


Madhouse Ware (1991-1991)
-------------------------
This new group almost immediately changed their name to Sceptic mid 91.


Mador
-----
Brainiac joined Platin late93.


Mad Sorcerers (MDS)
-------------------
Mad Sorcerers died when Comedy was formed by the best members of this group
(Zorro, Eksec) and G-Force. This was probably adround late 91 or late 92.


Magical Skulls
--------------
ITA> C-Dj'79 (music, early96), Chunky (Pronzato Roberto, code, early96),
     R-Salvy 2 (gfx, early96).

Magical Skulls are a small Itaian group, consisting of C-DJ'79, Chunky and
R-Salvy 2.


Magic Circle (-1989)
--------------------
Magic Circle was a Norwegian demo group, who made some really simple demos
around march and april of 1989. The group ceased to exist when they merged
with Insanity a little later that year to create a new group called Ivory.


Magnetic
--------
???> Eidolon (12/92), Naut (Music, 12/93).


Magnetic Fields (MF, 1989-1991)
-------------------------------
ENG> Anz (gfx, 02/90), Bastard (code, 02/90), Blaster (org swap, 02/90),
     Cosy (trade swap, 02/90-06/91), Dextrous (code music, old handle Yaz,
     02/90), Engineer (sysop WHQ, 06/91), Frap (swap, 02/90-06/91), Frenzy
     (gfx, 02/90), Hassle (code, 02/90), Hippy (trade, 06/91), Hit (code,
     02/90), JCM (swap, 06/91), No. 5 (mainorg, 02/90), Opal (trade swap,
     02/90), Sister Arv (gfx 3d, 02/90), Spike (music, 02/90), Spook (code
     music, 02/90).

Magnetic Fields was born in England february 18th 1989, as a merger between
the two groups Sub-Zero and Nitro A.C. They remained an English based group
throughout their existence.
  The group arranged an internal party in 1989, and then two 'proper'
parties in 1990, the 'Select' (february) and 'Revenge' (october) parties.
  1991 - They were reorganized, and all of the best German and English
members formed Digital in the middle of 91. Among the guys that went along
to the new group are No.5, Spook (code), Kevin, Duncan and Dextrous. Cosy
joined Anarchy, while Scott (ex Panic) joined Awesome mid 91. Duncan, Kevin
and Grim joined Digital.


Mahoney & Kaktus
----------------
  Music Disk II - Sounds of Gnome (1989, 17.04, ECS Musicdisk).
  code: Mahoney, gfx: n/a, music: Mahoney, Kaktus, Glue Master.

  Nitro Pac (1989, mid?, ECS File).


Mainzelmännchen Productions
---------------------------
  Secret Members (1995, 21.05, Demo).
  2nd in the Nexus 95 demo competition.


Majic 12 (M12)
--------------
HUN> Avantage (code, 02/91-04/93), Bit Bat MixMaster (91), Booy-T (code
     music, 04/93), Dr.Zothyo (write, 04/93), Exemplar (music, 02/91-04/93),
     Jazzy D (code swap, 04/93), Mr.Device (org write, old handle General
     Twining or Twinning, 02/91-04/93), Rising Fly (gfx, 02/91), Sinclair
     (91-04/93), Ultravox (code, 02/91), Version (91).
NOR> Bez (91), B.I.T (Ove Karlsen, music, ex Eon/Cinefex, but who?), Brick
     (91), Capman (swap, 93), Conie (music swap, 02/91), Develon (code, 91-
     04/93), Diver (org trade, 91-04/93), Dr.M (swap, 02/91), Heavy Mental,
     Jehovah (gfx story, 02/91), Knight (Gøran Berg, swap, 91), Mac (91),
     Pentagon (gfx swap, 02/91), Tactel (trade ex? sysop 'JUNGLE FEVER', ex
     Grace, new early92-04/93), TEN (Tor E. Nygård, swap, 93), White Dragon
     (swap, 04/93), Zent (swap, 02/91).
AUS> 243 (sysop 'SOUTHERN COMFORT', new ROM3), Act777 (Code^Gfx^Music,
     02/91), Bountyhunter (trade, 02/91), Brett (gfx, 02/91), Brutus (91),
     Byte-Fighter (swap, 02/91), Genocide (code music, 04/93), Rad:Man (91),
     TAL (code swap, 02/91-04/93), TV (code trade sysop 'NO-WARE'/'HAMBURGER
     HEAVEN', 02/91-04/93), Xiphoid (gfx, 04/93).
DEN> Apollo (old handle Quarterman, 91), Baby Alf (91), Christian (91),
     Jewel (swap, old handle Lucas, 04/93), Mosaic (91), Mr.Sax (91), Mud
     (swap edit "Top Secret", 91-04/93), Quarterman (12/91), Thunderbyte
     (code, ex Deadlock, 04/93).
GER> Migth (91), Skaos (91).
UK > Cybarite (91), Toxic (91).
SWE> Amp (music, 04/93), Burton (org, 05/92-04/93), Cindy (trade, 04/93),
     Cruiser (Erik Engstrom, swap, aka Shorty, 05/92-04/93), Derelict
     (music, new 05/92-04/93), Griffin (gfx, 05/92-04/93), Hannes (code,
     04/93), Melly (trade, 04/93), Odeon (code, later Phenomena, 04/93),
     Stacy (gfx, 04/93), Sy-Klone (ascii sysop 'TWISTED SOBRIETY' EHQ/
     earlier 'MEGABLAST' 05/92 and 'REVOLUTION', 05/92-04/93).
FIN> Addict, Axl, Blitzer, Dmc, Gut, Jan, Pits, Ruler (trade, stopswap),
     Slaverider.
???> Beast (gfx, doublememb Impulse 06/96).

Boards; CAPTIVE HONOUR (swe), CRAZY WORLD (swe), EXTREME OVERLOAD (swe).

Majic 12 will be remembered mainly for some half-decent demos, and for
their diskmag "Top Secret". They also released several acclaimed PC demos,
with the aid of their PC coder Maxwood. These demos also include graphics
by Rack etc., so they're well worth checking out!
  TV has been involved with a LOT of BBS'es (or just changed the name
frequently, what do I know?). I have a listing for a 'DAMAGING EVIDENCE'
board he cohosted with Revenger.
  1992 - Norwegian coder Flesh joined from New Wave around mid 92. The
diskmag "Top Secret" was handed over to the Danish division, and new editor
is TFG. A "Ray of Hope III" demo was planned (according to Balance's "Magbox
#1" [07/92]), but never saw the light of day...
  1993 - The French section - a.o. Baby (Fabien Guerin, org music, 04/93) -
was kicked mid 93. This probably also concerns  Hexogen (code), Magellan
(swap, 04/93), Mwaba (gfx, 04/93), Polaris (swap), Shean (gfx swap),
Thanbatos (gfx) and Zuul (music). Danish editor TFG (91-04/93) left after
finishing "Top Secret #15" [mid93]. Hungarian Zozo will probably be the new
main editor.

Suburban Base was founded 1994 by Swedish ex-members of Majic 12 (a.o.
  coder-musician Randall (old handle Zyx, 05/92-12/93) and Vision.
Hungarian organizer, swapper and sysop Zozo (Kozak Zoltan, 'MYSTERIOUS
  ISLAND' reopened ROM3/'REJTELMES SZIGET', 02/91-04/93) left the scene.
The Norwegian division was kicked, except for Dr.Bully, Heavy Mental and
  Vector. Musician Dr.Bully (04/93), the guy responsible for a.o. the
  soundtracks to the two "Ray of Hope" demos, left to join Cadaver (PRP4).
  Swapper Vector (04/93) was also later kicked, and I do not know what
  happened to H.M...
Dali joined Static Bytes and changed his handle to Daae.
Norwegian swapper and trader Razorblade (ex Interactive, new mid93) joined
  Balance.
Danish swapper Nighthawk (91-04/93) joined Rebels sometime between 04/93 and
  03/94. Rumours that he joined Iris are false.
Danish sysop Ramirez ('SUFFOCATION', ex Balance, 04/93) joined Fairlight.
Danes Chorus (music), Sid (music) and Condor (swap, all ex Quartz) joined
  the new Razor 1911.
Norwegian graphician Darkdude joined Shamrock.
Danish swapper Zinko (ex Deadlock, 05/92-04/93) joined Kefrens.
Hungarian superstar graphician Rack (02/91-04/93) joined Absolute early 93.
Guran joined Shining.
Norwegian coder and graphician Flesh (ex New Wave, new mid92-04/93) joined
  Paradise.
V-Cut, sysop 'TRADERS ISLAND' joined Equinox.
Swedish graphician Eracore (new 91-04/93) left for TRSI. (is this right?)
Hitech and Norwegian The Laiter (gfx swap, 02/91) got kicked.
French musician Killerman is nowadays more known as Oxbow/Scoopex...

  Ray of Hope (1991, 23.02, ECS File).
  code: n/a, gfx: n/a, music: "Snowland" by Dr.Bully (ProTracker MOD
  format). Released at the Majic-12 meeting in Kapuvar.
  review: Unfortunately I wasn't able to run this M12 demo. I tried both
  KillAGA and TUDE's degrade option, but it still kept guru'ing with a
  0000000E error. Too bad. The partial information is extracted from text I
  found in the depacked file. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: Does not work.

  Ray of Hope 2 (1991, 07.09, ECS Trackmo).
  code: Avantage, Version, Ultravox, gfx: Rack, music: "Resonance II" by
  Dr. Bully. Winner of the C.C.C.P. Chromance Party 91!
  Review: The first thing that strikes me about RAY 2 is that the
  in-between font is very good. It's very Global Trash-y... Anyway, it
  opens with some blue/black interference, like in the original, followed
  by what it calls 'copper magic'. I rather like this effect, it's perhaps
  the best implementation ever, and the only part of the demo where the
  music coincides with the effects. If only the powerful part of the music
  had lasted a little longer... Next we're given what they call 'a boring
  sinusplotter'. They're right. Next is the real showstopper of the demo: a
  new kind of RGB plasma! Actually I don't think I've ever seen this effect
  replicated? Anyway, M12 were first! A very good effect, and one that
  makes this one notable. Next is another highlight; a BIG gorgeous logo by
  Rack. It's not hard to see why he became a living legend back in those
  days. The rest of the demo is rather unexciting. The tune is another
  thing worth noting here; it's a bizarre mixture indeed, ranging from
  great to just plain nondescript. The pan pipes have POWER; the pling-
  plong shit has only the power to irritate. Noteworthy, but not great.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: WORKS(!) with TUDE's Degrade option. ADL suckerz!

  Top Secret Issue #7 (1991, mid, ECS Diskmag).

  SSS-Intro (1992?, ECS Intro).
  Code: Zyx, Gfx: Eracore, Music: Zyx.

  Techno Intro (1992, .05, ECS Intro).
  code: Zyx, gfx: Eracore, music: Derelict.
  review: Techno-Intro is its name. I should perhaps mention that I hate
  techno? OK, I'll admit that I like SOME of the stuff - like Clawz' tunes.
  However, even I can hear the difference between original and downright
  'let's do what they do' tunes. This one falls into the latter category.
  The rest of this intro, though, is pretty un-techno. It's not UGLY, but
  won't set anyone on fire with enthusiasm either. It's a pretty standard
  little intro that's way too big for what it offers. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Needs KillAGA.

  Top Secret issue #12 (1992, late, ECS Diskmag).

  sorryforgotdabloodyname (1993, ECS Musicdisk).
  code: n/a, gfx: n/a, music: Zyx. info: Design in graffitti style.

  Woui Dentrau (1993, mid?, ECS File).
  code/gfx: Baby, music: n/a.

  Top Secret issue #14 (1993, ECS Diskmag).
  info: There was also a pc edition (with EXACTLY the same articles) coded
  by Majic 12's pc coder Maxwood.

  Top Secret issue #15 (1993, ECS Diskmag).
  INT - Produced by Andromeda.
  MAG - code: Avantage, gfx: R.W.O/Kefrens (title), Eracore (menu), Dali
        (gallery), music: "Secrecy" by Mr.Man/Andromeda (4ch MOD format),
        editor: Zozo.
  info: TFG left the mag before this issue, and Zozo reclaimed his position
  as main editor. There was also a pc edition (with EXACTLY the same
  articles) coded by Majic 12's pc coder Maxwood.


Malicious Crew
--------------
MC merged together with Twilight, and ceased to exist themselves (04/96).


Mandel Bros (MB, 2000-)
------------------------
FIN> Nutcase (Sami I Saarnio, code music, 00), Roland (amigist, 00), Visage
     (gfx, 00).

Mandel Bros was formed in 2000 by Nutcase, Visage and Roland (all three were
previously also together in Deadline, 92-93), and is based in Helsinki,
Finland. The three members are lifelong friends, so it doesn't seem likely
this group will fall apart anytime soon :) Their first production was the
a500 demo "Oldskool Fools", 9th at the Assembly 2000.

  Oldskool Fools (2000, .08, ECS Demo).
  code/music: Nutcase, gfx: Visage.
  9th in the Assembly 2000 oldskool demo competition.


Mangoo
------
SWE> Some1 & Morrow (music, new early00).
N-L> Wavemaker (doublememb Trinity [detials], 12/00)
???> Fusko (gfx, new early00).


Maniacs
-------
NOR> Invoker (Jan Nilsen).
FIN> Dr.Zone, Lucas.
SWE> Sinister (Johan Asperyd, swap, late95).
???> Rebellion (ex Dual 4Mat, new late95).

Finnish Simpson left.


Manitou (MTU)
-------------
AUT> Coon-O (ex Energy), Golmo.
GER> Coming Art (sysop 'IN UTERO'), Gentleman (John Walter, swap, 94),
     Interceptor (sysop 'THE MATRIX'), Major Bandit (swap, 94), Rave
     (Christian Dahl, swap, 94), Sir Jinx (Ingo Winkler, swap, 94), Sonic
     Flash (swap).
NOR> Andy, Viking (swap, ex LSD).

Boards; THE LOST CARRIER (usa).

Austrian Mosquito (swap) is no longer a member.
  He was one of the coarrangers of the SEMI Party 93.


Mankind (MKD)
-------------
FRA> Krabob (code).

  Aerial (1995, 23.04, AGA File).
  Released for GASP 95 demo competition.
  review: A fast but blocky Doom routine opens this demo, followed by what
  I supppose is an actual innovation - a man running around in the maze!
  The music sucks throughout - they're probably trying to be different, but
  it's a tad too weird for me. Good in some parts, not too good in others.
  In a word: Average. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Slach Party Invitation (File).
  code: Krabob, gfx: Grenat, Krabob, music: Tex.
  review: This invitation intro is actually really nice, with good
  functional graphics and some good, innovative coding! You choose at the
  beginning what language the text is to be presented in, and it all feels
  like a professional production. Very very nice, more like this! [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Marram (-1993)
--------------
Marram died late 1993. Smudge left for Perspex.


Masque (1992-1995)
------------------
GER> 16 Beat (Joachim Soppe, music), Romeo Knight (Eike Steffen, music, ex
     TRSI, 12/93), Viola Bros (gfx), Warhead (org, ex TRSI), Wayne Mendoza
     (Martin Wawro, codeAM^PC, ex TRSI), Zap (code, ex Sanity).
POL> Dreamer (code music, later Nah Kolor, ex TRSI, 95).
???> X-Ray (org code).

Masque was initially formed in 1992, as a demosection within TRSI. After a
year of this, they decided to try their luck on their own, and left TRSI -
taking all of TRSI's legal members with them! A pc section was formed in
1993, and you can see more of their accomplishments in Scenery pc :) The
amiga section was officially closed in the early part of 1995.
  Can anyone shed any light on what happened to VIS like Wayne Mendoza,
The Viola Bros, 16-Beat and Romeo Knight?

German supergraphician Peachy (ex TRSI, 12/93) left for Haujobb after the
  group was closed.
Coder Ply2 joined TRSI.
German coder Cueball joined DCS.
Graphician Tee Jay (Thomas Jarnot, ex TRSI) got kicked.
German coder MC68000 (Frank Hülsmann, 04/93) left the scene. He was
  responsible for coding the "CeBIT 93 Slideshow" [93] and releasing the
  much-used module packer utility Promizer.
German graphician Fade One (ex Black Monks new) joined Lego.
Deicide left to join Cryptoburners.

  Misery Dentro 2 (1993, 27.12, ECS Trackmo).
  code: Dreamer, Wayne Mendoza (additional), gfx: Peachy, music: Virgill.
  2nd in the CeBIT 93 demo competition.

  CeBIT 93 Slideshow (1993, .04?, ECS Slideshow).
  code: MC68000, gfx: Viola Bros, music: Virgill.


Massive [old]
-------------
NOR> Elwood.
???> Cyde (ex Grace, new late91), Mr.Frenzy (ex Dazzle, new mid91).

Nevada joined Dazzle 09/92.


Massive [new] (MSV)
-------------------
NOR> Damien (trade, new 09/96), Felix (Karsten Fischer, org swap,
     doublememb K!nky), Fisherking (gfx swap sysop 'WINTERLAND', 09/96-
     02/97), Madsen (sysop 'REALITY BYTES', new 09/96), Maze (music swap
     Pack, doublememb Eltech, new 04/96-09/96), mJ (swap, ex Iris, new
     ROM9), Mosher (Roar Fossen, gfx raytrace swap, 09/96), Redhead
     (mascot, new 09/96), Repoman (gfx raytrace swap, new 09/96), Rolex
     (music, doublememb Apathy [details], new 12/96), Ten! (Tor E. Nygård,
     raytrace ascii sysop 'DISASTER AREA', new 09/96), Thrym (Espen Fossen,
     gfx raytrace swap, new 09/96-97), U-Nik (swap, new 09/96).
SWE> Anfobia (ascii swap, double-memb Ambrosia 06/96), Java (gfx ascii
     sysop 'DELUSION', 09/96), Jummen (org trade swap, 09/96), Snøarn
     (code, new 09/96), Yabbo (music swap, 09/96).
POL> Jutu (code, new 09/96), Scraby (org swap, doublememb Old Bulls
     [details], new 09/96).
AUT> Moon (code swap, 09/96).
SWI> Lousy (music swap, new 09/96).
FIN> Crazywild (org swap trade, 09/96).
FRA> Hysteric (swap).

Fisherking's BBS Winterland was NOT up 09/96, but I found a listing of it
02/97 - which means it went up sometime inbetween those two dates.
Java, sysop of 'DELUSION' is also in three other groups simultaneously!
  1996 - French swapper Hysteric joined Scoopex 09/96.
  1997 - Spanish swapper Nork (new 09/96) decided to end his double
membership, and is now just in Network [details] and Darkage late in the
year.


Matrix (MTX, -1996)
-------------------
GER> Airon (music), Ganic (code), Grond (codeAM), Nazgul (gfx), Stingray
     (trade).

Matrix was a German demo group, which died in june 1996 after their leader
joined Riot, and Nero (gfx), Sharon (code) and Skyphos (code music) joined
Artwork. This robbed the group of most if not all of its best talent, and
there was no use to go on after this. Nero, Sharon and Skyphos later
reformed the group on the pc, with some success.

  Gom Jabbar (1996, 16.11, AGA Multifile).
  code: Sharon, Skyphos, gfx: Nero, music: Skyphos.
  Winner of Convention 96 demo competition!
  review: Matrix' first demo is technically advanced for sure, but how much
  does that help when certain effects move forward with an almost amazingly
  slow framerate? Don't get me wrong, this is not a bad demo at all - quite
  the contrary, in fact - but they should perhaps have spent some more
  time polishing and optimizing their effects. The graphics are great, tho.
    The music is worth an extra mention, since it sounds so amazingly
  clear and crisp - almost like it was coming out of my GUS ;) I don't
  personally care much for this kind of music, but the sound quality on
  this mod is rather great... I may be wrong, but my guess is it has
  something to do with 16 bit samples that are later converted...
    The guys who made this - Matrix' first demo - later joined Artwork and
  are now more or less Artwork's PC section. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Madwizards (MAWI, http://www.madwizards.org)
--------------------------------------------
POL> Aln (code, doublememb Appendix [details], 12/97-04/01), Azzaro (Tomasz
     Wisniewski, mainorg gfx, 06/96-02), Belos (editor, 04/01), Enter
     (Radoslaw Rozkrut, code, 08/97), Evan (Marcin Szmidtke, swap pack,
     04/01), Fame (Slawomir Mazurkiewicz, gfx, aka Lil'Fame, 04/01), Kiero
     (Michal Wozniak, code, aka Kierownik, 04/01), Lahve (swap, 04/01), MCR
     (Wojciech Nowak, org swap pack, 04/01), Noxis (code, 04/01), Protas
     (music, 04/01), TZX (Tomasz Zelek, music, 04/01), Ubik (Przemyslaw
     Kuca, modeller, 04/01), Zoltan (modeller raytrace, 04/01).
GER> Critikill (Gordian Brede, gfx, doublememb Farbrausch [pc], 04/01).
FIN> Substance (music, 04/01).
NOR> Fusko (gfx, 04/01).
???> Oopure (gfx, 04/01), Spectra (music, 04/01).

PREVIOUS MEMBERS -

POL> Bay-Tek (Marcin Zawadowics, code, 08/97), Starlight (code, 08/97).
???> Jacko (gfx, 04/98), Zoltan (gfx, 04/98).

Madwizards (or MAWI for short) is a mainly Polish demo group, widely
successfull in recent years.


                                                    [ other releases ]
                                                    ------------------
o1- visible preview ---------- slide show [zoltan] preview february`97
o2- astrosyn`97 invitation --- party invitation dentro --- december`97
o3- visible world ------------ slide show [zoltan] ---------- april`98
o4- astrosyn`2 invitation ---- party invitation dentro --- february`99
o5- one spiritual journey ---- slide show [pickpoke] ---------- may`99
o6- sonikk ------------------- music disk [timer] ------------ july`99
o7- photocell 1x1 ------------ slide show [kazik] -------- november`99


  Frey (1996, 23.06, ECS 64k Intro).
  5th in the Polish Summer Party 96 intro competition.
  review: "Frey" was Mawi's first ever intro, and unfortunately one that I
  just couldn't get to work properly on my machine. I first tried simply
  running it, and got the music correctly by just scrambled graphics. I
  rebooted and tried with KillAGA, but...I don't know, the music still
  plays, but now no visuals at all appear on my screen! Strange...
    Please note that the version reviewed is one that is 'a little fixed and
  refreshed', but still does not 'support' turbocards, in that they've used
  a blitter-c2p routine to support the older amigas. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: See review!

  Morgoth (1996, 31.08, 64k Intro).
  9th in the Intel Outside Party 3 intro competition.

  Persil (1997, 13.07, 4k Intro).
  7th in the Intel Outside 4 4k intro competition.

  Kah835gb (1997, 31.08, Demo).
  3rd in the Gravity 97 demo competition. Cooperation with Floppy.

  Delight 2 (1997, 31.08, 4k Intro).
  6th in the Gravity 97 4k intro competition.
  info: MAWI claimed they reached 2nd position in one of their nfos.

  Confusion (1997, 31.08, AGA/ECS 4k Intro).
  code: Enter, gfx: none, music: none
  12th in the Gravity 97 4k intro competition.
  review: You're basically not missing anything with this... It's just some
  slow Gouraud objects in garish colors. Unfortunately the intro can not the
  exited until it is done. Both AGA and ECS versions are included. MAWI
  claimed they reached 11th position in one of their nfos. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Fire And Ice (1997, 31.08, ECS 4k Intro).
  code: Starlight, gfx: none, music: none.
  8th in the Gravity 97 4k intro competition.
  review: A nice idea, this is an intro based on an effect that is randomly
  generated each time it is executed. It is essentially a buce background
  effect with color-cycling under a few pages of nicely designed text
  telling the title and the name of the group. Perhaps not so great, but
  nice nevertheless... Two versions are included, one for 020+ fastmem
  machines, and one for all processors. The intro has even been tested by
  its makers on a bog standard a500 :) [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Delight 2 (1997, 31.08, 4k Intro).
  code: Bay-Tek, gfx: none, music: none. Cooperation with Taski.
  13th in the Gravity 97 4k intro competition.
  review: Unfortunately, I could not get this intro to work. It just returns
  the command prompt after a brief pause. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Petrol (1997, 31.08, 4k Intro).
  7th in the Gravity 97 4k intro competition.

  Excess #2 Promo (1997, 14.12, Dentro).
  Released at Astrosyn 97.

  Save Da Vinyl #9 (1997, 14.12, Pack).
  Released at Astrosyn 97.

  Satelite '98 Preinvitation (1997, 14.12, Intro).
  Cooperation with Pic Saint Loup.

  Brick (1997, 14.12, 4k Intro).
  4th in the Astrosyn 97 4k intro competition.

  Sacrebleu (1997, 14.12, 64k Intro).
  7th in the Astrosyn 97 64k intro competition.

  Point Zero (1998, 15.03, 64k Intro).
  4th in the Spoletium 98 intro competition.

  X-Perience (1998, 15.03, 4k Intro).
  4th in the Spoletium 98 4k intro competition.

  Thud (1998, 15.03, 4k Intro).
  6th in the Spoletium 98 4k intro competition.

  Visible World 100% (1998, 26.04, AGA AHI ?MB HD Slideshow)
  code: Bjsebo/VA, Noe/VA, gfx: Zoltan, Jacko, Azzaro, music: Dave/Haujobb.
  2nd in the Rush Hours 1998 demo competition.
  Cooperation with Venus Arts (VA).
  review: Mawi surprised us with a breath-taking demo-like show consisting
  of superb raytraced graphics by Zoltan who has already won many
  competitions before (as written in the readme-file) settled in a cosy
  atmosphere and good design. Await something different to traditional
  slideshows if you will have a look at this one. Not only that it is no
  pixeled art you can admire but nine raytraced fullscreens (plus the main
  logo) it's also more designed like a demo (it has been placed second in a
  demo competition) showing after every picture a little part with  poetic
  words and various textured vectors and other 3D-effects. The traced gfx
  have a high level of quality. A Viking ship, insects, alien topics and
  plays with reality (the 1st picture is more than art, it's a vision!) and
  spaceships are to find in very detailed views. The best stuff I have seen
  'till now from 3D-Modellers. Guest musician Dave composed a smooth
  (ambient, I guess) module that fits very good and makes the overall design
  to an extraordinary event. A  very  nice opening tunnel and multitasking
  without bugs shows the abilities of Bjsebo and Noe, but I still don't know
  why this 3D-system shall be as revolutionary as written in the readme?!
  Also a bad point is that you have no selector to choose single graphics,
  you always have to run the whole thing again!
    Conclusion: Who haven't seen this missed an important piece of the
  scene's history one will still talk about in a few years. Most of the
  pictures are more than six points worth but a few have no good ideas and
  lack of design like the 5th for example. [zito]
  ZIT tested A1200/030-42/2mb chip, 8mb fast.

  Revolution 909 (1998, 26.04, 64k Intro).
  3rd in the Rush Hours 98 intro competition.

  s38zb4 (1998, 26.04, 4k Intro).
  2nd in the Rush Hours 98 intro competition.

  Thud Remix (1998, 26.04, 4k Intro).
  3rd in the Rush Hours 98 intro competition.

  Midge (1998, 26.04, 256byte Intro).
  code: Aln. Made in cooperation with Appendix.
  Winner of the Rush Hours 98 256 byte intro competition!

  Radio In Your Eyes (1998, 09.06, Dentro).
  4th in the Abduction 98 demo competition.
  info: Promotional intro for Excess #3.

  The Girl With The Sun In Her Hair (1998, 08.08, Demo).
  4th in the Quast 98 demo competition.

  Missed (1998, 08.08, 4k Intro).
  3rd in the Quast 98 4k intro competition.

  Automatikk For The People (1998, 29.08, Demo).
  code: Psion, Def, Informer, Aln, gfx: Fame, Grass, Kazik, Azzaro, Klinton
  (design), music: Revisq, SuperFML.
  Winner of the Gravity 98 demo competition!

  Absolon (1998, 29.08, Demo).
  3rd in the Gravity 98 demo competition.
  Cooperation with Venus Art. info: Requires ppc card.

  Diao (1998, 29.08, 4k Intro).
  4th in the Gravity 98 4k intro competition.
  info: It is perhaps a fair bet that their later intro "Oaid" is a remix of
  this one ;)

  Drowned Offshore (1998, 08.11, Demo).
  2nd in the Satellite 98 demo competition. Cooperation with Venus Art.
  info: Requires PPC card.

  e4 (1998, 08.11, Demo).
  6th in the Satellite 98 demo competition.

  Audiofrequencymodulator (1998, 08.11, 64k Intro).
  6th in the Satellite 98 intro competition.

  Oaid (1998, 08.11, 4k Intro).
  Winner of the Satellite 98 4k intro competition!

  Pacou (1998, 08.11, 4k Intro).
  2nd in the Satellite 98 4k intro competition.

  Datablade Preview (1999, 30.05, Demo).
  Winner of the Rush Hours 99 demo competition!
  Cooperation with Floppy.

  Cameo Innerloop (1999, 30.05, Demo).
  2nd in the Rush Hours 99 demo competition.
  info: Promotional intro for Excess #5.

  DataBlade revision 2.0 (1999, 11.07, Demo).
  Winner of the Xenium 99 demo demo competition! Cooperation with Floppy.

  Eclipse (1999, 11.07, 64k Intro).
  code: Noxis, gfx: Budgie, Noxis (3d), music: Protas.
  Winner of the Xenium 99 64k intro competition!
  info: A fix was later released.

  Utopia (1999, 05.09, Demo).
  code: Starlight, gfx: Fame, Grass, Lovelace, Bonzaj (3d), MCR (design),
  Def (additional), Noogman (additional), music: Protas, SuperFML.
  3rd in the Apocalypse 99 demo competition.

  Mute 12 (1999, 14.11, AGA 16MB Demo).
  code: Noxis, gfx: Oopure, Azzaro, Fame, Grass, Traitor/TNG, Def/Floppy
  (3d), Bonzaj (3d), Azzaro (design), music: Protas, Spectra.
  Winner of the Stallite 2 demo competition!
  review: Wow, wow, wow! Seems that polish demo makers at least started to
  think seriously 'bout so called design in their production and "Mute12" is
  a example for it! Dear watcher, before launching this demo you should
  first read (btw. nice designed) ascii #?.nfo file which contains some kind
  of explanation about leading idea of this production. Sadly, but poles are
  able to know more that their foreign scene mates... You boot your amee,
  type demo drawer path and at last run mwi-mute.exe file. Now prepare to
  assimilate a secret message hidden between routines [as mad wizards
  members say: teevee is only a form of modern slavery!] Black screen lights
  up and very good looking picture appears, but... That's imho big "minus"
  of this demo, we can see here lot of SHOCKING graphics, but they're only
  scans [from special SPAWN comics series] or image process' effects [like
  all Oopure's ones]. Anyway i don't like this kind of pixelz. Nevermind.
  At screen non filled vectors formed in like_a_triangle symbol are
  rotating and they're blured too. Another pic - this one shows body of
  naked woman, particle's ring is flying around her, really nice. All the
  time we hear full of feeling musis which perfectly fits in another effect.
  This time we see a voxel landscape with 3D human object flying over them.
  Sweet female's voice starts to speak [only polish] 'bout flying under
  blue, clear sky, and adds that it makes its [her?] free, be out of world.
  At end of monologue voice ascertains that in flying is only one bad thing
  - how come back, down, on ground? Scene disappears and big question mark
  [3d object] fills screen. Music starts run faster and sign stretchs and
  shortens. Mad Wizards' fullscreen picture is showed music turns down,
  first part has been ended. Really twisted object is rotating over a
  strange black/white picture named "metaphysical mutation". Suddenly
  explodes music (goa) and we can see fast 2d tunnel. Screen splits in 2 and
  later in 4 parts, in every part a nice tunnel/effect is calculated and
  a moment later the entire screen starts to move! Very good routine, never
  have seen it before on amiga [but on peecee and c-64 yes!] Another
  "photoshop" art on your monitor, a photos mixed with texts. Blurred, non
  filled vectors again, in background we can see "dead media" inscription.
  After while Grass' picture ["Hunter" 3rd at Rush Hours'99] appears. Now we
  can see lot of stuff: another particle effects, dynamic showed credits,
  really good animated "sphere with tentacles" object, second Oopure's
  picture, 2d tunnel with morphing object on first plan, Oopure's art again,
  looped animation (rotating flower with number 12 over it) + woman's object
  in right-down corner, tunnel with sumething blured, "like a snowfall"
  particles and Fame's ["Synchrom"] picture ends second part of "Mute12".
    Music changes for rather slower one and flowing background fills
  all screen, slowly a girl's photo appears. And it's time for credits,
  they're typed on known to us spawn's scans. One more time 2 tunnels
  penetrabling themselves and a background placed fullscreen Mawi logo. Last
  3d scene - a enviroment mapped stairs which leads to...  nowhere! Oopure's
  pic and a well known "water masque" effect on it [your mind is soften],
  few seconds and finally one eye from Fame's graphic looks on us. It's time
  to shut it down, so you click mouse, screen is going darker and
  "like_a_triangle" symbol is showed. Tarram! That's end!
    All effects for first look seems to be joined in chaos, but after
  another session with "Mute 12" you recognize that's not truth. Less or
  more but demo has got its message. Now you should ask yourself few
  questions:  where, who and why? Trust me - answer is simply. Just think,
  but turn Your teeveeset off before, ok? 040 or better recommended. [kempy]
  KEM tested A1200/040-40/2mb chip, 16mb fast/3.0.

  Photo Cell 1x1 (2000, Slideshow).
  code: Kiero, gfx: Kazik/Anadune, Azzaro (additional), Def (additional),
  music: Sol. Released in cooperation with Anadune.

  Metatag Lock K-231277 (2000, .08, Demo).
  code: Kiero, gfx: Critikill, Azzaro, Kiero (3d), Def (3d), music: Revisq
  (main), Spectra (endpart). 13th in the Assembly 2000 demo competition.
  info: Reviewed in Darkage's "Showtime #16" [04/01], where the reviewer
  meant it got an unfairly hard treatment. FOUR fullscreen pictures by
  Critikill are shown during the demo.

  Amsterdam Blessings (2001, 15.04, AGA AHI 040 Demo).
  code: Kiero, gfx: Azzaro, Fame, Ubik (3d), music: TZX.
  3rd in the Mekka Symposium 2001 demo competition.
  review: AB is a demo with a clear sense of design, some great incidental
  graphics, and a good soundtrack. It is, in fact, a very cool demo :) Some
  hardcore code, and as mentioned a good sense of design, make this come
  together as a pretty great package. It is only testament to the quality of
  the competition at MS that this only made 3rd. It seldom gets tedious or
  boring, even despite a total running time of over 8 minutes. It is hard
  to accurately review a demo like this, who so much relies an the mood and
  atmosphere it builds... I can only recommend viewing it and forming your
  own opinions. I certainly liked it! :) Personal highlight: The endpart,
  with the upscroller and (presumably) polish singing... a small piece of
  magic.
    Viewing this demo was only possible through a video file on my part,
  since my amiga hardware is not capable of running it natively. Please take
  this into consideration when reading this review. The demo was designed
  for 060 systems, and requires about 25mb fastmem and an fpu. It has
  reportedly been tested at ok speeds down to 040-30. Theoretically, it
  should run on any 020+ with fpu and enough ram. It should run on cgx
  systems without promotion, provided 320x240 and 640x480 screenmodes are
  defined. Requires AHI (v4+) for the endpart music.
    All credits in the demo and the accompanying text file is given using
  the authors' real names. They have been replaced here with their handles,
  for compliance with the rest of scenery. Incidentally, this was the
  group's last non-ppc demo. [glenn]

  Heavy Traffic (2002, 01.04, Demo).
  code: Kiero, gfx: Azzaro, Podo, Ubik (3d), Prevent (3d), music: Flapjack,
  Dagon. 4th in the Mekka Symposium 2002 demo competition.
  info: The demo requires a ppc card.

  New Dawn Fades (2002, 01.04, Demo).
  code: Kiero, gfx: Azzaro, Critikill, Ubik (3d), Prevent (3d), music: Dave.
  Released for the Mekka Symposium 2002 demo competition, but was not shown.
  info: The demo requires a ppc card.

  Third Eye Conqueror (2002, .06, Demo).
  code: Kiero, gfx: Azzaro, Podo, Spark (3d), Ubik (3d), Prevent (3d), Def
  (3d), music: Flapjack. Winner of the Symphony 2002 demo competition!
  info: The demo requires a ppc card.

  Another Dream Away (2002, .08, Demo).
  code: Kiero, gfx: Azzaro, Budgie, Ubik (3d), Prevent (3d), music:
  Substance. Winner of the Slach 4 demo competition!
  info: The demo requires a ppc card.

  Till I Feel You (2002, .10, Demo).
  code: Kiero, gfx: Azzaro, Budgie, Spark (3d), Ubik (3d), Prevent (3d),
  music: Alkama, Mo. Winner of the Abstract 2002 demo competition!
  info: The demo requires a ppc card. It was released in an unfinished state
  for the Abstract competition, but was not released at this party.


Mayhem
------
English coder Del (04/90) was later in Anarchy.

  Electro Flight 2 (1990, 08.04, ECS File).
  code: Del, gfx: n/a, music: n/a.
  Released for The Silents, Mayhem and Quartex party 90 demo competition.

  Another Demo (1990, 08.04, ECS File).
  code: Del, gfx: n/a, music: n/a.
  Released for The Silents, Mayhem and Quartex party 90 demo competition.

  Ham Scroll (1990, 08.04, ECS File)
  code: Del, gfx: n/a, music: n/a.
  Released for The Silents, Mayhem and Quartex party 90 demo competition.


MDMA
----
HOL> I-Go (later TBL).
ENG> U4IA (music).
ICE> Jam and Spoon (music, later Nerve Axis).
???> Clarion, Outland, PUW/MAW, Vortex.


Mean Machine
------------
???> Jellybean (music, ex Addonic, 10/91).

Finnish sysop Palex ('FROM BEYOND') left for Accession, where his board is
  now called 'BAD TASTE', 10 or 11/91.


Medicine (1994-)
----------------
SWE> Pace (Roger Andersson, swap, 94), TBB (sysop 'TWISTED SOCIETY, 05/94).
???> Axe (new PRP4), Cabbe (new PRP4), Parsec (new PRP4), Stuff (new PRP4),
     Thunor (new PRP4).

Medicine was formed by the Swedish division of Infect after the left to
form their own group. The original founders were at least Morrow, Lussar'n,
Jammie and Slime.

Swedes Mr.Mygg and Morrow (founder) got kicked (PRP4). Both were
  later in C-Lous.
Swedish coder Lussar'n (founder) joined Rebels (PRP4).
The two Swedes Frame (founder, old handle Jammie) and Slime (founder) left
  (PRP4). Frame then joined C-Lous late 94, and Slime was later in Rebels.
Swedish coder Exidor joined the new Razor 1911 (PRP4).
Swedish coder Origo joined from C-Lous for a couple of months, but later
  chose to rejoin C-Lous (PRP4).


Megaforce (MFC, 1986-1988)
--------------------------
Megaforce was one of - if not THE - biggest early group. MFC meant quality!
They made demos, cracks (earliest: Tetris in february 1986!!) and utils.
In 1988 the French section, organized by Nasty Boy, got in trouble with the
Police over piracy. Therefore Ranger, the leader, decided to put MFC to
rest and start a new group. He formed Scoopex with several other ex-MFC
members, like Crazy Typer.

  Raster Magic (1988, 23.05, ECS File).
  code: Crazy Typer, gfx: n/a, music: n/a.

  Megademo (1988, 01.10, ECS Demo).
  Released at the Salzburg party.

  Crazy Jammin (1988, 03.10, ECS Demo).
  Released at the Double Density Crew, Level4, The Supervisors Copy Party.


Megahead (MHD)
--------------
ITA> Axel (gfx, 04/96), Calca (music cosys 'DISASTER AREA', 04/96), Dixan
     (music, ex Degeneration, new late95), Exl (Luciano Lucchesi, swap, new
     95-04/96), Jack Jack (code raytrace, 04/96), Pork (trade, new 95-
     04/96), Psyko (Pasquale Mauriello, mainorg code edit, 04/96), Rio
     (Dario Corno, code gfx sysop 'DISASTER AREA' WHQ, ex Soft-One, new
     late95-04/96), T.A.D. (Lorenzo Di Gaetano, code, 04/96), The Artist
     (gfx, 04/96), Vanamonde (code trade, 04/96).

The Prince (code) is no longer a member (INF1).

  Infamia #0 (1995, 23.09, ECS Filemag).
  code: TAD, gfx: The Artists (title), TAD, Randy/Ram Jam, music:
  Rio/Soft-One, Editor: Psyko. Released at 'SMAU'.
  review: Infamia is a diskmag focusing on the scene of its native
  country, Italy. Graphically, it's unfortunately well below average.
  The code is also below average. It supports backgrounds, which is a
  good thing, but don't expect to see any clipart or anything like
  that.
    Navigation works pretty well by clicking on the directional
  buttons with your mouse, but the lack of keyboard shortcuts are almost
  unforgiveable. I can't comment on the editorial quality, since I do
  not speak Italian :) There doesn't seem to be enough articles, 'tho.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Infamia #1 (1995, 02.12, ECS Filemag).
  code: TAD, gfx: The Artist (title), Rio (main), music: Calca, Editor:
  Psyko.
  review: This second issue of Infamia opens with a much better title
  picture than last time, albeit from the same artist. The music also
  shows promise, and as I click my way into the mag itself, I can see
  that the panel graphics have also been replaced. The new ones are a
  lot better. Furthermore, they've abandoned their own main font for
  boring old Topaz 8, which is NOT such a good thing IMHO. A good font
  can almost give a mag an identity onto itself - just look at R.A.W.
    There's still no keyboard navigation, though.
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Infamia #2 (1996, .04, AGA Filemag).
  INT - code: Dip/Lustrones, gfx: Mat/Lustrones (font), music:
        Gupho/Lustrones.
  GAL - code: Hedgehog/BSD, gfx: Fra/BSD, music: Stun/BSD.
  MAG - code: Aga/Lustrones, Dip/Lustrones, gfx: Mat/Lustrones, The Gas
        (title), music: F.B.Y/SoftOne, editor: Psyko.
  Cooperation with Lustrones.
  review: With Infamia's third issue, it receives yet another welcome
  facelift. The first and most imminent change is that the old intro's
  gone! Instead, we now find a new one, made for the Infamia guys by
  Lustrones. It's pretty good, and does that job it needs to do. But
  after the intro is over, do we go directly to the mag? NO! Instead,
  there's a brand new section - the gallery! This one has a pretty OK
  logo on top, a chip-happy tune of the oldschool variety, and lots of
  B&W pictures of Italian sceners. It was done by Biosynthetic Design.
    Then the mag itself: It opens with the best intro logo they've had
  so far; metallic cogwheels in the background and INFAMIA in the
  foreground in very 'heavy metal' characters. It looks raytraced.
  And then the mag itself...WOW! Colorful, great looking panels on show
  here, and a reggae-like tune that's great to mellow out to. For the
  first time reading Infamia, I SERIOUSLY regret it's in Italian :)
  There's still not a lot of articles, but I expect what's there is
  pretty good. I browse the mag, looking at some articles and
  immediately notice the incredibly smooth transitions and the new font.
  INFAMIA is a mag that's grown up, and is ready to leave its parents
  and live in the world on its own. Never mind if you can read Italian,
  check it out! [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


Megapoint
---------
Andy, BlackWine, Losiu and Sharp joined Anadune 06/96.


Megastyle Inc. (MSI, -1991)
---------------------------
Megastyle was the Amiga section of the wellknown C64 demo group. One of the
members of MSI Amiga - Lizard - was also active on the C64 scene, making
music for some of their demos. This Norwegian musician has retained his old
handle to this day, but is now a member of The Black Lotus... The Amiga
section of Megastyle died late 1991.

Norwegian musician Lizard joined Offence old (RAW2).
Norwegian Inzane joined Zenith late 91.


Megawatts
---------
???> Bosco (code, 12/91), Danc (gfx, 12/93-94), Doolittle (code, 12/91),
     Idea (code, 12/93-94), Leviathan (code, 94), Lioth (code, 12/91-92),
     Logotechnia (music, 12/91), Psyched (music, 12/93), Sidewinder (music,
     94), U4IA (music, 12/91-92).

  Christmas 91 (1991, .12, ECS Disk).
  Code: Bosco, Lioth, Doolittle, Gfx: n/a, usic: U4ia, Logotechnia.

  A Taste of U4ia (1992, .06?, ECS Musicdisk).
  Code: Lioth, Gfx: n/a, Music: U4ia.

  Planet E Issue #1 (1993, .12/1994, .01, ECS Filemag).
  Code: Idea, Gfx: Danc, Music: Psyched.

  Mindfield (1994, early, ECS Musicdisk, 3 disks).
  Code: Leviathan, Idea, Gfx: Danc, Music: Sidewinder.


Meka Design (MKD)
-----------------
SWE> Amadeus (music, 12/93-12/94), Radix (music, 12/93), Sneaker (music,
     12/94).

Meka Design was a swedish demo group, and also the first group of musician
Radix. It is believed he left sometime in early 1994.


Mellow (MLW)
------------
N-L> Argon, Bazzman (music, late95), Celtic (code swap, 07/95), Gluefoot,
     Hammer (sysop 'NIGHT SHIFT'), Huib (gfx music, 07/95), Krypton (music,
     07/95), Macrodex, Noodle (swap, doublememb Desire [details]), Rayon
     (95), Sascha (Sascha Duyzer, swap, ex Mirage, new early95-96).
NOR> Voyage (sysop 'SCUBA' WHQ, 05/97), Sony, Stimpy, Zilox.

Mellow was a group based in Holland, probably best known for releasing the
"Dutch Charts".
  1995 - Musician Aquafresh joined Eltech late 95.
  1996 - Sane (editor) joined from Monk in july of 1996, and assumed the
position of main editor on the "Hokus Phokus Dutch Charts". Issue #4 was
released with him as editor. Sane joined Sardonyx to become coeditor on
their diskmag "Seenpoint" in september, and finally left Mellow altogether
in november to be in Sardonyx only.

  Molested Music's (unknown).

  To Be In (unknown).

  PFFFFFFFfff (1995, 09.07, 40k Intro).
  code: Celtic, gfx: Huib, music: Krypton.
  9th in the Somewhere in Holland 95 40k intro competition.
  review: Most of us grew out of farting jokes in our early teens. Mellow.
  How old are you guys? Graphics show competence, but that's all. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


Mellow Chips (MC)
-----------------
FIN> Aivo (Petri Häkkinen, code 3d, 04/98), Freak (04/98), Jogi (Jari
     Jokivuori, code gfx, 08/95-11/96), Lich (Tomas Björnfot, gfx 3d,
     04/96-04/98), Ola (Olli Hänninen-Pelz, gfx 3d, 04/96-04/98), Tequila
     (raytrace 3d, 04/98).

Mellow Chips was 'just another' Finnish demo team, who released a few OK
demos, until they joined the legendary TRSI as a subgroup, and hit the big
time with "Rise" at The Gathering 98.

Finns DJ Wekro (music, 04/96) and Icebeat (Petri Ala-Louesniemi, music,
  08/96) are no longer members.
Finnish coder Braindead, partly responsible for "Jees!" (04/96) and "Dim"
  (08/96) changed handle to Aivo and joined TRSI (ROM9).

  Jees! (1996, 28.04, AGA HD Multifile).
  code: Braindead, Jogi, gfx: Lich, Ola, Jogi, music: DJ Wekro.
  4th in the Demolition 96 II demo competition.
  Review: The worst thing about this, to start, is the graphics. I'm sorry,
  people, but you need to get better painters! The graphics here are just
  not up to scratch... Try to draw individual pixels next time, and go a
  little easier on the smoothing tools :)
    The code is not the best either, it's the usual C2P stuff. We've seen
  it a million times, and almost always better than this. The music suffers
  from the same syndrome, actually. Been there, heard that a million times.
  Originality and quality is what these guys need to look into. It's like
  they've tried to make the demos they love themselves, but haven't got
  the talent or the skill. Still, practice makes perfect. The bad news is
  that these guys will need a lot of practice.
    Will run on standard A1200, but benefits greatly from a 030+ [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Dim (1996, 18.08, AGA 2MB HD Multifile Demo).
  code: Braindead, gfx: n/a, music: n/a.
  2nd in The Assembly 96 demo competition.
  Information: As revealed in ROM9, parts of 'DIM' were written in AMOS
  Professional 2.0, while all time-intensive stuff was written in
  assembler. The second disk (MC_DIM2.LHA) on the Assembly96 CD is corrupt,
  so I haven't been able to see this yet.

  Divine (1996, 23.11, AGA 030 8MB HD Multifile Demo).
  Winner of the Demolition 96 II demo competition!

  Dose (1997, 04.10, AGA 8MB HD Multifile Demo).
  code: Aivo, gfx: Ola (2d, 3d), Aivo (textures, 3d), Tequila (3d), Lich (mc
  logo), Lich (mc glow logo), music: Kalsu/Artificial People (OctaMED SS
  format). 2nd in the Demolition III demo competition.
  review: Wow, this is an awesome demo... "Dose" is certainly one of the top
  three demos of 1997! From the very first beats of the strong, fiery
  introduction sequence you know you're looking at something professional
  here... There is some truly amazing, groundbreaking 3d in this demo,
  routines that are worthy of demos on pcs with twice the horsepower of my
  humble 030-50! Sure, not _everything_ runs at 60fps, not _everything_ is
  1x1, but it just doesn't seem to matter much as you sit there with your
  mouth open and stare at the awesome display on the screen. Let me just
  mention the especially impressive transparency and lighting routines, and
  the professional, catchy soundtrack before I leave you to go download this
  great demo for yourself. If you don't you'll have missed one of the best
  ever demos for this machine! Go!
    Dose was released for TRSI. You can decide the mixing frequency of the
  OctaMED SoundStudio soundtrack yourself, and I watched it with the
  recommended mixing frequency for 030 machines of 15000. Minimum processor
  requirements are just 020, but they recommend at least 040-40. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Rise (1998, 11.04, AGA 8MB HD Multifile Demo).
  code: Aivo, gfx: Ola, Asa/Cirion, Lich, Rewired/TRSI, 3d: Aivo, Ola,
  Lich, Tequila, music: Kalsu/Artificial People.
  Winner of The Gathering 98 demo competition!
  review: Rise is a massive, 5.5MB demo that will blow your socks off! Not
  as truly spectacular, perhaps, as last year's winner "Captured Dreams",
  this does offer some unparallelled 3d scene rendering on the Amiga.
  I have seen demos like this before, but only on heavily accelerated
  Pentium PC's... We get to follow a woman clad in a VERY yellow bikini,
  travelling Tomb Raider-style through several scenes. The best part is
  where she dives through a waterfall to some beautiful scenery below, and
  in a spectacular finale is lifted towards the sky in a beam of brightly
  lit colors. All this and a very scary snake make this one the strongest
  demos of 1998 so far. The music is great, the graphics are at times
  excellent.
    Rise has Risen, and Mellow Chips should change their name to Extreme
  Chips! Though the demo will theoretically run on 020 machines, at least
  030-50 is recommended. The demo seemed unstable on my machine, crashing
  twice in the time I used to test it. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.


Melody
------
English musician Hollywood and German graphician T'Vaan joined Axis new.


Melon Dezign (1992-)
--------------------
DEN> Bannasoft (code, ex Falcons, new early 92-95), Paleface (founder, ex
     Quartex, 92-94), Seen (Henrik Lund Mikkelsen, founder gfx, ex Quartex,
     06/92-95).
FRA> Audiomonster (Raphael Gesqua, music, ex The Silents, 06/92-94),
     Hof (gfx, ex Movement, 92-94), Mack (Hamidi Amar, gfx, ex Scoopex,
     92-95), Motif (code, ex Alliance Design, 92), Schmoovy-Schmoov
     (Sebastien Atoch, code music, ex Reverse/Digital, 11/93-04/94), Walt
     (Brance Christophe, gfx, ex Alliance Design, 04/92-95).
NOR> Benjamin (code, ex Scoopex, 05/95), Heatseeker (Ivar Just Olsen, code,
     95), Jason (Kim M. Jensen, music, 95-04/96), Vegard! (Vegard Wolf
     Dyvik, music, ex Balance and Scoopex, 05/95).

Ooops!> Alex (A.Garnier, gfx) and Nam (P.De Belen, code, both ex Movement,
     new late94-95).

Melon Dezign was formed by Paleface and Seen after they left Quartex, as a
demo and intro subgroup of the cracking crew Crystal. They eventually left
their mothergroup Crystal to exist on their own, but I believe the game
development company Lionheart consists of Melon Dezign members. They've
produced an amazing array of crackintros over the years, most of them for
Crystal, but also for a.o. Ministry.
  1992 - Hitman was kicked due to lazyness early 92. In december, the french
members (at least Performer and Walt) went to The Party with a brand new
trackdisk demo... But after talking to Lone Starr/Spaceballs and seeing
"State of the Art" Performer decided not to release it...and the demo was
lost forever =( This story was related to me by Performer, so it's
definitely true.
  1994 - Late in the year, Performer and Walt released the short demo "Booo
II" with the aid of Joachim (gfx) and Travolta (music) from the Norwegian
section.

Danes Slammer (code, new early 93), Xience (gfx, new early 93) and Solnova
  (gfx, all ex Anarchy) joined the new Rednex.
Danish musician Hithansen, who originally joined from Rednex, left them for
  the NEW Rednex!
French coder Performer (Renaud Lerouvreur, ex Anarchy, 04/92-94) left the
  Amiga scene for the PC. I've seen his cool intro "Red" for Razor 1911 on
  the PC, which he made with Zebig and TDK; other Amiga abandonees. He left
  behind some great demos for Melon, most notably "Humantarget" [04/92].
English musician Mark Knight (formerly known under the handle TDK; The Dark
  Knight, ex Anthrox) left the scene after securing a job in the game
  industry at Mindscape. He is working as in-house musician at Electronic
  Arts. His work can be heard in games like Battletoads (amiga), Sim City
  2000 (amiga), Mario's Time Machine (super nintendo), Wing Commander,
  Liberation, Out to Lunch, Dragonlore (pc), Dungeon Keeper 2 (pc), Duke
  Nukem (ps1) and Shox (ps2). He has a website at www.madfiddler.co.uk.
  Sorry for including them all Mark... ;)

  Crack Intro (1990, ECS Intro).
  code: Bannasoft/Falcons, gfx: Seen, music: Tronic.

  Crystal Intro Incredible (1991, ECS Intro).
  code: Paleface, gfx: Seen, music: TDK/Anthrox (NoisePacker 3 format).
  review: Another classic Melon cracktro, this is the one with the waving
  green Crystal logo in the background. The rest is pure Melon magic, with
  the bouncing dot in the start and end, and the classic font. This is
  quite simply crack intro history.
    Used for the crack of Space 1889 (reviewed). [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA!

  The Party Invitation Intro (1991, ECS File).
  code: Paleface, gfx: Seen, music: Banana/TEK (NoisePacker 3 format).
  review: Oozing style and fun from every pore, this is another great
  little intro from Melon. This is perhaps their first real production, as
  it at least mentions the forming of Melon by Paleface and Seen. It opens
  with a nice logo, continues quickly with the three arrangers' names being
  smashed up, and finally concludes in a text selection menu done in the
  usual offbeat Melon way (this had some graphical errors on the
  backgrounnd, but was still perfectly readable). There is also a small
  'bonuspart', with some text and a logo at the right hand side. The music
  is very nice.
    When I first tried to run this intro from DOpus it crashed my machine
  for real (00000004). I then tried to run it from the disk (caches off),
  and then it did work. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: See review!

  Ministry Cracktro 1 (1992? ECS Intro).
  code: Motif/Melon Dezign, gfx: none, music: "Matkamies" by
  Heatbeat/Carillon (ProTracker MOD format).
  review: Classic Melonstration, this has a grey-blue background, over which
  several spinning 2d vector stars appear in a half-circle from bottom left
  (biggest) to top right (smallest). Text comes in from the right bottom
  side. Classic chiptune by Heatbeat. This review is duplicated in
  Ministry's entry, with additional information only important to that
  group. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA.

  Bomb (1992, ECS File).
  code: Performer, gfx: Hof (logo), Seen (font), Walt (design), music:
  -Ripped- from the game Magic Pockets.
  review: A nicely designed little intro, with a stonkingly cool opening
  'Bomb' logo by Hof and a bouncing, small 'Ollesboll' :) in the main
  part. The rest is just text. This intro was Gengis' inspiration for the
  name of the group Bomb, which would also at one time feature graphician
  Hof as a member... [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: Needs KillAGA, still crashes on exit.

  Humantarget (1992, 18.04, ECS Trackmo).
  code: Performer, gfx: Walt, music: Static/Rebels.
  Released at the Eastern Conference 92.
  review: What little I have seen of this is quite excellent. Seamless
  design, nice graphics and excellent music...however, on my setup it just
  freezes after the 'melon.' logo bounces on the jelly vector. Too bad,
  since what I saw was really great! Caches off doesn't help, naturally.
  I'll get back to you when I get my hands on an inferior meachine :D
    I have often seen this misspellt, where the title is split into two
  words, 'Human Target'. Fact is that everywhere it appears in the demo
  (at least the parts I've seen :) it's in one word.
    Performer told me that the demo does not work on A1200's, likely because
  of an interrupt problem. It should work satisfactorially in emulators.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review!

  Bodil (1992, mid?, ECS File).
  code: Bannasoft, gfx: Seen, music: Audiomonster.

  Info Freako (1992, mid?, ECS File).
  code: Bannasoft, gfx: Seen, music: Audiomonster.
  info: Invitation intro for The Party 92.

  S.O.S. (1992, 29.06, ECS Disk).
  code: Bannasoft, gfx: Seen, music: Audiomonster.
  5th in the Hurricane Party 92 demo competition.
  Review: Not much here, I'm afraid, since it won't load past the intro on
  my machine :( Caches off has no effect. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: Shows intro, loads next part, then crashes.

  Anniversary (1992, .10, ECS Intro).
  code: Performer, gfx: Walt, music: TDK/Anthrox.

  Prism (1992, late, ECS Trackloaded Slideshow).
  code: Performer, gfx: Mack, music: DeLorean.
  review: Coooooooool! This slideshow details a portion of Mack's work from
  1990-92. There are 22 pictures here, selectable from a menu, ranging from
  bad to excellent. The best pictures (IMHO) are Sarah-Yama, Spiritual
  Melon, Medusa and Liquor Caza. Some of these pictures have been seen
  before, ofcourse, a.o. in Alliance Design's demo "Substance" [04/91].
    Mentioned in the Bomb intro as having a release date 'around September'.
  No apparent problems with running, apart from the fact that the intro
  runs so fast the pink elephants don't quite have time to come onscreen
  before the menu appears. Also, the music bugs a little. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  The Tetris Intro (1992, 28.12, ECS 40k Intro).
  code: Bannasoft, gfx: Seen, music: Mark "TDK" Knight.
  Winner of The Party 92 40k intro competition!
  review: Pure style. What sets this intro apart from the rest is simply
  this. It did feature some interesting coding ideas also, but mainly, it
  was the design, the music and the experience that made "Tetris" a great
  intro. Just simply oldskool perfection. [glenn]

  Booo (1993, early, ECS File).
  code: Performer, gfx: Walt, music: Uncle Tom, Heatbeat.
  info: This is HIGHLY sought after! Music by UNCLE TOM and HEATBEAT looks
  like something out of a wet dream for a demoholic like myself. Will trade
  nearly anything ;)

  How to Skin a Cat (1993, 29.05, ECS Trackmo).
  code: Slammer, gfx: Solnova, Mack, music: Nuke/Lemon.
  3rd in the TCC93 demo competition.

  680xx Convention Intro (1993, 02.08, Intro).
  Released at the 680xx Convention 1993.

  The Romantic Demo (1993, 10.08, ECS Trackmo).
  code/music: Bannasoft, gfx: Hof, Mack, Walt.
  3rd in the Assembly 93 demo competition.
  GLE tested A1200/020-14/2mb chip/3.0.

  Crayon Shinchan (1993, .11, ECS Trackmo).
  code: Schmoovy-Schmoov, gfx: Walt, music: Audiomonster.

  Mind Expanding (1993, 28.12, ECS File).
  code: Schmoovy-Schmoov, gfx^music: Walt.
  23rd in The Party 93 demo competition.
  info: In order to run it on the A500, I had to decrunch the executable
  first in order to have enough memory.
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.

  Where Is My Conscience? (1994, 24.04, ECS 64k Intro).
  code: Schmoovy-Schmoov, gfx: Walt, music: Ukulele.
  2nd in the Saturne Party 94 64k intro competition.
  review: Okayy... The BEST thing here is undoutedly Walt's cool cartoon-
  style opening picture of a man with an excessively large nose. It goes
  on with traditional Ukulele weeeeeird music to a text writer, with some
  messages like 'My conscience is clear. I never use it.' The music picks
  up speed as a 1-bitplane representation of a woman spins in the
  background, until it finally reaches its cresencendo and - IT'S
  SUPERWOMAN! Enough said. [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

  Acidtrip (1994, 24.04, ECS File).
  10th in the Saturne Party 94 demo competition.

  The Birthday Party Invitation (1994, mid, ECS File).
  code: Bannasoft, gfx: Seen, Walt, music: "Nintendo" by Heatbeat.
  Invitation to Melon Dezign - The Birthday Party.
  review: Melon presents an excellently made intro here, with very nice
  graphics. The 'childish' style suits them to a tee, and gives an overall
  feel of something a little different. Nice. This intro is also known as
  'Cannabis', probably because the executable file name is Cannabis.exe.
    The intro never mentions a release date or even in what year this is
  supposed to take place. However, the line 'AGA has been out for a year
  now' seems to indicate this is from 1994. [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

  Booo II (1994, late, ECS File).
  code: Performer, gfx: Walt, Joachim (endpic), music: "Booo 2", "Rune Went
  Mad" and "Joachim.Uff" by Travolta (Tracker Packer 3 format).
  review: "Booo II" is a french-norwegian coproduction, unlike its
  predecessor "Booo" [93] which was french-finnish. The basic team of
  Performer (code) and Walt (main graphics) remain though. This reviewer
  will refrain from guessing what drugs inspired "Booo II", but only mention
  that it's a good little demo. If weirdness is your cup of tea, then this
  little number will be sure to satisfy. Rather than have all the music in a
  single mod, for some reason it's here in three parts... The great end
  picture by Joachim was reviewed in an old issue of ROM... All parts can be
  paused with the right mouse button. The intro- and endpicture
  introduction's cute characters are all ripped from the game "Pang!"
    I have seen mention in some places that this demo has problems with 040
  processors, and I assume that the same is true for 060. The demo needs
  KillAGA (or equivalent) to work on machines with AGA chipsets. [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0. -- Note: Needs KillAGA.

  Imaginary Demo (1994, late).

  She's Never Been Loved (1994, late).

  Jack (1994, late).

  Ninja (1994, 28.12, ECS File).
  code: Ivar 'Heatseeker', gfx: Joachim, music: Jason.
  7th in The Party 94 demo competition.
  info: A follow-up, Ninja II, was later released on the PC in cooperation
  between Melon and Scoop.

  Planet M (1995, .07, AGA Trackmo).
  code/gfx: Nam & Alex, music: Groo.
  Winner of the Somewhere in Holland 95 demo competition!
  review: Women will not appreciate this demo. There are a few things in
  here that are in bad taste... and that goes for the design as well as the
  sexist stuff! But really, the naked women were unnecessary. As for the
  rest of the demo... The first part is best. The way the Melon logo
  dissolves and the animated women's faces in consistence with the music is
  a very good beginning. It created an atmosphere which was totally crushed
  seconds later by a tasteless loading picture. Shame on you, Melon.
    The music is a hard-hitting demo tune in the tradition of Jesper Kyd or
  Static, and does its job well. Shame about the rest of the demo.
  It actually won a demo competition, beating another Melon demo, BAYGON,
  which came 2nd. The competition must have been abysmal. Does this really
  require AGA? [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Baygon (1995, .07, Trackmo).
  code: Bannasoft, gfx: Walt, music: -sampled-.
  2nd in the Somewhere in Holland 1995 competition.
  review: How anyone could prefer badly digitized ugly naked women to this
  is beyond me. This is a much better demo than Planet M, who won the
  competition! Where Planet M is tasteless, Baygon is brimming with style!
  It's a celebration of times gone of sorts, with some Space Invaders
  imagery etc. present. If the producers of Planet M and this had joined
  together to create ONE demo, just think what a great Melonstration it
  could have been!
    The music is just a sample loop with some vocals, which gets repetitive
  too quickly. A little variation would have been in order. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Melkedemo (1996).
  Competed at Kindergarten 6 demo competition.


Melone
------
  Intro (1993, 02.08, Intro).
  4th in the 680xx Convention 1993 demo competition.


Melting Pot
-----------
  Fade (1996, 27.04, Demo).
  7th in the Saturne 96 demo competition.


Mentasm (MTS, 1992-)
--------------------
FRA> Cash (Jean-Marc Fournier, gfx music, 06/92-04/96), Gary Copper (code,
     11/96), Gun (David Gagnerot, swap), Kyle (gfx, 09/93-11/96), Mindfuck
     (music, 12/93-11/96).

  French Charts #1 (Charts).
  code: n/a, gfx: n/a, music: "Ocean Memories (end)" by Cash and Mindfuck.

  Buggy Balls (1994, 28.12, Demo).
  20th in The Party 4 demo competition.

  Outburst (1996, 02.11, AGA 64k Intro).
  code: Gary Copper, gfx: Kyle, music: Mindfuck.
  13th in the Saturne 4 64k intro competition.
  review: What is it with these Saturne voters? 13th!? This is an excellent
  intro! Granted, it probably looks a lot better on the small screen, but
  there are some quite great effects here, like the water stuff and the
  good voxelspace routine. Great! [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Metallians
----------
SWE> Zin (sysop 'ABIGAIL').
USA> Lord Arthur (sysop 'FIRES OF HELL', 04/95).

Swedish trader Zany joined Noxious.


Mexx
----
GER> Einstein (music, 12/94), Murdog (stopswap 08/92), Red Rebel, Scream.
USA> Eddie The Head (sysop 'THE CARNIVAL', 01/93), Flea (sysop 'MINOR
     THREAT', 01/93), Night Fly (sysop 'FIRST OFFENSE', 01/93-04/95).
???> Proton (ex Damian).

Ace got kicked.
German coder Detector joined Platin.
The Germans Speed (ex Devil/The Dark Demon), Crazy Crack (code, 11/91) and
  RTD joined Complex. Crazy Crack is the coder of the utility Tracker
  Packer, which therefore became a Complex production.
German musician TDMF (ex The Dark Demon) joined Dreamdealers.
German Airwolf was kicked.
Scampy joined TSB.


MGD
---
  Dimension (1996, 27.04).
  2nd in the Saturne 96 demo competition.


Midnight Sun (MNS)
------------------
FIN> Apollo (swap, old handle Leaper, late90), Delay (93), Diabolos (swap,
     08/90), Dunk (code), Germ (Riku Kosonen, code), Haunt (swap, 93), MJJ
     (93), Oswald (gfx), Phobos (swap, late90).

Hijack joined Grace.
Finnish musician Swantti changed handle to Swan and joined Analog.
The group was reorganized, and Finnish members Farou (code gfx), Fenrir
  (gfx), Mc Shy D (gfx swap), Diabolos (swap) and Black Rider (Sami Keiski,
  swap) were relieved of their membership.


Midway
------
SWE> Sputnik (Jonas Jonsson, swap, ex Defiance, new SLH11^GEN6).
???> Gipsy King (ex Amaze, new pre 07/92).


Mighty Confusion
----------------
  Crysalis 2 (Intro).
  Code: Slaughter, Gfx: Ellynn, Music: Exceed.


Millenium
---------
Millennium was a finnish demo group that eventually died when they merged in
Tulou with members such as Dr.Strangelove, Sauron and others.

  Hata Livet (1996, 16.06, Demo).
  3rd in the Remedy 96 demo competition.


Mindkillers
-----------
GER> Guru (swap, ex Highlander/Celtic, new 07/90), Koto (swap, ex
     Highlander/Celtic, new 07/90).

  1990 - The group grew around july, when the two german swappers Koto and
Guru joined from the Celtic subgroup Highlanders.


Mindpop
-------
SWE> Angest (sysop 'TRANCE LAND', 01/95).


Ministry (1992-1993)
--------------------
ENG> Kitaro (supply sysop 'MILLENNIA', ex Skid Row), Splatt (sysop 'SPLATTER
     HOUSE', ex Fairlight), Tex Axile (sysop 'OFFSHORE', 92), Zelnik
     (Henrik, founder).
SWE> Princip (sysop 'INTERCHANGE', ex Kefrens, 92).
SWI> Sabber (ex Fusion).
USA> Freejack^Malachai^Radar^Protocol^Amok (sysops 'DY'ER MA'KER', 92),
     Nosferatu (sysop 'DANSE MACABRE', ex Skid Row, 92), PE! (sysop 'ICE
     STATION ZEBRA' WHQ, ex TKK, 92), POW (sysop 'APOCALYPSE', ex
     Fairlight).
???> Adventurerer, Bathory, Driver, FFC (crack sysop, ex Skid Row,
     early93), GT One (sysop 'ALTERED REALITY'), Maelstrom (ex Interpol,
     new early93), Munchie (supply, ex Crack Inc, 92), Onyx (crack, 92),
     Pegasus (trade, ex Zenith), The Z, Venom (ex Thrill Kill Kult).

Boards; TERMINAL FROST (usa, 92), FIRST ACTION (bel, 92), HALLOWED POINT
     (swi, 92), LAST STOP B4 HELL (swi, 92), THE MANSION (eng, 92),
     DIABOLIKA (ita, 92), ANTE OMNIAN (ita, 92), SCHIZOPHRENIA (ger, 92),
     UNFORGIVEN BBS (ger, 92), PRESUMED INNOCENT (ger, 92).

Ministry was the new 'big' cracking group formed by previous members of
Crack Inc., Nemesis (Action Man, N.O.M.A.D, Zelnik) and TKK (Obituary) in
1992 when those groups fell apart. The group had members in Belgium, USA,
Germany and the UK. They were probably the strongest cracker group since
Crystal and the old Skid Row. For a while, Vanish was their demo division.
After Ministry died, Scottish supplier (and one of the founders) Action Man
left the scene.
  1993 - This year the group's UK Section released what was probably the
first ever crack of an AGA game; "Zool A1200".

  SSR (Selim, Subzero, Rudi) is a small German subgroup who emigrated from
Skid Row/Crack Inc. Selim & Rudi crack and are sysops of 'THE JAM', while
Subzero is the supplier and musician.

Englishman Enforcer left.
Selz, Phoenix and Taxman were kicked.
Obituary (ex Thrill Kill Kult) left.
The American board 'WORLD CHAOS' (92) left.
German sysop Sagor ('TOTAL KAOS', 92) joined Fairlight.

  Ministry Cracktro 1 (1992? ECS Intro).
  code: Motif/Melon Dezign, gfx: none, music: "Matkamies" by Heatbeat/
  Carillon (ProTracker MOD format).
  review: Classic Melonstration, this has a grey-blue background, over which
  several spinning 2d vector stars appear in a half-circle from bottom left
  (biggest) to top right (smallest). Text comes in from the right bottom
  side. Classic chiptune by Heatbeat. This review is duplicated in Melon's
  entry, without information specific to Ministry.
    Used for Ministry's crack of Reach for the Skies (supplied by Kitaro).
  It is highly likely that this intro was only used by the German section.
  No indication as to date of manufacturing, but probably sometime in 1992.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA.


Miracle
-------
TUR> Bloody (11/93), Kris (code gfx edit 'Eternal', ex Movement, later
     Rebels, 11/93), Orion (swap edit 'Eternal', ex Movement, later Rebels,
     11/93), Rascal (swap, ex Bronx, old handle Kickman).
SWE> Porta (sysop 'EAGLES NEST', 09-10/90), Sauron (Johan Lindahl, code,
     early90).

Boards; INNER CIRCLE (usa, 09/90), PLAQUE (usa, 09/90), PLEASURE CITY (swe,
     09/90).

Miracle was a demo and crackingr group based primarily in Turkey and Sweden.
  1993 - Sauron's game "Deep Core" (featuring music by Danko/Phenomena) was
released this year.

  Eternal #2 (1993, .11, ECS Trackloaded Diskmag).
  code/gfx: Kris, music: "Trip To Heaven" by WOTW/Essence.
  review: With the second issue of Eternal, Kris & Orion have certainly made
  a solid product IMHO. Everything looks top-notch, from the 'feel' of the
  mag to the excellent graphics. There is perhaps not enough clipart, but
  apart from that - no complaints. Contents look well organized, with about
  a 50-50 mix of interesting and not so interesting articles. The music is
  excellent, though a little on the short side for a diskmag tune. There are
  also a few interesting attempts at development here, for example in the
  animated backgrounds of the charts section, and the animated bullets used
  in some of the articles. The thing that makes these work here is that
  they're only used sparingly, and never defracts from the reading
  experience. There are a couple of mistakes in the news section (Dot never
  left Bronx, Skywalker joined Cryptoburners and not Crusaders, BARON
  R5/Desire should be Ramon B5...), and a few instances of news that are
  close to a year old, but then again what mag can claim not to have one or
  two of those? It is a little irritating though, since it makes it hard to
  trust these news... A very nice, if not groundbreaking mag. Approved.
  [glenn]
  GLE tested UAE   /000-7 /2mb chip, 0mb fast/3.1.


Mirage UK
---------
ENG> Stu (swap, 06/91), Turbo (org, 01/90).

Mirage UK is a totally English group, and has nothing (presumably) to do
with the later group called Mirage.


Mirage
------
HOL> Blo (Benno, code gfx music, 12/92-04/95), Candyman and Optimize (sysops
     'BAGHDAD CAFE', both ex Scoopex, later Legend?, new late91),
     Crackerjack (code, ex Axis, new 08-12/92), Jack (internetorg code,
     04-07/95), Jake (sysop 'NO VEGETABLES', 04/95), Magic (editor, ex
     Applause), Protec (Elrich, code, 12/92-07/95), Retep (gfx editor sysop
     'MASS APPEAL', 12/92-07/95), Tomcat (raytrace editor, 04/95).
SWE> Norad (sysop 'ACES HIGH', later Unicorn, 10/93), Renko (cosys
     'ACES HIGH'), Rohan (cosys 'ACES HIGH', later Unicorn).
GER> Head (Timm, code, ex Alcatraz).
???> Fabian (music, 92-07/95), Thug (gfx, 04/95).

Mirage will probably be most remembered as the group behind the message mag
'Chit Chat', and the group where Danny released his slideshow :)
  1995 - Dutch swapper Sascha left for Mellow sometime between january and
april. The year's first issue of Chit-Chat was released on the first of
april, with a new coeditor - Magic from Applause, previous editor of
Applause's mag "Thing". Magic did not stay in the group long, but in the
short period of time he was a member, he brought with him a LOT of
controversy. He left the group just before the Somewhere in Holland party in
early july, on highly unfriendly terms, and joined TRSI. Mirage later
released an 'anti-magic' intro, and there was also an article is Essence's
"ROM #5" concerning the matter. No further issues of Chit-Chat were ever
produced.

Dutch graphician Danny joined Anarchy. He released a slideshow called
  "Forgotten" (92) in Mirage before leaving.

  Tilburg Copy Party Invitation (1990, 22.12, ECS Intro).
  Cooperation with Vision [details]

  Chit-Chat #1 (1991, .06, ECS Mesagebox).

  Forgotten (1992, ECS Slideshow).
  code: Crackerjack, gfx: Danny, music: Fabian.
  Released at the Prime 92 party.

  Chit-Chat #3 (1992, early, ECS Filemag).
  INT - code^gfx^music: Blo.
  MAG - code: n/a, gfx: n/a, music: "Enlightenment.pro" by Jester/Sanity
        (ProTracker MOD format).

  Chit-Chat #4 (1992, ECS Filemag).

  Chit-Chat #5 (1992, ECS Filemag).

  Chit-Chat issue #6 (1992, 01.08, ECS Filemag).
  Released at the Prime Party 91.

  Chit-Chat issue #7 (1992, .10, ECS Filemag).

  Chit-Chat issue #8 (1992, 27.12, ECS Filemag).
  code: Protec, gfx: Hof/Silents (title), Facet/Anarchy (main), Turbo/bronx
  (cliparts), music: "Juicy Fruit" by Jester/Sanity (4ch MOD format),
  editors: Tomcat, Retep. Released at The Party 92.
  review: CC #8 opens with a STUNNING title picture by Hof, and continues
  into a nice magpart. The font is not unlike the eurocharts font, and is
  nicely readable in pastel colors. Jester is one of my favourite musicians,
  but his tune for this mag is a little bland... This is really a
  messagebox, but this time features some cool articles too... The pictures
  at two sides of the panel is a real nice idea, and affords the mag some
  identity of its own! Nicely done, with more to read this would be a GREAT
  mag! Worth the download for the picture alone.
    Some text in the mag suggests an intro by Crackerjack, but I have only
  the mag executable... [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA!

  Chit-Chat #10 (1993, Diskmag).
  code: n/a, gfx: n/a, music: "Basic Instinct" by Jester/Sanity.

  Chit-Chat #14 (1994, 30.12, AGA Diskmag).
  information: The release date is a rough guess, based on comments in CC
  #15 that it was prepared for The Party 5, but released a few days after
  due to a few bugs.

  Chit-Chat #15 (1995, 01.04, AGA Multifile Diskmag).
  code: Protec, gfx: Titan/Bomb (title), Danny/Spaceballs (main), music:
  "Junkie" by Virgill/Essence (The Player 6.0A format), editors: Magic,
  Retep, Tomcat.
  review: CC has become a nicely designed diskmag, with a good selection of
  articles. The mag's original messagebox functions are now more of an
  afterthought than the real attraction. The size of the mag is a problem,
  though, with the relatively low amount of articles and just one tune, this
  mag should NOT take more than a single disk...instead it fills nearly two!
  We suspect the gallery section has a lot of the blame for this. The mag
  comes on two disks, but can be easily installed on a harddisk.
  Unfortunately, this would prove to be the final issue. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Models Inc (1995, 09.07, AGA 40k Intro).
  code/gfx: Protec, music: Fabian.
  5th in the Somewhere In Holland 95 intro competition.
  review: Again a little limited, though perhaps less so than the other
  intro. This one features digitized pictures of actresses from the TV
  series Models Inc. This is essentially another one-routine intro, with
  some bitmap manipulation being performed on the actresses' faces, as
  well as a texturemapped cube with even more mugs. Quite unexciting,
  actually... [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  SIH95 Intro (1995, 09.07, AGA 40k Intro)
  code: Jack, gfx: Diesel8 (logo), Retep, music: Hollywood.
  8th in the Somewhere in Holland 95 intro competition.
  review: Quite limited this, with only a morpher/ripple routine on a face
  as its only real effect. Other than that, there's just a nice logo and
  some music. Too limited to have any real impact. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Miranda
-------
NOR> Devastator (Peter Salomonsen, code music, later Pure Metal Coders, 90).
FIN> Mellow-D (ex Starfader/Vision, new 12/90).
???> Metalmind (gfx), Outrager (gfx).

Miranda was a Norwegian demo group. When they died, Dr.Feelgood joined Pure
Metal Coders.

  Beyond Imagination (Demo).
  code^music: Devastator, gfx: Outrager, Metalmind, music: n/a.


Mirror
------
Beeper joined Renegade.


Model [old] (1991-1992)
-----------------------
GER> Bob Duncan (sysop 'HILTON PALACE' WHQ, late91).
???> Ghost, King Cobra, Lowter, Porta, Sauron, Stalk Design.

Model was a new cracking crew formed by Skywalker in 1991 after he left Skid
Row.
  1991 - Founder and coder Skywalker left to be independent late in the
year, but later joined Nemesis. Late 1991 or very early 1992, the group
itself died. Germans Angeldawn (gfx), Autopsy (editor, both ex Jump) and
Tiger (swap, ex Possessed) all joined Scoopex, taking with them the chartmag
"World Charts".

  World Charts #4 (1991, late, ECS FileChart).
  code: n/a, gfx: Angeldawn, music: "Utopia Ingame 3" by n/a.
  review: This is the first and only World Charts released under Model, by
  members previously from Jump. If you want to know how it works and looks,
  see the reviews of previous issues under that group! There are a *few*
  changes though, like Angeldawn now getting credited for graphics! Still no
  credits for any of the other participants, though. The category for 'group
  of the year' leads me to believe this was likely released very late in the
  year, possibly even december. The next issue was released under Scoopex.


Model [new]
-----------
FRA> Furio (gfx, 12/93), Kriss (moral support, 12/93).
???> Skywalker (code).

  First Demo (1993, 28.12, ECS Trackmo).
  code: Skywalker, gfx: Furio, Deckard/Disaster (demo pic), music:
  Moby/Sanity (game), Pearl & Craftman/not Model :) (demo).
  Split 27th in The Party 93 demo competition.
  Review: This demo is split into two parts. First there's a demo of a game
  they're making, which runs for a little while before it boots the main
  demo part. Nothing outstanding about the demo as such, it's just an
  average no-frills production.
    Compatibility proved to be a problem. It works fine (except for a few
  graphical and musical errors in the game part) for a good while into the
  demo part. Then it suddenly just guru's without further warning.
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: See review.


Moment 22 (M22)
---------------
SWE> Agamemnon (code sysop 'INFINITE POWER', 12/94-06/95), Elf (Sven-Erik
     Ceedigh, music, 12/94), Firelite (code, 12/94), Grid (gfx, 12/94),
     Ragman (sysop '22 ACACIA AVENUE', 01/95), Skutt (code gfx, later
     Limited Edition, 12/94), Tracing Lords (sysop 'THE BACK ROOM', 12/94),
     Vacum (Johan, music, 12/94), Wirefire (sysop 'OUTPOST', 12/94).
???> Ufo (code, 12/94), Zero! (code, 12/94).

Some of these people later were in Limited Edition, and Grid was later in
the Swedish division of Balance. Vacum competed in The Party 4 music
competition, but was not in the memberlist published in their other
releases at The Party...

  Salvation Mind (1994, 28.12, 40k Intro).
  code: Firelite, Ufo (additional), gfx: Skutt (logo), Grid (rotzoom pic),
  music: Elf. Split 23rd in The Party 4 40k intro competition.
  review: Hasty but OK, this intro consists of three main effects. First up
  is rather noninteresting woman's face wrapped on a sphere, followed by an
  effect that CLOSELY resembles the 1plane fractal stuff in VD's
  'Chaosland', before we finish off with a nice rotzoomer. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Shamed Reality (1994, 28.12, AGA File Slideshow).
  code: Zero!, Skutt (additional), gfx: Grid, Skutt (additional), music:
  Elf. Released at The Party IV.
  review: Ok, nice! I quite like this small slideshow-thing, with rather
  nice graphics by Grid. Still, he should keep on working on the hair...
  There's a good tune to accompany the pictures and the design. This is not
  bad at all! Download, dude. It's no bummer. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Monk (1995-1996)
----------------
Monk was formed by dutchman Jay One in march of 1995, and shortly after Sane
also joined. Thanks a lot to Sane for the complete info on this group! =)
  1995 - The group's next recruit was swedish coder Vicious from Septic,
who joined closer to the middle of the year, as did dutchman React (ascii
swap). The group was originally going to release a diskmag called "Trinity"
this year, with graphics by Jay One and coding by Vicious. The magazine,
unfortunately, did not get finished, and this left a lot of unreleased
articles. With the coding help of Tim/TBL, a solution was found though in
the release of "Trinity - The Article Release 1" in the summer of 1995. It
was around this time that Jay One changed his handle to Chiron. Following
this, Tim joined the group as a funmember under the handle Snapcap, and also
helpe code "Trinity - The Article Release 2" under that handle late in the
year.
  1996 - The group made their final release with "Intro To Trinity", an
intro promoting the diskmag they were STILL hoping to release eventually.
But unfortunately, in june or july of 1996, the group died after their
founder Chiron (Yorick Burgmeijer) sold his A1200 (to Sane!) and their coder
Vicious (Pontus Munck) had left the scene. Coder Snapcap (Tim/TBL) also left
the scene, and moved to the UK to work for Core Design on the game "Tomb
Raider". Sane moved on to the dutch group Mellow in july, and became
maineditor of the "Hokus Pokus Dutch Charts" there. React joined the ascii
group Head! in july.

  Trinity - The Article Release 1 (1995, summer, ECS 'minimag' =)
  code: Tim/TBL, gfx: Jay One, music: Dreamer/Nah Kolor, editors: Sane,
  Magic/Nah Kolor.

  Trinity - The Article Release 2 (1995, late, ECS 'minimag' =)
  code: Snapcap, gfx: Chiron, music: Hollywood/Axis, Deelite/Razor 1911,
  editor: Sane.

  Intro To Trinity (1996, ECS/AGA Intro).
  code/music: Vicious, gfx: Chiron, Sane (design).


Moons
-----
???> Black Dragon (music, 04/98), Crasz (04/98), Dzordan (gfx, 04/98),
     Raider (code, 04/98).

  Child (1998, 26.04, 64k Intro)
  code: Raider, gfx: Dzordan, gfx: Black Dragon.
  Contribution for the Rush Hours 98 64k intro competition.
  review: A nicely colored 'Child' bumpmap is the only thing to recommend in
  this abysmal intro. Don't. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Moonshine
---------
  Distant (1994, 03.04).
  9th in The Gathering 94 demo competition.


Morbid
------
???> Blackline (trade sysop), Captain Trip (music), Colonel & O'Neill
     (gfx'ers), Deone (gfx), Jamsam (music), Java (org gfx sysop), Kaneda
     (music), Outcast (trade), Recall (sysop), Rooster (org swap),
     Sealapex (sysop), Slowrider (trade), Wizard (code), Wraith (trade
     sysop).


Morbid Angels
-------------
NOR> Splash (Øyvind Husabo, swap), Stone (Stein Jonsson, swap).


Morbid Visions (1994-)
----------------------
ITA> Alex (gfx), Andy Wet (music, early96), Deathbringer (Antonello Pardi,
     mainorg code, late96), Guru Trasher (code, early96), Lex (c-code gfx
     music, late96), M.A.S.E. (code, doublememb Ram Jam, early96), Nexus 6
     (gfx, new early96), Nikdom (code swap internet, early96), Ruggy (gfx,
     new early96), The Hobbit (swap, early96), The Dark Coder (Luca
     Farlizzi, code, early96), The Trayzer (gfx, early96).

Boards; EXTREMA WHQ (Zero Defects board), DOWN TOWN (Digital Chaos board).

Morbid Visions was born in the autumn of 1994. Both boards they list are
actually run by other groups, but with MV specific areas.

Italian coder Metal Maniac left for Lustrones early96.

  Epidemo (Slide Demo).

  Extrema (Intro).
  Information: BBS intro for their WHQ of the same name.


Morgue
------
FIN> Dr.Darkness (sysop 'CEMETARY', 93).


Mo'Soul (M'S)
-------------
???> Crusader (ascii, double-member of Giants, ex Epsilon Design, new
     06/96-97), Desoto (ascii), Mark Ryder (ascii), Nup (ascii).

Crusader's ascii signature is cDr.


Moss Team
---------
  Anarchy Party Demo (1991, .04, ECS).
  Released at Anarchy Easter Party '91.


Motion [old]
------------
NOR> DJ Devil (code sysop 'DIGITAL JUSTICE' WHQ, 09/91), Nightflight
     (09/91), Raider (09/91), Zniper (09/91).

Boards; THE BLITZ (nor), THE BLACK HOLE.

Can joined Iris.
Edison got kicked.
Siriax joined Acrid.
Kaos joined Network old.
Gravedigger (sysop) joined Digi Wars.
Norwegians Mr.Hat, Mastermind, Lasse, Basse, Dr.Excel (sysop 'OUTLAND'),
  Bud Outrage (ex Artch), Ace, Helix and Eddiksen (ex Wizzcat) were all
  kicked.
Zneiper (ex Wizzcat) joined Dual Crew (RAW1).
Cocoon Design was kicked (SLH11) or left (GEN6).
Norwegians Blazer (code), Duel (gfx) and Madlock (music) all joined
  Andromeda (RAW3). The three were responsible for the "Confuzion" (09/91)
  demo, which came 2nd at the Razor 1911 and Imp-666 Amiga Conference.

  Mona Lisa Overdrive (1990, 06.10, ECS File).
  code: Devil, Mastermind, gfx: n/a, music: Mr. Hat.

. Confuzion (1991, 29.09, ECS File).
  code: Blazer, gfx: Duel, music: Madlock (NoisePacker format).
  2nd in the Razor 1911 & Imp-666 Amiga Conference demo competition.
  review: This demo does not have any exit routine, but resets the machine
  at the conclusion of the show. Having a peek at the executable revealed
  that there is likely a secret part, which the presence of an additional
  chip module collaborates.
. GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Needs KillAGA.


Motion! (M!)
------------
NOR> Kingpin (sysop 'CHECKPOINT', memb of Spaceballs [details], Crux and
     LSD, new mid95-08/95).
SWE> Wraith (sysop 'DISCUSTIN', 09/96).
???> Sisko and Bilbo Baggins (nor? 08/95).

It is highly unlikely that the old and new Motion have anything to do with
each other.


Motive
------
HOL> Jay One (later Monk), Kayo (code, late95), The Wizz.

Motive was a dutch group with a few future celebrities, such as Tim.

Dutchmen Thunder (code) and Pervert both left to join Facet's Pussy/Desire.
  Thunder changed his handle to Rotox, Pervert changed his to Noodle.
Dutch coder Tim joined Spaceballs (ROM4).


Movement (MVT, 1993-)
---------------------
DEN> Powdered Toastman (Ronnie Nielsen, code gfx, old handle Toastmaster,
     ex Rebels, 12/93), Solnova (Karsten, gfx, 95-08/96), Surf Smurf
     (Carsten Sørensen, code, 95), Tivurr (Klaus Nielsen, music, ex Polka,
     95).
FIN> Fiddler (trade, ex Punisher/Shining 8, 03/94), Jef (Kalle Halttunen,
     code, ex Rebels, 93), Meegosh (John Kavaleff, founder sysop 'WASTED
     TIME', ex Rebels old, 12/93), Nugget (Nicklas Renqvist, music, ex
     Rebels), Ruben (Robin Grotenfelt, code, ex Rebels), Storm (Jan
     Henriksson, sysop 'WASTED TIME', ex Rebels, 02/93-04/95).
FRA> Reflex (Frederic Cordier, music, ex Rebels old, 08/93-95), SkyNet
     (code, 09-12/93).
N-L> 911 (Martyn Deykers, founder mainorg music, ex Rebels old, 01/93-95).
NOR> Corny (gfx music, ex Rednex, 95) and Codeman (code, ex Rednex, 95).
SWE> Asterix (Carl Henrik Skårstedt, code, ex Alta/Rebels old), Omega (Per
     Carlsson, music, ex Rebels old), Soul (music, ex Rednex, 95-97).
ENG> Hollywood (music, ex Jetset new, later Axis, new RAW6).
???> Jumbo Burger (code, 95), Robotnik (code, 12/93-95), T'Vaan (gfx,
     12/93).

Movement was formed by 911 and Meegosh from Rebels in January of 1993.
They consist of most of the active part of the old Rebels, which in time
caused Rebels to die. Ofcourse, Rebels was reborn in 1994, and they're
still around! Solnova works at Funcom, I presume, since that's where his
e-mail address is... Milkshake was never a member! ROM4 mentioned that
contra to popular belief, Meegosh is still active.
  Corny works for Funcom, after finally leaving the army, but still seems
to be able to find some time for the scene every now and then.

French graphician Hof (ex The Silents, new early93) joined Melon Dezign.
Dutch organizer and swapper Astro (ex Rebels, new SLH11, 12/93) who was a
  Movement and CNCD doublememb, left them both for Virtual Dreams
  (ROM4^RAW8).
Portwer was kicked for inactivity 93.
Swedish swapper Logic (Håkan Jonsson, ex Rebels) left 93.
Maza and Frenchman Xann (code, ex The Silents, new early93) were apparently
  never members, making their future careers a little uncertain.
French graphician Suny (ex Anarchy, 12/93) joined Bomb! late 1994.
French swapper Bross (12/93) was kicked out (PRP4).
Dutchmen Anthony (code, old handle Magician Lord, ex Jetset new, new RAW6)
  and Liberator (sysop 'MELANCHOLIC THOUGHTS', ex Freestyle, both 12/93)
  both joined the new Axis (PRP4).
The two frenchmen in Oops! Productions, graphician Alex (09-12/93,
   doublememb Impact Studios [pc]) and Nam (12/93) (both ex Dreamdealers,
   new RAW5) joined Melon Dezign (UPS10).
Danish superswapper The Pride (ex Lemon.) was kicked (WHN1), and
  consequently joined the new Razor 1911 (PRP4).
Turks Kris (code gfx) and Orion (swap) left with their mag 'Eternal'. They
  reported the news themselves in 'Eternal #2', where they were in Miracle,
  but didn't mention THAT in the news :-). Thanks for the clarity, guys!

  Ringing A Doorbell (1993?, ECS File).
  code: Ted's Farm, gfx: Toastmaster, Milkshake, music: Heatbeat.

  Perkele (1993, ECS File).
  code: Nam, gfx: Alex, Fletch, Toastmaster, music: Core.
  review: Not vey interesting really, based totally on design and nothing
  on anything else :) Best thing: Alex's elephant picture.
    The intro credits music as 'from Core', which may mean that it's ripped
  from a Core Design game... There's certainly no indication of anyone
  called Core in any memberlist I've seen. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. -- Note: KillAGA.

  The Fishing Trip 93 (1993, early, ECS File).
  code/gfx: Toastmaster, music: Heatbeat.

  Assembly 93 Invitation (1993, mid?, ECS File).
  code: JEF, gfx: Alex, Toastmaster, music: Reflex.
  Invitation to Assembly 93.

  Kid (1993, 01.07, AGA File).
  code: n/a, gfx: Alex, music: n/a

  Ting (1993, 10.08, ECS Intro).
  code: Asterix, Robotnik, gfx: Suny, Toastmaster, music: Reflex.
  Released for the Assembly 93 intro competition.

  Cooky (1993, 04.09, ECS File).
  code: SkyNet, gfx: Alex, music: "HB-Autiohalka" by Heatbeat.
  Released for the Saturne 93 demo competition, unplaced.
  review: Certainly an unusual demo, COOKY opens with a reasonably
  cool picture by Alex of a guy wearing a very weird palette :)
  The rest of the demo is just some text screens with small drawings and
  different fonts over a background. It's nicely designed, and fun, but
  in the end nothing you'll remember for a long time.
    On my machine, the demo refused to play the soundtrack. I tried it
  with both KillAGA from DOpus and booting with OCS and caches off, but
  the problem remained. Otherwise, no problems were encountered.
  The music, for the record, is great! [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See Review.

  Numb (1993, 28.12, ECS Trackmo).
  code: Anthony, gfx: Alex, Lowlife/HTL (additional), Hof/? (endfont),
  music: 911 (Promizer 4.0 format). Released at The Party 93.
  review: Numb's best features is its excellent design, with great graphics
  and backgrounds by Alex. The code isn't really very advanced at all, but
  it's entertaining and polished. Music is also very acceptable. Some of
  the routines on offer is a magnifying lens, a greatlooking parallel
  horizontal graphics twister and a vector cube effect, where all the sides
  are transparent and their color reflects on the bacground picture of an
  angel. Still, as mentioned the real star of the show is the graphics.
  Text in the demo mentions it was released for The Party 93 demo
  competition, yet it appears on no result lists! Can anyone clear up this
  mystery for me?
    While the demo itself works perfectly on my setup, the hidden part
  - accessed by pressing the left mousebutton while booting, the bootblock
  text says - crashes the machine spectacularly. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0. -- Note: See review.

  Bobby (1994, Intro).
  code: n/a, gfx: n/a, music: "Orbit" by Reflex (4ch MOD format).

  3 Seconds of Delight (1994, early, ECS File).
  Code: FTB, Gfx: n/a, Music: n/a

  Old School (1994, 03.04, ECS Intro).
  10th in The Gathering 94 intro competition.


Moxxom
------
  Raptor (1996, 06.07, Intro).
  6th in the South Sealand Party 96 intro competition.


Mroovek & Zuber
---------------
  NonConforma (1996, 10.11, ECS 64k Intro).
  code/music: Mroovek, gfx: Zuber, music: n/a.
  5th in the Gravity 96 64k intro compo.
  review: NonConforma? NonExciting. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.


Muffbusters
-----------
  Sidmania (1993, ECS Musicdisk, 2 disks).
  information: Contains approximately 170 sidtunes.


Multum
------
  Anarchy Party Demo (1991, .04, ECS Demo).
  Released at Anarchy Easter Party '91.


Mute 101
--------
???> Rob (ex Supreme, new 90), Shogun, Sledge, Tron.

Nick joined Warfalcons (late 90).
Oliver joined Fairlight (late 90).
Swedish trader Zaxxan joined Rebels old.
Their board '4TH DIMENSION' is now down forever (mid 90).


Mysterious (MSR)
----------------
N-L> Warpstah (org ascii trade sysop 'WARPZONE', 03/98).
???> Alien (code, 03/98), Amiking (mainorg irc-op, 03/98), Balth (trade,
     03/98), Bowe (trade, 03/98), Corrupt (founder mainorg sysop
     'MYSTERIOUS' WHQ, 03/98), Geronimo (ftp-op trade, 03/98), GregE
     (03/98), Gurumaster (03/98), JadeFalco (trade, 03/98), Lizard (code
     crack, 03/98), Lopolo (gfx, 03/98), Penthe (music, 03/98), Riker
     (03/98), Rogu (3dgfx music trade, 03/98), Shai Hulud (ascii trade,
     03/98), Snoopy (supply trade, 03/98), Viper (org code sysop 'OUTSIDE
     WORLD' EHQ, 03/98).


Mystic (MST, -1999)
-------------------
FIN> Quartz (mainorg webmaster sysop 'BERMUDA TRIANGLE', 03/98-11/99).

demo.section:

FIN> SHD (Heikki Orsila, code, ex Fanatic, new 08/95-11/99).
SWE> Czar (gfx, ex Vector, 08/97-11/99), Geezer (code music, ex Vector,
     08/97-11/99, Jamsam (gfx music, ex Vector, 03/98-11/99).
POL> XTD (Piotr Bendyk, music, also in Union, 04/94-11/99).

modem.section:

FIN> Mamba (os/code ascii, 12/96-11/99).
SWE> Amon (os/code, old handle Aron, 01/95-11/99), Bobo (sysop 'THE EAST',
     01/95-11/99), Zed (os/code, 11/99).
NOR> Arcane (Øystein Sættem, sysop, doublememb Royal [details], 97-11/99).
HOL> Muad'dib (bbscode sysop, 03/98-11/99).
POL> Ufok (trade, 08/95-11/99).

The persons listed below are no longer members; their entries have been
separated from the rest for now for an increased overview. They WILL be
combined again when I can find sufficient information to place most of them.
The split has been done at a memberlist dated 11/99:

demosection

FIN> Brainlock (Mikko Vauhkonen, raytrace, ex Fanatic, new 08/95-08/99), Doc
     (Mika Porspakka, gfx, ex Fanatic, new 08/95-08/98), Mike (Mikko Kaila,
     org trade gfx, ex Defiance, new 01/95-08/99), Mistral (gfx, ex
     Parallax, new 96-03/98), Stezotehic (ascii, 03/98), Zeus (ascii,
     12/96-03/98).
SWE> Claw (3d, 03/98), Daiz'l (Kenneth Jonsson, music, 03/98), Faust (gfx,
     03/98), Kermit (code, 03/98), Merko (code, 03/98).
DEN> Hexagon (code, doublememb Puzzle [details], new ROM9-03/98), Phonetic
     (gfx raytrace, ex Puzzle, new 96-08/99).
POL> Madd (org gfx, new 03/98), Mustafa (gfx, new 03/98), P242 (3d, new
     03/98), Sixtus (music, 03/98).
HUN> Rendall (gfx, ex Impulse, 03/98).

modemsection

SWE> Reactor (trade, 03/98).
GER> Andi (sysop 'DIABOLOS', 04/95), Red Alert (sysop 'ADDICTION', 04/95).
POL> Fjurer (trade, 03/98), Lolo (trade, 03/98), Mehow (trade, 03/98),
     Prefix (trade, 03/98), Trash Head (swap trade sysop, ex TRSI, 95-
     03/98), Walek (trade, 08/95-03/98).
SLO> Skate Bob (trade, 03/98).
USA> Don Dog (code sysop 'BOGUS EXCEPTION', 04/95-03/98).

mixed

POL> CBM80 (Paul Hernik, code, ex Beta Team, 08/94), DPJ (08/95), Easy Rider
     (org sysop 'MAMBA', 93-02/96), Gunman (Adam Bakalarz, gfx swap, ex Mad
     Elks, 08/94-03/95), Jezo (gfx, 03/95), Larsen (Tomasz Oszczepalski,
     code, ex Beta Team, 08/94), Mars (Andrzej Marcjasz, swap, 05/94-03/95),
     Melon (Marcin Banasiak, doublememb Flying Cows Inc., late 96), MSS
     (Zenon Depta, code, 03/95), Reset (gfx raytrace, ex TRSI, 03/95), Yasiu
     (code, 02/96).
FIN> Speck (Mika Aho, music, ex Fanatic, new 08/95-08/96), [StN] (trade,
     doublememb Alpha Flight, 03/94).
SWE> Axy (trade), Hotshot (crack train trade).
NOR> Superted (gfx music, ex Grotesticle, new 96).
???> Axe (founder), Bartesek (music, ex Casyopea, new late95), Billy (ex
     Depth, new 06/96), Charon (code, 05/94), Jackal (gfx), Ninja (swap),
     Peja (pol? 02/96), Sagrael (swap, ex SAF), Tedy (code), The Knight
     (swap), Zed (doublememb Digital Corruption [details], 11/96).

Mystic was formed in the early 1990s by Axe, and was a mainly illegal/modem
based crew until the establishment of their demo section in Poland,
organized by XTD. Since then the demo section has been reinforced with
talented members from Finland, Norway and Denmark. When Axe decided to
stop, the dutch Killraven took over, and today Mystic is organized by Finn
Quartz. Easy Rider, the original Polish organizer, has now started a Mystic
on the PC too, which has nothing to do with the rest of the group.
  Their recruitment of the french division of Essence, producers of the two
excellent demos "Makaveli" and "Thug Life", was a brief experience since
they decided to leave again, to reform their old group Skarla! Their
DayDream door division consisted of Peja, Easyrider and Yasiu.
  1995 - Polish graphician CIA (03/95) joined Freezers early in the year.
Finnish musician Slice (new between 05 and 08/95) joined Nerve Axis  late in
the year, and has since risen to fame in that group under the name Ganja.
  1996 - Seb McKein joined Asphyx in june.
  1997 - Visual (gfx) left for Freezers.
  1999 - With the release of their 3rd placed "Megademo" [08/99] at Assembly
99, they announced that this was their very last ever production on the
amiga. They are therefore declared dead as an amiga group. Their homepage,
http://amigascne.org/mystic, is now also gone from the web.

Sysops Steve (ger, 'THE CRYING FIELDS'), and Borre (swe, 'OUT OF SPACE',
  12/93) were both kicked.
Jeremy (doublememb from Mad Elks) left the scene.
Polish graphician Yoga joined Freezers.
English musician Hydlide joined Defekt.

  Vital (1994, .05, Trackmo).
  code: Charon, gfx: Cia, Charon (fonts), music: Roberts/Beta Team, XTD.
  Contribution for Primavera 94 demo competition.
  review: Seeing Vital, I can't help but think Charon got a few ideas from
  some of 1993's better demos and intros - like Kefrens' "Desert Dream" and
  Virtual Dreams' "Chaosland". Still, that doesn't necessarily make for a
  bad demo - just a boring one. Technically, I suppose there's nothing
  really wrong, it's just a little identity-less. It's got no SOUL.
    My conclusion would have to be: Competent coding, but unoriginal and a
  little boring. Try again, though. :) [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Starlight (1994, .08 or pre, Musicdisk).
  code: n/a, gfx: n/a, music: XTD.

  Ilex (1994, 12.08, AGA Disk).
  code: Charon, gfx: CIA, music: XTD.
  Winner of the Intel Outside 94 demo competiton!

  Dirt (1994, 12.08, ECS Trackmo).
  code: MSS, gfx: CIA, Gunman, music: XTD.
  Released for the Intel Outside 94 demo competition, unplaced.
  review: This is an obscure little demo, which contain no release date
  whatsoever! What it does contain is lots and lots of linebased vector,
  a single filled vector cube and (the best thing here) a fullscreen rot-
  zoomer, which should give us some indication of its age... XTD can do a
  lot better music than this!
    Please note that this review caters for a version prepared for
  HD install, released to AmiNet by a third person. It is therefore not
  give an impression of the compatibility of the original trackmo. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Atom (1994, 12.08, AGA 40k Intro).
  code: CBM80, gfx: Gunman, music: XTD (ProPacker 2.1 format).
  4th in the Intel Outside 94 40k intro competition.
  review: Early AGA intro shows coders exploring possibilities of the new
  architecture. It opens with an opening logo by Gunman, before we're
  treated to a good raytraced animation...with a twist! In fact the
  animation is blown up, while a 1x1 rendition bounces around all over it.
  Next we're shown a 256 color greyscale highres keftales effect (plasma-
  like). Then we're given the credits, which is the last part. It consists
  of just a text writer and some globes bouncing around. Overall not a bad
  intro, though it's a little short. XTD's music is kind of squeaky.
    They say it's the first production from ex-Beta Team members after they
  joined Mystic. Since Gunman joined from Mad Elks, does this only refer to
  CBM80 and XTD? Please note that this review refers to the fixed version,
  not the party version. As far as I know, the only difference between the
  two are in the music replay routine. If you have the fixed version, the
  text-writer at the end says so. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Vision of Art (1994, 12.08, Slideshow).
  Released at Intel Outside 94.

  The Mask (1994, 13.11, AGA 64k Intro).
  code: Dark Angel, gfx: Jackal, Jezo (endlogo), music: XTD (2 x The Player
  6.0A format). 5th in the Gelloween 94 64k intro competition.
  review: An amazingly enerving assault of fuzzy guitars is the one thing
  you'll remember about "The Mask" - long after the memory of block
  rotzoomers, bad 'wolfenstein' routines (walls only) and actually rather
  nice dots have faded. Quite fun that 'insert disk 2' joke, though.... It
  all ends with an upscroller with an ok, blue mystic logo gracing the top
  of the screen. The original 'metal' tune is replaced with a similarly
  irritating chiptune. For some reason there is NO exit for this intro.
  Works on unexpanded A1200s. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Realtime Animation Concept (1994, 28.12, Wild).
  4th in The Party 4 wild demo competiton.
  information: Presented on an A4000.

  Impossible Possibility (1995, 12.03, AGA Multifile Demo, 2 disks).
  code: MSS, gfx: CIA, Gunman, Jezo, Reset (raytraced tunnel), Yoga, music:
  "Survive" and "Ecstasy" by XTD (Tracker Packer 3 format).
  Winner of the Primavera 95 demo competition!
  review: "IP" is a demo that throws stuff at you constantly, keeping a high
  pace throughout the demo. Having said that, this is an uneven production,
  with lots of - but no real amazing - graphics. The raytraced, colorful
  tunnel (done by Reset) looks cool, and there are lots of variations on the
  rotzoom principle here - including a real impressive fullscreen one that
  also waves sideways! Well, it's hard to describe, download the demo and
  see for yourselves ;) Above average, but lacks a little freshness.
    Originally intended for distribution on two disks, but easily
  installable on  harddisk with a few short assigns. Will work fine on
  unexpanded A1200's. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Fear (1995, 30.08, AGA HD, 2 disks).
  code: MSS, gfx: Gunman, Jezo, Yoga, music: XTD, Bartesek.
  Released at Intel Outside 95.

  The Demo (1995, 28.12, AGA Demo).
  code: SHD, Eracore, gfx: Mistral, Doc, music: Speck.
  11th in The Party 95 demo competition.
  information: Runs on unexpanded A1200's, and according to Generation 23,
  it contained a very powerful 1x1 envmap routine in 256 colors.

  Determination (1996, 23.06).
  Released at the Polish Summer Party 96.

  Traffic (1996, 18.08, AGA ?MB HD Multifile).
  code: SHD, gfx: Mistral/Parallax, Phonetic, Lazur/Anadune (2 pictures),
  music: Archangel/TRSI, Speck (both The Player 6.1A format).
  4th in The Assembly 96 demo competition.
  review: This was to be reviewed soon anyway, as I was working my way
  through the Assembly '96 CD-ROM, when an article in ROM8 caught my eye.
  In this article, lots of people were singing the praise of this demo,
  complaining it didn't do better in the competition. My curiosity was
  sparked, and thus I had to transfer it to my Amiga and take a peek...and
  I can but join the chorus. This _IS_ a great demo, and deserving of any
  praise it gets! The star of the show here is undoubtedly SHD. This is
  certainly a coder for the future, no doubt about that! There are some
  amazing effects here, like the money bills dropping from the top of the
  screen, to the water effects and those calculated whatchercallems full
  screen thingies that look like something being poured into water and
  slowly dissolving...
    Some criticism was directed at the music in ROM's article, but I only
  halfway agree. I think the first tune (by Archangel?) is a good,
  functional demo tune combining the beat popularized by latter-day demos
  with some of the groove of earlier demo tunes... The second tune,
  however, never really came alive for me. Still, taste varies...
    Here's some additional 'technical' information, again from the ROM
  article: All routines run in 256 color in 256x256 resolution, except the
  texture tunnel and room, which is actually a 'scene' from the raytracing
  program Lightwave. The demo REQUIRES a 030-50, and was made with the 060
  owner in mind. Also requires some fastmem. Lazur's two pictures can also
  be seen in his "Wild" (1996) slideshow for Anadune. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  4k Intro (1996, 10.11, 4k Intro).
  9th in the Gravity 96 4k intro competition.
  review: A rather uninspired affair, this intro just features a spinning
  sphere with the full mandelbrot fractal set texturemapped on each tile.
  A small text says '4K Intro by Mystic' in the top left corner, and that's
  all there is. Disappointing. No credits appear in the intro or the file.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Fat (1997, 09.08, 64k Intro).
  code: Geezer, gfx: Czar, music: Dune.
  3rd in the Assembly 97 64k intro competition.
  review: This intro opens with blue/white blurred linevectors spinning
  around arranged into somekind of a shape, and after a little while a white
  MYSTIC logo with blurred blue edges appear at the bottom of the screen.
  Next comes a travel through a fastmoving, flashing tunnel - an effect the
  intro holds onto for much too long long! Then a screen with the names of
  the three makers appear, before we return to the tunnel which is now cube-
  shaped. Then we see the word FAT with a flashing object moving behind it,
  before the show ends with the opening effect recycled with a new palette.
  To make a long story short, this is an intro that I'm having problems
  getting excited over; the pace is too slow and the effects are not
  impressive. One thing I do wonder about is the musician for this project;
  was legendary finnish musician Dune a member of Mystic at this time?
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Azuli (1997, 01.11, 64k Intro).
  code: Geezer, gfx: Czar, music: "El4" by Jamsam (Tracker Packer 3 format).
  2nd in the Dreamhack 97 64k intro competition.
  review: This minimalistic, grey intro opens with some "tvnoise" in the
  background and a Mystic logo. It moves on into a 3d scene/tunnel (in grey)
  which is blocky but fast, then some credits (over tvnoise). Next is
  something that's probably supposed to be a scene (in grey), but looks more
  like a rotzoomer before we flash onto a - grey - tunnel scene with a
  blinding light at both ends. Then it all ends with an Azuli logo over -
  you guessed it - some grey tvnoise. I'm depressed now. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  The Larch (1998, Demo).
  code: n/a, gfx: n/a, music: "Duskland" by Daiz'l.
  Winner of the ACG Hack VII demo competition!

  Beetle (1998, 08.08, AGA 030 881 64k Intro).
  code: Gluten, gfx: Mustafa, Madd, Kafel/independent (additional textures),
  music: Mobby. 2nd in the Quast 98 64k intro competition.
  info: This requires an FPU and so cannot be executed.
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.

  Megademo (1999, 07.08, AGA HD Multifile Demo).
  code: SHD, gfx: Mistral/Parallax, Phonetic, Lazur, Brainlock, Mike, music:
  Alien/Virtual Dreams (The Player 6.1A format).
  3rd in the Assembly 99 demo competition.
  review: Mystic's final ever amiga demos opens with Lazur's picture
  "Pegazus" (done in 1995), of a girl riding on a blindfolded unicorn. Then
  the credits, and next is a picture of a cybered-up Bill Gates, with the
  words "resistance is futile" overlaid on the soundtrack...then the demo
  starts proper with another picture of Gates - derived from a german
  wartime poster of Adolf Hitler leading his troops but with Gates' face
  superimposed and the windows logo standing in for the swastika - over
  which texturemapped money drops realisticially from the top of the screen.
  This demo uses more than a few effects recycled from their classic
  "Traffic" [08/96], as you will soon understand :). Next is a nice but
  blovcky envmap routine overlaid on a tunnel with 3d stars travelling
  towards you - just slightly sad that they use the classic duck.3ds object,
  which has only been used about a thousand times before...
    Next up is an "afterburned particle" (well, that's the best name I could
  think of, OK? =D) routine, which is also (if memory serves me right)
  recycled from "Traffic". Onto a cool ripple effect as we fly around a
  blown-up version of Lazur's "Whirl" picture (of a 'boat' on a stormy sea,
  also from 1995) and finally the full picture. Next we get one more envmap
  object, this time in 1x1 resolution without the tunnel and with
  shinepoints, before the demo ends with an upscroll...a sad one. It
  announces that this will be Mystic's last ever amiga demo, and the
  background picture signals the shape of platforms to come. SHD even
  manages to deliver the final insult; saying 'AMIGA IS DEAD'. I like your
  demo SHD; but not your attitude :( Was Lazur really a member here?
    No information on the memory or machine limitations either in the demo
  or the accompanying text files. Surely needs some fast. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.


Mystix
------
SWE> Advance (swap), Dork, Izi, Rubicon, Tornado (swap).
AUS> Agro (ex Biotech), Armalite, Blitzer (pack), Bullet (gfx), Sky (sysop
     'VENDETTA').
???> Illusion (ex Prism [no entry]), Rastix, Shadow (ex Prism [np entry]).

Boards; TRANSITION (aus).

The Clairvoyant joined Devils.
Stealth was later Spectral/LSD.
Australians Condor and Rob joined Kaos.
Iceman, Wazza and Dictator left the scene.
Metallic, Elite, Jim and Bytor joined Infinity.
Swedes Captain Blood and Cruizer joined End of Century 1999.


Myth (MTH)
----------
DEN> Enzo (sysop 'SKY TOWER', 10/95).
N-L> Crew-One, Eurosoft, THC (sysop 'MYSTICAL PLACES' WHQ, doublememb
     Atomic, 03/95-03/96).
???> Crew-1 (hol?), Eurosoft (hol?), Kylix (hol?), Pll (hol?).

Boards; WASTELANDS (swe, 09/96).

Myth was probably an illegal group, but I do not have enough information
to confirm/deny any demoscene activity. THC's board has 6 (!) nodes!

  Rektum (1995, 30.08).
  Released at Intel Outside 95.


Mythos
------
SWE> Atlas (gfx, later The Silents), Chevron (gfx, later The Silents),
     Delery (code, later The Silents), Jampin, Kazar, Quartz, Seb.

Swedes Lando and Dawn joined The Silents mid 91.

  Unoriginal Demo (ECS File).



 
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