Boing Ball AnimationInfo

SCENERY

64

Online Edition - Groups - S

© G. Lunder 1998-2004!

Editorial WIP - How to Read
Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
Releaselists: Index|86|87|88|89|90|91|92|93|94|95|96|97
Parties: (Excluded from this version of Scenery 64.
Please see the Amiga version for Party results
 
Sabian
------
???> Skid Row (crack, 91).

Sabian was a cracking group, active around 1991.


Sacred (-1993)
--------------
HOL> Splatterhead (Rene Janssen, swap, 08/93).
BEL> Corrosive (Tom Mitchell, swap, 08/93).

  1993 - Pernet and Macho left the scene in october, after Sacred died.


Samar (SMR)
-----------
POL> Aristo (Muriusz Zeleski I., swap, 11/02-03/03), Centrax (Damian
     Stupien, swap, also in Phantasy, 08/96-03/03), Ramos (Mariusz
     Rozwadowski, swap, 08/96-03/03).
N-L> JSL (Johan Janssen, gfx swap, 11/02-03/03).
GRE> Alias Medron (gfx, also in Padua, 03-07/03).
???> Alg (10/03), Bzyk (03/03), Isildur (03/03), Ivan (music, 03/03), Jammer
     (gfx music, also in MSL and Exon, 04-10/03), MacArthur (03/03), Phobos
     (gfx, 03-04/03), Raf (code, 03/03), Risk0 (gfx, 03/03), Viper (03/03).

PREVIOUS MEMBERS (pre 03/03) -

POL> Azgar (Marcin Pilarz, swap, 11/02), Gold Hand (Tukasz Kmiecik, code,
     08/96), Hardcore (Romek Witek, swap, 08/96).
???> Levi (gfx, 08/96), Nylu (gfx, 08/96), Scarab (gfx, 04/03), Timix (gfx,
     08/96), Valsary (gfx, 08/96).

Samar is a polish-based demo group.
  1995 - Praiser, Zeor and Scarlet left early this year. Zeor (code) formed
his own one-man group, Free Man Laboratories, while Praiser (music) and
Scarlet (code music) both joined Galicya.
  2003 - JSL ended his double membership in Civitas early this year. Ivan
(music), Risk0 (gfx) and Raf (tool coder) were recruited. Fonts from Phobos
and Scarab, and music from Jammer was used in Oxyron's "Attitude #5"
[04/03].

  Extasy (1996, 30.08, Demo).
  code: Gold Hand, gfx: Valsary (logos, textures), Timix (first ifli pic),
  Nylu (2nd ifli pic, fonts), Levi (fonts), music: DAF.
  Winner of the Intel Outside 3 demo competition!
  review: "Extasy" is a demo with advanced effects, that suffers heavily
  from a general lack of design. It's a case of black backgrounds, no fade-
  ins between effects and an awful pling-plong soundtrack. This demo is best
  viewed on the strength of its code, and it does have a few things to show
  for itself in this respect. The initially most impressive part must surely
  be the shadowcasting SMR logo with moving lightsource; a real impressive
  feat on a c64! There are a lot of other effects too, and we will list just
  a few here: fast dotballss, wireframe and solid vectors, fullscreen
  plasma, graphics zoomer, and of all things, a rubber wireframe vector!
  The first c64 rubber? :) There are two fullscreen pictures in the ifli
  format, one by Timix and one by Nylu. Of the two, Timix' one is certainly
  the best. It appears to have been copied from the same source as R.W.O/
  Kefrens' [amiga] "WomSnake", winner of The Party 92 graphics competition.
  Neither of the two artists were in the result list for the c64 graphics
  competitions at IO, so this demo is likely the only place to see these
  pics. The demo appears to be actually trackloaded, not with files as in
  most other demos, and requires a *backup* of the disk to work.
    There is an accompanying note, repeating the credits, quoting addresses
  and discussing upcoming releases. It was coded by Morris/Agony, with a
  font by Valsary/Samar and an old tune by Drax/Conic/Vibrants from 1991.
  [glenn]

  SID Victory 2 (2003, .02, Music).

  Scarlet Music Coll. 2 (2003, .02, Music).


Sataki
------
  Born In Pain (2002, 05.10, Demo).
  4th in the North Party v7.0 demo competition.


Sawbone
-------
  1993 - Mistral left for Rebels around february.


Scallop (SCL, http://www.scallop.c64.org)
-----------------------------------------
FIN> Agemixer (Ari Yliaho, code gfx music, later Skalaria, 11/97-08/99),
     Brite-Lite (code gfx music, also in Dekadence [details], 08/99), !Cube
     (code gfx music, also in Trauma [pc], 08/99), Flex (gfx music, also in
     Artline Design, 08/99), Roostah (gfx, 08/99), Subjik (gfx, 08/99),
     Wisec (swap, 08/99).

Scallop is a finnish demo group.
  1998 - Agemixer contributed two tunes to Panic's winning demo "Speedway
2" [08/98] at the Assembly 98 in august.

  J.A.Q (1999, 17.08, Demo).
  code: Agemixer, Brite-Lite, gfx: Agemixer, Roostah, music: Agemixer.
  2nd in the Assembly 99 demo competition.
  info: Third ever Scallop demo, features Agemixer's picture from the asm99
  graphics competition, "I Can't Fly". Not terribly great :)


SCCS
----
SWE> Ra (swap, 09/90).

  1990 - Swedes Ogami and Imagine left for Rizing around august.


SCHN
----
???> Archangel (03/03), Darkman (03/03), Everlast (03/03), Flash (03/03),
     Warlock (03/03).

  2003 - Darkman, Warlock and Everlast rejoined the group in the first
months of this year.


Science 451 (S451, 1987-, http://www.ctrl-c.liu.se/~malo/)
----------------------------------------------------------
SWE> Akay (gfx, ex Triad, new 05/91), Bilbo (crack, 02-07/88), Dirty C
     (Marcus Li, swap, early91), Euzkera (Janne, ex Censor, new early91),
     Galleon (new 12/87-02/88), Gaunt (Tomas Danko, crack music, later
     Censor, 02-07/88), Hightech (gfx, 02/88), Judge (code, 02/88), Karl
     XII (02/88), Master Jam (swap, 11/89-11/90), Midnight Mover (sysop
     'ILLUSION OF REALITY', ex Omega, later Genetix, new 03/91), Odin (Johan
     Rung, code, 09/88-11/90), Pimpernell (Andreas Gradman, swap sysop
     'TERMINAL STATE', ex Triad, new 04/91), Redstar (gfx, 09/88), Rygar
     (02/88-05/89), Skywize (gfx, ex Triad, new 05/91), Spirit (C.
     Bernhardt, code, 09/88-05/89), Syncro (02/88), TRB (crack, 07/88).
???> Scorpio (ex Akrak, new 07/90), The Gnome (crack, new early91), The
     Leader (swe? 02/88), Tracker (music).

Science 451 was a swedish-based demo and cracking group, formed late 1987,
as a fusion of three other group. The original members were Rygar/Vortex 42,
Bilbo/Vortex 42, Blade/Vortex 42 (later Hightech), Judge/Vortex 42,
Radius/Vortex 42, H.O./The Warlocks, Glerc/The Warlocks, Karl XII/Alpha
Range 89, The Leader/Alpha Range 89 and finally Iron/Alpha Range 89. The
group's first production was a demo released at the Triad and Fairlight
copy-party in december of that year. It was also there that the decision to
kick Radius and Iron and to accept Galleon/The Warlocks as a new member was
made. Some information extracted from the homepage above.
  1988 - Swedes Gaunt and Syncro joined from Shadi Studios in the early
months of this year, as did norwegian The Bright Lion and dutchman Captain
Rock/Beatless. At the Agile party in may, the group made its last appearance
before splitting. A demo released at the party announced the split, which
meant most member left to form a new group called Sphinx. The members that
DID stay were Rygar, Bilbo, H.O and Glerc. "Glerc's Demo" [07/88] was
released at the Jewels, Danish Gold, Dominators and Upfront party in july.
A new german member, Fancy, also joined around this time. He also eventually
brought along a friend, Moskwa TV/Trans-X, who was a member for a short
while. Rumours about Moskwa TV's recracking was a little too evident, so he
was kicked after just a few weeks. New swedish members Spirit (code gfx) and
Odin (code) were recruited in september. Towards the end of the year, Injun
was a member for a very short while, and Fancy was kicked for inactiveness.
  1989 - Four new members were recruited this year; CDC, MasterJam (autumn),
Lloyd (autumn) and Syncro. CDC later left for a professional career with
Groovy Bits. During this time the group also got a reliable source of
originals, enabling them to release a lot more cracks than before.
  1990 - H.O. (02/88-), torn between his studying at a university and
trading with his c64, finally had to give in and leave the scene early this
year. Bilbo was kicked for inactiveness. Glerc, Odin and Rygar still
attempted to make the group live on, mostly by recruiting new members. Nova
was a member for a short while, then rejoined Flash Inc. Gnome (crack)
joined. In march of this year, polish coder Polonus joined. During the
second half of the the year, Rygar got fed up with the c64 and decided to
concentrate on the amiga and vhs. In april, dutchman TDJ attended a
copyparty in Stockholm, and eventually joined the group. His next sign of
life came only after a month, when he had built a dutch section of s451
entitled Focus - without telling the leaders. The group later left - again
without telling the leaders. Scorpio joined from Akrak in july. Brilliant
swedish graphician Visual joined from Dynamix around august. Musician
Tracker (a friend of Polonus) joined in november. In the first weekend of
november, the Censor Party was held in Gothenburg, Sweden. Only Master Jam
and Odin attended the event.
  1991 - Swedish coder, cracker and previous leader Glerc (02/88-) decided
to leave the scene in january. A new cracker, The Gnome, joined around
february. Polish coder Polonus (aka POL, new 05/90), author of the wellknown
VoiceTracker, left for Padua around february or early march. Sysop Midnight
Mover ('ILLUSION OF REALITY') joined from Omega early march. Swedish swapper
and sysop Pimpernell joined from Triad with 'TERMINAL STATE' in april.
Euzkera joined from Censor early this year. In the early to mid section of
the year, both Glerc and Odin left the scene. The official date for the
death of the group can most likely be set to the Horizon Easter Party, where
the last official s451 demo "El Escaparate" [04/91] was released. Swedish
graphicians Akay and Skywize joined from Triad in may, but this might better
be considered a death twitch than a rebirth. Swedish graphician Visual
joined Pretzel Logic late this year under his real name, Johannes Sjogren.
Swedish Legend joined Silicon, and will open a board for them.

  Sonics 003 (1988, .02, Intro).
  code: Judge, gfx: Hightech (logo), Judge (charset), music: Gaunt (Sound-
  Monitor format).
  review: This is essentially a non-spectacular 1-screen intro with three
  scrollers and a logo. Deeeeead boring! =) Not a party release. The release
  date is based on the text 'rankings for week 6' and the specification of
  '88' inside the demo. Also, the New Life Party is mentioned as an upcoming
  event, though my research has NOT lead to any information on this party
  thus far. Overall a pretty uninteresting production, unfortunately...
    Please note that the name of this intro appears nowhere inside it, and
  that it was based on the file's filename off the internet. The intro comes
  in a single 44 block file. [glenn]

  The Demo (1988, 29.09, Demo).
  code: Odin, Spirit, Glerc (intro), gfx: Spirit, Redstar (chars), music:
  Soedesoft (1), from game "Psidroid" (2), Jochen Kimmel (3), Marcel Donne
  (4).
  review: S451 delivers a demo here that's quite pleasing to the eye. A lot
  of attention seems to have gone into getting the design right. It's
  nothing revolutionary, but compared to a lot of other demos these guys
  seem to have put a little effort into where they place things. The music
  is all ripped, but nicely chosen, and none of the old 'classics' that are
  overused. Overall, I found this demo to be a nice, different little
  production from a team that are way overlooked. Nice use of moving
  rasters! And the music in the first part is great...
    The demo comes in a single file, with a total of 4 parts. [glenn]

  Puke (1989, 14.05, Demo).
  code: Glerc (intro), Spirit (main), gfx: Spirit, music: Laxity/???.
  Released for the Equinox and Horizon party demo competition.
  review: Two competent parts and one that's just sad (though they make no
  attempt to disguise it either!) make up this small 'demo' - made at the
  party, no surprise :) This is a production that could have done without
  its last part. The intro and endpart music is uncredited. The demo comes
  in a single file. [glenn]

  Ball-Scope (1990, Demo).


Scoop
-----
???> Reyn Ouwehand (music, 11/89).


Scouse Cracking Group (SCG, 1986-)
----------------------------------
ENG> Chunk (10/88), Trans X (10/88), Webb (10/88), Weetibix (crack, 07-
     10/88).
GER> Jeff Smart (Andreas, editor, ex Triad, new 10/88), T'Kay (code, ex
     Triad, new 12/88).

Scouse was an English cracker group, formed in july 1986. I believe Jeff
Smart and T'Kay were the only foreigners ever accepted into the group.


Second Ring, The (TSR)
----------------------
AUS> Atom (05/93), Captain (05/93), Effj (05/93), Giorgio Armani (05/93),
     Guru (05/93), Logic (05/93), Master (05/93), Megazapp (05/93), Neptune
     (05/93), Omen (05/93), Ovy (05/93), Rebel (05/93), Stalker (05/93),
     Steve (05/93), Uptonogood (05/93).
N-Z> The Rogue (05/93), Titanium (05/93).
???> Awa (05/93), Blacklady (05/93), Crazybird (05/93), Passion (05/93),
     Predicant (05/93), Provoke (05/93), Rythem (05/93)


Section 8 (S8)
--------------
Section 8 was based in germany.
  1993 - Macho joined from Trinomic around february.


Sector 90 (-1989)
-----------------
Sector 90 died early 1989 when the group decided to change their name to
Zone 45.


Security
--------
German swapper Amarok joined Gloom late 1991.


Sense Design
------------
HOL> RK (swap, 01/91), Shonen (swap, ex Anime, new 01/91).

  1991 - NSD joined Stash in january, while Shonen joined from Anime [no
entry].


Sex Express (-1991)
-------------------
Sex Express died around january 1991. Morris joined Cross.


Shadows, The [old] (-1988)
--------------------------
The Shadows ceased to exist in march of 1988, when they joined forces with
Rawhead. The members who joined Rawhead were Omega Supreme, Storm Shadow,
Moonray, Jab and Wizard - all of whom would return to the reborn Shadows
about a year later.

  Mega Selector 1 (Demo).
  code: Omega Supreme, gfx: n/a, music: n/a.

  The First Pimplesqueezer (1988, 15.02, Demo)
  code: Omega Supreme, Storm Shadow, Moonray, gfx: Moonray (chars). music:
  Johannes Bjerregaard/independent, various.
  review: This demo (aka Pimplesqueezer 1) showed promising talent from a
  group on the rise, but that was not quite there yet. There was no doubt
  that their coders were competent, but their graphics (apart from some
  fonts by Moonray) and music were all ripped. In fact, the second part of
  the demo was almost entirely comprised of material ripped from the game
  "Hunter's Moon" - including one of the moons! :] Most of the music ripping
  was done by Storm Shadow. It was released just a month before the group
  merged with Rawhead.
    The demo is a single 89 block file. It was almost certainly NOT a party
  release. It also announced (in the second part) that KLM/Decibel has
  joined the group. [glenn]


Shadows, The [new] (1989-1990)
------------------------------
NOR> Gene (trade, 04/89), Jab (founder code swap), Moonray (Bjørn Røstøen,
     founder gfx, later Panoramic Designs), Omega Supreme (Olav Mørkrid,
     founder code crack, later Panoramic Design), Storm Shadow (founder
     crack), Tornado (music, 06/89), Wizard (founder gfx).

The Shadows were reborn after Rawhead decided to split up in early 1989,
announced in the Rawhead demo "Pimplesqueezer 6" [02/89]. Founders of the
new Shadows were Omega Supreme, Storm Shadow, Moonray, Jab and Wizard, all
previously in the old Shadows as well. When the group died in the early
months of 1990, many members went to the new group Panoramic Designs. In PD,
members used their real names, so it's been a little hard to confirm
everyone that moved from Shadows to PD. The ones I _am_ sure about is Omega
Supreme (Olav Mørkrid) and Moonray (Bjørn Røstøen). In addition, Henning
Rokling was also probably in this group before PD, but I do not yet know his
handle... :\
  1989 - Lynx (music) left the group around december, to be in Prosonix
only.


Shamrock Designs Ltd
--------------------
HOL> Dave (gfx), Ram (gfx), The Fat Boy (code, aka TFB).

  Children at War (Filedemo).
  code: The Fat Boy, gfx: Ram, music: Ward Seles (part 1), Jeroen
  Tel/Maniacs of Noise (part 2).
  review: Absolutely no indication is given as to the nature of the rather
  extraordinary name, but what the hell. This is a two-part demo, of which
  the first part is just an intro screen. The second, or 'main' part, if you
  will, has a rather nice text outputter at the top, spewing out greetings.
  The middle part of the screen is occupied by two moving identical
  graphical images (ripped) and at the very bottom a large scroller. The
  fonts at the top and bottom are both quite OK. What more is there to say?
  Very limited entertainment value. [glenn]


Shaolin Monastery, The (TSM)
----------------------------
USA> Aycee (sysop 'THE SHAOLIN TEMPLE', also in Talent, new 04/90-02/92),
     Deltar (07-12/91), Rainman (07-12/91), Stealth (07/91-09/94), Zaldron
     (ex Armageddon, new 02/92).

TSM imports European games to the USA, and were active around 1991-92.
They seem to have had an exclusive deal to import Ikari + Talent games.
  1990 - Aycee joined from Mirage with his board in april, which he renamed
'THE SHAOLIN TEMPLE'.
  1992 - Zaldron joined from Armageddon around february.
  1994 - The group went pretty inactive around september, due to Stealth's
school work. They did have good hope to have the group and their board THE
SHAOLIN TEMPLE up and running again pretty soon.


Shape Design (SHAPE, 1988-)
---------------------------
NOR> Andreas (gfx, aka AWA, ex Dytec, new 01/95-06/99), Eivind Sommersten
     (code music, also in BM, 03/91-01/96), Glenn HD (06/99), Glenn Rune
     Gallefoss (code music, also in BM and Onslaught, aka Shark and GRG, ex
     Digital Designs, 94-10/03), Haakon (01/96), Hans Petter (01/96), Kjell
     Nordbo (code gfx music, also in BM, 03/91-01/96), Kristian Rostoen (gfx
     music, also in BM, 03/91-01/96), Morten (01/96), Richard (01/96), Rolf
     Runar (01/96), Snorre Narum (code, 03/91-01/96), Sveinung (01/96).
DEN> Duke (new 01/96).

Boards; DRUGSTORE (nor, 01/96).

PREVIOUS MEMBERS (pre 01/96) -

NOR> Kaare (gfx, 05/93), Magnus (gfx, 03/91), Moonray (Bjørn Røstøen, gfx,
     later Shadows, 05/89), Nightmare (Per Vidar Lund, swap), Predator
     (music, 10/89), Rune (code, 10/89), Trasher (Preben Vindholmen, code
     gfx, 06/90), Unitrax (code gfx, 02-10/89), Zip (Einar, code, 02-10/89).
SWE> Tracer (Fredrik Nordlund, swap, 05/89), Vision (Michael Nilsson, code
     swap, 05/89).
???> AMJ (music, 03/91), Calculus (nor? 02/89), Chip (nor? 02/89), Dominator
     (nor? 02/89), DPL (nor? code gfx, 02-06/89), Hector (nor? 02-05/89),
     Jerkin (nor? code, 02-05/89), Kaiser (nor? gfx, 02-05/89), Oki (nor?
     02/89), Powpin (gfx, 05/89), Trade (ex Play Power/Megastyle, new
     02/90), TUW (nor? code gfx, 02-06/89), Zoar (nor? 02-05/89).

Shape are a Norwegian demo group, formed around the end of 1988. SHAPE means
Supreme Headquarters Allied Programmers Europe. They have a sort of 'music
section', whose members are also fulltime members of the group, called
Bluez' Mus (hereafter and above BM). Most of their tunes was made using Olav
Mørkrid/Panoramic Designs' editor and player. Glenn R. Gallefoss made quite
a few utilities, including an improved v2.0 version of Snorre Narum's 3x3
Chareditor [91], released in 1995.
  1989 - Shape co-hosted a copyparty in the city of Porsgrunn, Norway in
october with TRC, and came 2nd in the demo competition with "Phoenix"
[10/89].
  1990 - Play Power (PP)/Megastyle changed his handle to Trade and joined
around february. Norwegian coder Daredevil (02/89-) left the scene, as
reported in the demo "Marantz" [07/90]. Norwegians Eric and Tony (swap,
05/89-) left the group in july for Beyond Force.
  1991 - Yup and Burp left the group around january to build a new group
called Offence. Rooster joined Padua early 91.
  1995 - Rooster/Dytec joined around january, and is now known as Andreas.
  1996 - This year signalled a revitalisation of the group, with fresh
energy and new ideas.

  At Last (1989, 25.02, File).
  code: Jerkin, Daredevil, gfx: Kaiser, Unitrax (logo), JTF/Hexagon (chars),
  music: Shade/The Troopers (part 2), rest is ripped.
  5th in the Rawhead, Bros, Suppliers Party demo competition.

  Coococ Four (1989, 14.05, Diskmag).
  Released at the Equinox and Horizon party.

  Demented Children (1989, 14.05, Multifile Demo).
  code: DPL, Unitrax, Zip, TUW, Vision, gfx: DPL, Unitrax, Moonray, TUW,
  Powpin, music: Jeroen Tel/Maniacs of Noise, Fame, Demon, MAD/MON, Johannes
  Bjerregaard, Lords of Sonics, Slaygon, Oliver Klaever.
  Released for the Equinox and Horizon party demo competition.
  review: Scrollers, scrollers, scrollers. This demo fails on its almost
  total lack of inventiveness, being just one part after the other, all
  looking a lot like each other. The graphics are plentiful, but all are of
  the logo or charset variety, and all look like they've been filled with a
  formulaic program. The music is all ripped from various games, though in a
  bit of fairness they're a pretty good selection. The overall impression of
  this 12-part demo is that there's just too many parts with little or no
  variation, too many scrollers, and not enough excitement. A few pictures
  beside these endless blue logos would be nice... [glenn]

  Phoenix (1989, 15.10, Demo).
  code: Zip, Daredevil, Unitrax, Rune, gfx: Unitrax, music: various.
  2nd in the Shape & TRC Party demo competition.
  review: "Phoenix" is an ok 4-part demo, released at Shape and TRC's party
  in Porsgrunn, Norway in october. (part 1) It all opens with a rather
  stylish part, complete with "Last Ninja" picture done by Charles
  Deenen/M.O.N! I really didn't know he was a graphician... The part in
  itself is perhaps nothing special... It features the aforementioned
  picture, with the letters SHAPE in sprites overlaid and moving. Below this
  is a PHOENIX logo, and at the left side of this logo is a small
  upscroller. Code by Zip and Daredevil, gfx by Charles Deenen and Unitrax
  (logo), nice music by IQ 64/Mozicart. (part 2) The second part features a
  multiplexed dysp - that's lots of sprites, and in all the borders too, for
  those who don't know - done by Unitrax. And that's all this part features,
  really - just those sprites, saying they are 'MULTIPLEXED DYSP BY
  UNITRAX', moving around on an otherwise black screen. No music credit
  given, but it's possibly JCH/Vibrants (at least his player - but then
  again lots of people used THAT). (part 3) The third part is built around a
  212 points plotter routine, done by Rune. It features just this, a SHAPE
  logo done by M.N.L/TRC, and music by Mozicart. So we press space again for
  the final part. (part 4) This one is pure graphical overkill, after the
  spartan presentation of the two former ones - a big quilt of a picture is
  scrolled left and right, as well as some animated stuff in the upper and
  lower border too. All coding and graphics by Unitrax, and music by
  Predator. So that's it - an amusing little demo, nothing exceptional, but
  a nice little thing with a few interesting parts. The demo is a single 188
  block file. [glenn]

  Marantz (1990, 01.07, File Demo).
  code: Trasher, gfx: Trasher, Dolla/WOT (fonts), Alex/ALD (font), music:
  JCH/Vibrants (part1), 20cc (part2), Maniacs of Noise (part3).
  Released at the Bergen Party.
  review: This opens with a text-and-logo screen outlining some of the
  credits for the rest of the demo. There are no real 'effects' in this
  small piece, just a few basic things. The demo is almost entirely done by
  Trasher, code and graphics. All the music is ripped. After the relatively
  tame opening, the next part contains just a scroller, in addition to a
  SHAPE logo and some palm trees =] The last part has another SHAPE logo,
  and the only almost-an-effect in the demo; a sinus-sprite routine, with
  parameters chooseable with the joystick. Your world will hardly go down in
  flames if you miss this one... =] [glenn]

  Shaped Up (1991, 30.03, Multifile demo).
  code: Eivind Sommersten, Snorre Narum, gfx: Kjell Nordbo, Magnus, music:
  AMJ, Moz(ic)Art/independent, Eivind Sommersten, Kristian Rostoen.
  Released at the Horizon Easter Party.
  review: One thing makes this demo worth owning: Kjell's awesome opening
  logo. It's nice to see something a little out of the ordinary, and a
  little more colorful than most. Excellent work! Unfortunately the rest of
  the demo does not fully come up to THAT standard. There's a DYCP part with
  WAY too many DYCPs, for example. The result, of course, is that they only
  have two or three pixels to move up or down in, each. It doesn't look
  good, thrust me. The overall impression is, as they say themselves,
  something of a rushed job. Not bad, but needs more work. [glenn]

  Blues Muz' Pack 1 (1992, Filedemo).
  code: Eivind Sommersten, gfx: Krisitian Røstøen, Kjell Nordbo (chars),
  music: Eivind Sommersten, Kristian Røstøen.
  review: This one certainly falls into the category ‘music demo‘. It‘s a
  logo, a scroll, and 9 tunes to choose from. Actually, the design is not
  too bad on this demo, but they could perhaps have used some more cheerful
  colors. Ofcourse the music is what counts here, and it‘s not bad at all.
  As mentioned, there‘s 9 tunes here, and most are surprisingly short,
  ranging from a little over a minute to a little over 3 and a half. And no
  Norwegian native can resist applauding a cover version of the theme for
  the cheesy German tv police show 'Derrick'! Lots of charm.
    They mentioned in the scroll it was going to get released at a party,
  but that was all we were told. No indication of a release date! [glenn]

  Blues Muz' Pack 2 (1992, Filedemo).
  code: Eivind Sommersten, gfx: Kristian Røstøen, music: Eivind Sommersten,
  Kristian Røstøen.
  review: This pack is much the same as the first one, though there's new
  graphics and some new design. There's a nice effect they could have done
  more with, which is a keyboard 'interpreting' the music, much like the
  Phenomena musicdisks "Music Dream" on the Amiga. The tunes are perhaps not
  as high quality as in the first one - as Eivind admits in the scroll - but
  it's not bad either. Ofcourse, some pieces are stronger than others. Fair.
  [glenn]

  Blues Muz': JCH (1993, Filedemo).
  production: Eivind Sommersten, Kristian Røstøen, Kejll Nordbo.
  review: An even more spartan music pack than before, but I can appreciate
  the meaning: The music is what counts. And in this case, it really does!
  :) Shape's music section presents three really good tunes here, and the
  minimalist approach to the visuals actually help draw attention to the
  tunes rather than to other things. I applaud! [glenn]

  Bluez Mus: The Magic Flute (1994, early, Filedemo).
  production: Kjell Nordbo.
  review: Another music demo from BM, and unfortunately the weakest one yet.
  I think Kjell‘s tunes have too much of an 80‘s feel to them - not the
  beefy, bassy beats of the others. The design also looks a bit dated,
  though the basic idea is quite good. Along the bottom right border is a
  flute, and out of it comes little notes dancing to the top. There's also a
  scroller, ofcourse, which tries to be different but is only ugly. I'm
  sorry, Kjell, but I can't recommend this to anyone. [glenn]

  Bluez Mus: Born Alive Dead (1996, Filedemo).
  production: Kjell Nordbo.
  review: Well, Kjell has certainly improved a lot in the two years since
  "The Magic Flute". This selector is still far from exciting, but at least
  some of his tunes sound a bit better now. There‘s a huge amount of tunes
  here - 26! - which offers good variety. Having said that, a lot of it is
  just plain shit, while other pieces offer some nice things. You still have
  a way to go, Kjell, but you're getting there. You should perhaps consider
  working more with music than coding and gfx, though... :)
    Kjell mentions on the intro screen that this is his fourth music pack.
  [glenn]

  Little Partydemo (1999, 19.06, File).
  3rd in the Remedy 99 demo competition.
  review: Just a nice little one-screen intro, with a SHAPE outline logo in
  the middle of screen, and blue swirling strobe lights illuminating it from
  behind. It actually looks quite cool :) Nice but very...little. [glenn]


Share
-----
Share was a german demo and cracker group. Toad left for Galaxy.


Sharks, The
-----------
FIN> Deadbeat (Timo Rönkkö, code crack gfx, 07/92-12/02), Mysdee (Jarkko,
     06/95).
GER> Elvin (swap, 07/92), Stryker (swap, early91), Zap (Oliver, code crack
     swap, 08/89-07/92).
SWI> Andy (gfx swap, 07/92).
???> Darkforce (ger? code crack, 08/89), Tim (code, 88).

The Sharks were a finnish and german demo and cracking group. A news item
in Relax #1 says the group was 'rebuilt' in 1989, but since we currently
have no information on that earlier incarnation, we are holding off
separating the two for now. The group was once in a cracking cooperation
with Thundertronix. Darkforce is behind the wellknown sequence packers
Dark-Squeezer and Level-Squeezer.

  Technophobia (1992, 25.07, Demo).
  code: Deadbeat, gfx: Andy, music: JCH/independent, Drax/Vibrants, Maniacs
  of Noise (MON). 3rd in the Assembly 92 demo competition.
  review: I will remember this demo mostly for its priceless "amiga
  emulation" part, but that is in fact not its only quality. A much longer
  demo than the two that beat it in the competition, that in itself was
  perhaps the downfall of this one; it lasts for almost fifteen minutes (at
  least that's what they mention in one of its texts, I didn't actually get
  out a stopwatch and time it ;]). Another part I liked was the sprite
  multiplexer one, though I can't really put my finger on exactly WHY... :)
  Andy's graphics are functional throughout, though seldom outstanding.
  This also featured a part with sampled music (2 Unlimited's atrocious
  "Twilight Zone"), similarly to Dual Crew's winner demo at this same party.
    The execution of the demo is clearly inspired by the amiga trackmo
  revolution that was going on around the same time as this demo came out -
  and it was probably one of the first demos on the c64 to take the trackmo
  concept to heart. All in all, this is a fair demo, though not quite
  outstanding. [glenn]


Sharks and Thundertronix, The (S&T)
-----------------------------------
This cooperation released cracks.


Shazam
------
AUS> Grize (code, later Onslaught, 08/94), Shades (code, later Onslaught,
     08/94).
???> Vengeance (later Onslaught).


Shield
------
???> Beast (crack, 05/87), Bonzana (supply, new 05/87), Conan (music).

Shield was a Swedish cracking group.
  1987 - Bonzana (supply) was announced as a new member in cracktro in may.


Shining 8 (S8)
--------------
???> Dark Force (crack, 88), Romrunner (code, 88), Trashcan (code, 88).

Shining 8 were a german cracking and demo group, active at least in 1988.


Shock (-1991)
-------------
When Shock died in december 1991, all members joined Cosmic.


Side B
------
FIN> AMJ (Juha-Matti Hilpinen, music, 08/98-05/01).

Side B are a finnish group, of whom AMJ is the only member we've ever heard
or seen anything from. AMJ actually means Audio Master J.
  1998 - AMJ released a tune for the assembly 98 music competition in
august.
  2001 - AMJ contributed music for Extend's winning demo "Kuppa 2" [05/01]
in the Escape 2001 demo competition.


Silents, The (TSL, 1987-)
-------------------------
The Silents were a swedish group, formed around the spring of 1987 by Benny-
Hill (later Atom, much later Jedi), Axel F. (later Icon), Utopia, Dezed,
Snokie, Mawda (later Zike), Dino and Woody. Most original members came from
the dead group XL-Crackers (XLC). The very first release was "Enigma
Writer", followed by several music rips from Snokie and Woody. Their best-
known production is likely the 10-part demo "Ninja Repulsion", which
contained different music from the game The Last Ninja in every part.


Silicon Ltd. (SLC)
------------------
N-L> Calypso (swap, also in Amnesia, 09/94), Earthshaker (swap, 02/92-
     09/93), Nightdog (Leendert Keeres, swap, 03/92-09/93).
SWE> Legend (ex Science 451, new 91).
???> Anarchist (crack, new 01/91), Astray (09/93), Coolrock (09/93), DNA
     (crack, 91), Jesus (09/93), Milly (09/93), Ratman (09/93), Sander
     (09/93), Scout (09/93), Sidewinder (crack, 91), Spider (swap, 09/93),
     TPM (09/93), Tyunn (code music, ex Acrise, new 09/93).

Silicon was a dutch demo and cracking group.
  1990 - Tim co-founded the graphics group Optic Design with Floyd/ATG
around june.
  1991 - The entire group Radical joined around january, as did a new
cracker called Anarchist. Swedish Legend joined from Science 451 in march or
april, and will open a board for the group.
  1993 - Both Scout and Astray returned to the group and the scene around
september.


Singular Crew (SGR, http://www.singularcrew.hu)
-----------------------------------------------
HUN> Leon (gfx, 06/99-03/03).
???> Cargo (muisc, 06/99-03/03), Da Blondie (hun? music, also in Wish, later
     in Resource, 08/97), Perplex (music, 06/99), Poison (hun? gfx, aka PSN,
     08/97-03/03), Soci (hun? music, 08/97-03/03), TGM (hun? gfx, 08/97),
     Tomace (hun? music, 08/97), Vincenzo (music, 03/03).

Singular Crew is a hungarian demo group.
  1997 - Poison won the AntiQ 97 graphics competition!
  2003 - Vincenzo joined from Molecoola [no entry] early this year.


Sioux
-----
  1990 - Rumours that the group would join Fairlight as modemtraders and
crackers was published in ATG's "Corruption #1" [03/90].


Sire
----
  1990 - Gorilla left for Paramount around august.


Skalaria
--------
FIN> Agemixer (music, 04/03-01/04).

Skalaria is a demo group.
  2003 - Agemixer contributed music to Oxyron's "Attitude #5" [04/03].


Skylight
--------
SWE> Backis (09/91), Spinky (09/91).
???> Jarri (sysop 'CRAZY WORLD', 02/93).

  1993 - Jeanetti dropped all his contacts around february, so he could
concentrate on his pc. We guess this means he ceased to be a part of the c64
scene? Jetboy (code) left for Elysium in may.


Skyline Technics
----------------
SWE> Danne (code).

If memory serves me right, a Swedish music group. Danne coded the music
composing utility "Skyline Editor".


Slash
-----
HOL> Troop (swap, also in Extacy, 09/94).
???> Poeba (paperartist, 02/94).


Slash Designs
-------------
N-L> Troop (Dimitri Harinck, swap, also in Atlantis, 95)
???> Axe (Michel van Staveren, code), No-XS (music, 04/03).

Slash Designs was a demo group.
  1995 - In april the group went to X 95 where their demo "World Demise"
[04/95] came 4th.
  2003 - No-XS contributed two tunes to Oxyron's "Attitude #5" [04/03].

  World Demise (1995, 23.04, Demo).
  4th in the X 95 demo competition.


Smaract (1991-)
---------------
GER> Atomic (swap, 01/91), Jim (crack swap, 04/91).

Smaract was a german cracking group, born around january of 1991.


Smash Designs (SDS, http://www.smash-designs.de)
------------------------------------------------
GER> AEG (André Burger, code gfx, 12/92-12/03), Chaotic (12/97-04/98),
     Dasheele (Sascha Waechterowitz, code, 12/92-01/93), Fantastic Zool
     (music, also in TUM^Willow, 04/98-04/02), Idefix (Alexander Gress,
     music, 12/96), Ivan (Irfan Celik, gfx, 12/92-12/93), KB (music, also in
     Farbrausch [pc], 07/98), Soney (Kai Schröder, music, 12/96-09/98),
     Sonic (Tufan Uysal, music, 12/96-12/03).
SWE> Mitch & Dane (music, 07/98).
???> Calamity (gfx, 12/96-04/97), Rorschach (music, 04/97), Shabba (Jens
     Gonska, 12/92), Tardox (code, 01/93).

Smash Designs is a German demo group that started life as a game developers
rather than demosceners. They were formed in 1992 (presumably) by AEG and
Dasheele. Their first game, "Time Out", was released by ROM Software in
1992. The groups first demo (as far as we've been able to discover) was
"Street of Illusion" [12/92], released for the competition at The Party in
december 1992.
  1993 - At the Radwar Rainbow Party VII in january, the group relelased the
three-diskside demo "West-Light" [01/93]. They also released the demo
"Amgine" [93] sometime this year, outside of any party. "Amgine" was,
quality-wise, a real breakthrough for the group, and achived a nice
atmosphere of professionality that their previous outing had lacked. Inside
the demo, Dasheele mentions his and Bad's upcoming game project "Red Alert",
which we have yet to confirm actually exists. Ivan comes split 7th (with a
picture already used in "West-Light") and AEG comes in at a split 27th (!)
in The Party 93 graphics competition.
  1994 - The group coarranged The Easter Party in march. Their demo "Fight
Against Racism" was unplaced at The Party in december.
  1995 - They went to The Party again in december, and this time their demo
"Flatline" was 3rd, behind two other German groups, Reflex and Oxyron.
  1996 - "Electric" came 2nd at the Symposium 96 in april, again after
Reflex. Their 4k intro also came 2nd at the same party. December came with
the party and "Triage" came in 2nd - yet again after Reflex. Sonic was 9th,
Soney was 12th and Idefix was 15th in the music competition, while Calamity
came 7th and AEG 9th in the graphics competition.
  1997 - Finally the group's struggles were paid back, and they took both
1st ("Project Pitchfork") and 2nd ("No") place in the Mekka Symposium demo
competition in april! Calamity was 6th in the graphics competition, Sonic
was 4th, Rorschach was 7th, H-Bloxx was 8th and AEG and Soney (in
cooperation) were 10th in music! Naturally their 4k intro also won that
competition. It was not long until july and the Wired party either, and yet
again the group won the demo competition with "Triage 2"! AEG also won BOTH
the graphics and music competitions, with Soney coming in 3rd in music. And
then december, and Smash would round off a truly amazing year with the
ultimate trophy of all: The winner demo at The Party! "Second Reality" was
the wonder's name, and it was a c64 rendition of perhaps the most famous pc
demo of all... "Desert Dots 2" came in at a split 9th position, while Sonic
only managed a weak split 11th in the music compo.
  1998 - After their definitive breakthrough last year, everyone was anxious
to see what Smash could do at MS in april. There were no disappointments, as
"Our Darkness" [04/98] won the demo competition, "Payday" [04/98] was fifth
in the same, and their 4k intro also came in a winner! July came, and the
group travelled to Wired 98 in Belgium with another demo up their sleeves.
"Outbreak" [07/98] won the demo competition, and AEG finished 4th in the
graphics and 10th in the music competitions.
  2001 - April came with Mekka Symposium, and time for another installment
in the Triage series. "Triage V" [04/01] was done entirely by AEG and Sonic,
but finished in a disappointing third position.
  2003 - The demo "Fallout" [12/03] won the demo competition at The Ultimate
Meeting at the end of december.

  Street of Illusion (1992, 28.12, Multiload Demo).
  code: AEG, Dasheele, gfx: Ivan, AEG, Shabba (design), music: Lords Of
  Sonics, others. Released for The Party 1992 demo competition.
  review: Well, first of all: I'm not sure I've seen all of this demo. After
  only two parts, I am unable to progress to the last one. It says press
  space, but pressing space (or indeed any other key) has no effect. If
  anyone can help with this issue, then we'd really appreciate it. Well, on
  with the review then.
    The demo opens with a part that in large portions seems inspired by
  Phenomena's groundbreaking amiga demo "Enigma" [03/91] - right down to the
  color and font choices for the credits, the vector objects and the
  concluding 'vector road' effect. This part also ends rather abruptly,
  seemingly in the middle of a textplotter sentence, and accepts no user
  interaction - it just advances to the next part when it's done.
  Technically, this is not superb in any way, with small filled vector
  objects, an obviously faked rubber cageball effect (see Scoopex'
  "Cageball" [04/93] intro on the amiga for comparison) and amateurish
  graphics. The music by Lords of Sonics (credited only with their short-
  form-name, L.O.S.) is okay. Code by Aeg, graphics by Irfan Celik and Aeg.
    The second part is a LITTLE better, with at least a competent effect. We
  are first introduced to a pretty bad Smash logo, then what appears to be a
  lunar landscape with a single dycp scroller overlaid. After a small while
  a small block of 'fli rastersplits' appear and begins moving, splitting
  and tech-teching before finally becoming what the scrollwriter describes
  as 'fli plasma'. Innovative, perhaps, but not really pretty. Code by
  Dasheele, graphics by Aeg (logo) and ex-scener Tankard (landscape). The
  music, whose author remains uncredited, is a cover version of A-Ha's 80's
  hit single "Take On Me", and quite nicely executed. I have not yet found a
  way to progress from this part.
    The demo is 10 files, totalling 331 blocks. [glenn]

  West-Light (1993, .01, Demo).
  code: Aeg, Dasheele, Tardox, gfx: Aeg, Ivan, Dasheele, music: Recoil
  (main), Emax/Trsi, Drax/Vibrants, GM (uncredited).
  Released at the Radwar Rainbow Party VII.
  review: This demo occupies no less than three disksides, though judging
  from the amount of data present on the final of the three, they should
  perhaps have taken the time to kick out a couple of the lesser part and
  squeezed it onto two sides. Oh well =) The demo is irq-loaded, so the same
  piece of music continues over both of the first disksides, though with a
  loader part inbetween each demopart. It's much the same system employed by
  many of the earlier amiga megademos in the late 80's.
    The first diskside opens with a few things that I'd seen before; it
  recycles (or so I thought, until I discovered that this demo was likely
  released BEFORE) an excellent plasma effect by Dasheele from their demo
  "Amgine" [93] - you can see the review of that for a closer description.
  It also recycles a fullscreen picture by AEG which was also in that other
  demo. The demo trudges on, part for part, without any real highlights.
  Perhaps the most interesting effect on this side is the realtime
  lightsourced and zoomed bobsphere by Aeg.
    Side two's highlights are perhaps Aeg's vectors (though they look
  bugged) and Tardox' shadebob part. It also features another fullscreen
  picture by Aeg and a great fullscreen by Ivan - easily the best graphic in
  the entire demo. The picture is identical to his effort for The Party 93
  competition, which finished in split 7th position. A special mention must
  also go to Aeg for his 'cover version' of J.O.E's famous melting TRSI logo
  at the conclusion of the side.
    The final diskside of the demo seems the most rushed of them all, but
  also features some of the demo's finest moments. The linking seems clumsy,
  often interrupting the flow for a static decrunch screen - totally unlike
  the seamless (well, insofar that loader parts are seamless at all...)
  nature of the two first disksides. It opens on a high note, with Aeg's 1-
  axis spinning vector cubes with a pulsing animation mapped to them. This
  might just be an animation, but if it's not, then it's pretty damned cool
  ;) Then follows a small loaderpart (ok logo), before an 'endpart' which is
  just two landscape pictures parallax-scrolling with a text plotter over
  the top. Then the last part; an upscroller over multiple rasterlines, with
  a few splits thrown in for good measure. The upscroller waves from side to
  side, moves in the border, is horizontally expanded etc., but the effect
  just lacks any sense of design or thought, and therefore comes across as
  unexciting, no matter how technically advanced it might be. The text 'BAD
  WAS KICKED' also appears within here, with no further explanation, but we
  can only guess it means the dismissal of their former musician BAD. This
  seems especially strange in light of his appearance in the "Amgine" [93]
  demo this year... [glenn]

  Amgine (1993, Demo).
  code: Dasheele, Tardox, Aeg, gfx: Alc O'Hole, Tardox, Emax, Aeg, music:
  Bad (intro), Reyn Ouwehand/independent (main).
  review: Another demo where I simply don't have the full picture =( There
  is, apparently, a side two to this demo, and I haven't seen it. Anyway, I
  will review what I've seen.
    The demo opens with a basic text plotter part, with code and font by
  Aeg, music by Bad, and based on an idea from Alc o'Hole. The music is
  pretty good.
    Then the demo starts proper, and on a high note! The opening part
  continues Dasheele's fascination and imitation of Phenomena's amiga demo
  "Enigma", as first made evident in their previous demo "Street of
  Illusion" [12/92]. In both design and feel, this looks a lot like that
  classic demo. This demo is also irq-loaded, meaning the same piece of
  music runs throughout the main portion of the demo, even as individual
  parts are loaded off the disk. The music is again very good. It is likely
  a ripped piece, there is no indication that acclaimed game composer
  Ouwehand gave them an exclusive piece for this demo. The demo moves on
  from this further introduction of the participants to its hands-down
  strongest part; Dasheele's plasma part. This appears to be a continuation
  of his rather lackluster routine first seen in "Street of Illusion", but
  with extreme improvements. It is so much improved in fact, that it is now
  the strongest routine in the entire demo, and a real showstopper.
  Technically, it is described as a '92-rasterline-hires-fli-tech-tech',
  which then is further embellished with some other tricks, like 'double-
  color' (blending two fields, it appears). Either way, the effect is quite
  smashing (as befits a group of this name =P). The demo never quite picks
  up the same amount of coolness, unfortunately, though a few other parts
  are passable they don't quite compare to this one.
    The demo continues to a pixel-plasma part, over to some dxcp (not
  interesting, should've been dropped), then onto a fullscreen fli pic by
  Aeg, showing a knight mounting a slain dragon. It's not exactly a
  masterpiece, and he would create much better things in the years to come.
  Next is a line-vector cube with three colored, filled planes inside, all
  with individual priorities. This is a mildly interesting part, though not
  quite as cool as the smooth (1frame, 3-axis) hiddenline vector object that
  follows it. Smooth as silk. Next is an upscroller with large letters,
  scaled smaller as they approach the top/distance of the screen. Again it
  seems most appropriate to mention an amiga demo in reference; more
  precisely the opening part of Dexion's classic "Megademo" [02/89]. The
  final part we get to see before the demo starts asking for 'side two'
  (that I don't have) is a fractal generator. It renders in the resolution
  160x200, and is reportedly the fastest of its kind on the c64. It also
  claims to fetch random coordinates, making it different each time you
  watch the demo, but the one I got was a perfect picture of the full
  mandelbrot set, just like we've seen it a million times before. And that,
  as they say, is all I get to see of the demo.
    This demo was not released at a party; in fact it is identified on
  Fantastic Zool's homepage (www.fzool.org) as a 'snail-mail release'.
    Just a note on compatibility; I ran this demo with emulators, and using
  CCS64 there was garbled graphics about halfway through. This problem did
  NOT appear when using Vice. Please take this into consideration when
  watching the demo under emulation circumstances. The best way is ofcourse
  always with a real c64. [glenn]

  Fight Against Racism (1994, 28.12, Demo).
  Released for The Party 94 demo competition, unplaced.

  Desert Dots (1995, 03.07, Demo).
  code: AEG, Dasheele, Tardox, gfx: Mua, AEG, music: Emax.

  Flatline (1995, 28.12, Demo).
  3rd in The Party 95 demo competition.

  Electric (1996, 07.04, Demo).
  2nd in the Symposium 96 demo competition.

  4k Intro (1996, 07.04, 4k Intro).
  2nd in the Symposium 96 4k intro competition.

  Triage (1996, 28.12, Demo).
  2nd in The Party 6 demo competition.

  Project Pitchfork (1997, 30.03, Demo).
  Winner of the Mekka Symposium 97 demo competition!

  No (1997, 30.03, Demo).
  2nd in the Mekka Symposium 97 demo competition!

  4k (1997, 30.03, 4k Intro).
  Winner of the Mekka Symposium 97 4k intro competition!

  Triage 2 (1997, 19.07, Demo).
  Winner of the Wired 97 demo competition!

  Second Reality (1997, 28.12, Demo).
  Winner of The Party 97 demo competition!

  Desert Dots 2 (1997, 28.12, Demo).
  Split 9th in The Party 97 demo competition.

  Mekka Symposium 98 Invitation Intro (1997, 28.12, File).
  code/gfx: n/a, music: A-Man/Arcade.
  review: Well, I guess this is one way to do it: Basic, but functional =]
  The first thing this invtro does is throw up the wellknown MS logo,
  flashed in then flashed out. Then we get a screen that looks remarkably
  like what you get when you type 'edit' or 'more' in dosmode on any pc.
  It's a text-shower, plain and simple, with slider bars on the right hand
  (funtionable) and bottom (dead). There are also 'menu options' saying
  File, Options and Help, but if these have a function above the purely
  cosmetic, then I failed to grasp it... Well, it does the job it's supposed
  to, although less than impressively. No credits appear in this intro, the
  music credit I found by hacking through the memory banks. [glenn]

  Our Darkness (1998, 12.04, Demo).
  code/gfx: AEG, music: Orcan/React, Wacek/Arise, Sonic, AMJ/independent.
  Winner of the Mekka Symposium 1998 demo competition!
  review: This is just one great demo, where side 1 is a lot better than
  side 2. As AEG mentions himself, the demo presents a mixture of nice
  'oldskool' design combined with some of the much-criticized 'pc' design.
  The thing about AEG's demos, and his use of pc-style visuals (3d etc), is
  that his pixel-shading routine makes 4x4 look GOOD, unlike a lot of other
  demos do! Well, onto the actual demo-review, then. This demo is pretty
  long, so I won't describe every single effect, just walk you through the
  highlights. The first 'wow' factor for me came after the mandatory Smash
  spikeball logo, with the moving skies over the mountains. Let me just
  repeat that for you: 'WOW'. An amazing, innovative effect. And once the
  demo gets going, it just doesn't let up. There are a few effects here I'm
  not sure how to describe, but which look great =] You don't really need
  more than that do you? Hehhe... Well, there's some reliefbumpmapping at
  least, with a real nice graphics wraparound.
    After we turn the disk, the demo does lose some of its pace, but there
  are several excellent parts still. It opens with some more pixelsmoothed
  4x4 effects, before another real showstopper: Again in pixelsmoothed 4x4,
  we are shown a quite amazing version of the good old duck.3ds (should be
  wellknown to oldskool pc sceners =) - complete with a moving lightsource,
  revealing the true 3d nature of the presentation! A 'wormhole' effect is
  also impressive, with pixels spewing out of the center, as well as a
  plasma effect with what seems like an IMPOSSIBLE amount of colors! =]
  Also a light-strobe effect, like the one in Andromeda's amiga demo "Nexus
  7" [12/94], is done - a nice homage to one of the most polished amiga
  demos (and our amiga Demo of the Year for 1994).
    AEG mentions in the accompanying note that this will probably be his
  last demo. Good for us he couldn't stay away! =) He also came 7th in the
  graphics competition with his picture "Tyrany", which is also present in
  this demo (it's that very red fullscreen pic). The second diskside also
  contains the group's 4k intro from the same party. [glenn]

  Payday (1998, 12.04, Demo).
  5th in the Mekka Symposium 98 demo competition.

  Smash (1998, 12.04, 4k Intro).
  Winner of the Mekka Symposium 98 4k intro competition!

  Outbreak (1998, 18.07, Demo).
  code/gfx: AEG, music: "Neurotica" by Mitch & Dane, KB.
  Winner of the Wired 98 demo competition!
  review: Another nice demo from workaholic coder AEG, this time actually in
  a single file for once! :) It opens with some atmospherical text about pc
  demos vs the c64 - very nice - then launces into a pretty good Smash
  Designs logo with a spikeball, a blue 4x4 plasma effect, and then an
  OUTBREAK logo. Next is a socalled "suspect" effect, albeit in a very small
  window. Next up is a green/white 2x2 morphing glenzvector, then a nearly
  fullscreen colorful 4x4 tunnel. Then we're shown AEG's mediocre 'naked
  girl' picture from the graphics competition at the same party, then a
  filled vector routine (strangely omitted in the note), and then a 2x2 y-
  rotating texturemapped vectoreffect - rather like a doom effect spinning
  around the y-axis but a little way away from the viewer. On we go, and to
  a 2x2 rotzoomer effect (the fastest ever, they claim) with a Smash logo at
  the bottom, which stay there for something AEG calls a Colorful Radial
  Update (have absolutely no idea what that means =) and a 4x4 texturemapped
  vector routine (which they again claim is the fastest ever). Next (getting
  tired of my 'next' and 'then's yet? :), is a 4x4 rotzoomer (which - oh yes
  - is apparently the fastest EVER), and to the coolest effect here IMHO - a
  real 2x2 bumpmap routine! This one is a beauty, although perhaps a little
  small...did I mention it is the fastest ever? The second-to-last effect is
  a bumpmap tunnel, pretty cool, before the whole thing ends with an "END"
  logo with flames inside. Quite a lot of demo for your 195 blocks of
  diskspace, and a worthy winner.
    A notefile is attached, written using Facenoter. [glenn]

  Scream (1998, 19.09, Demo).
  2nd in the X98 demo competition.

  Triage III (1998, 28.12, Demo).
  Winner of The Party 98 demo competition!

  4k Power (1999, 04.04, 4k Intro).
  code: Aeg, gfx/music: n/a.
  Winner of the Mekka Symposium 2k-1 4k intro competition!

  Triage 4 (2000, 23.04, Demo).
  3rd in the Mekka Symposium 2000 demo competition.

  Triage V (2001, 15.04, Multiload Demo).
  code/gfx: Aeg, music: "Starsign" (part 1) and "Vibralux" (part 2) by
  Sonic. 3rd in the Mekka Symposium 2001 demo competition.
  review: This was the first demo is saw from the MS01 competition, and I
  was actually quite amazed - and intrigued - that this only finished 3rd.
  It means I'm really looking forward to the top two =] Anyway, this was
  also the first demo I review (on any platform) in 2001. Now just take me
  by the hand, and I'll walk you through this little demo. It opens on a
  stylish note, with a laser beam cutting a star-shape hole in the blue c64
  screen (reminds me of the effect from the original Turrican game where a
  laser beam cut out a portion of the screen to reveal a Rainbow Arts logo).
  This then gets overlaid with a Smash Designs logo, revealing the star-
  shape to actually be a spikeball. Oh well. A tunnel/caleidoscope effects
  follows, before the next highlight: Those ever popular Doom routines. This
  is far from the worst example done on the 64. Next is a Smash logo that
  sort-of twists right and left. Hard to explain, nice to look at =] Then
  some bumpmapping follows, before...get this...metaballs. Now there's a
  little something I never thought I'd see on a 64! =P Unfortunately it's
  too slow and ugly (I'm not the world's biggest 4x4 mode fan) to be
  considered really definitive. A graphicsstretcher concludes this side of
  the disk, and we flip over.
    The second diskside (which can also be started separately) starts on a
  good note: Blue strobes of light appear on a black background in time with
  the music, and the overall effect is strikingly effective. The second
  effect is a sort of...twister? Well, it's actually a tube of sorts that is
  twisted and squeezed. A zoomrotator is next, before a typically good
  fullscreen picture by AEG (probably also his entry for the graphics
  competition, but this has yet to be confirmed). Gouraud shading vector
  objects follows, before a plasma variation. Then some perspective-scaled
  spheres-on-an-invisible cube (and I dare anyone to defy my power to
  describe demo effects! ;D) comes on, not easy to do. Then my notes say
  'greets' and nothing more. I can't for the life of me remember the greets
  part, so... let's just assume it was a thing of niceness =)
    When reading this review, take note that I have (probably) omitted
  several parts. I was working from notes made yesterday, so what I write is
  just highlights. There may be other parts inbetween which I have neglected
  to describe. Remarkably, there is no accompanying note! Overall, this is a
  good release, engaging and impressive in parts. [glenn]

  Raytracer (2001, 15.04, 4k Intro).
  4th in the Mekka Symposium 2001 4k intro competition.

  Decade 50% (2001, 28.12, Demo).
  Winner of The Party 2001 demo competition!

  Fallout (2003, 28.12, Demo).
  code: AEG, gfx: AEG, music: Sonic.
  Winner of The Ultimate Meeting 2003 demo competition!
  review: Fallout *IS*, as they say themselves, "only a small release", but
  the technical ingenuity of AEG does shine through - as usual. The demo
  does not have a lot of design, it's basically just one part after the
  other on a black background, but the quality of the effects combined with
  the truly great fullscreen pictures makes this a significant production.
  If this had been slightly longer, had a better soundtrack, and possibly
  had a little more time spent on its design, it could easily have been a
  competitior for demo of the year 2003. Quality. [glenn]


Sodom
-----
GER> Freddy (swap, ex Thrash, new 12/89), Powell (swap, 11/89).

  1989 - Master was caught by the police, Tom stopped all illegal
activities, Storm was kicked out, Ultrafox left for Spherical Designs, and
the entire group Dualis joined up around september. German swapper Freddy
joined in december, after his previous group Thrash died.


SoftKiller Crew, The (TSK)
--------------------------
TSK were a cracker group, active at least in 1988.


Solution (-1991)
----------------
Solution died in march of 1991. As a result, german Gizmo joined Chromance


Sonic Graffity
--------------
???> Gez (music).


Soulless
--------
  1993 - Falcon and Defjay both left for the pc scene in may.


Soul Star (SS, -1997?)
----------------------
Soul Star was a demo group, formed by Gunhed and another person. Gunhed
(code) was the main organizer, with the other person (handle uknown atm,
code gfx) and Jak T Rip (gfx paperart, aka JTR) as the remaining members.
The group died around 1997. Gunhed is now in Willow. Thanks to Jak T Rip for
information.

  Devil Crash (Demo).


Spench
------
  1990 - Chief 1 left for Dunex around february.


Spherical Designs
-----------------
  Unreal Day Dream (1991, 08.02, Demo).
  Cooperation with Oxyron.


Sphinx
------
SWE> Galleon (code, later Oneway, 88), Zizyphus (Fredrik, crack, later
     Oneway, 12/88).
GER> Headhunter (swap, 11/89).
???> Grayhound (gfx, 12/88), Grimlock (code, 12/88).

Sphinx was a swedish based demo and cracking group. Norwegian coder The
Bright Lion (aka TBL) joined Abnormal.
  1988 - Rico and Side joined Hotline in december.
  1989 - The entire group Frantic joined them early in the year! Marc joined
Hotline, while the board CYCLOID GUILD was closed around september.


Spiderboys (SPB)
----------------
SWE> Blaster (07-08/98), Defender of the Crown (07-08/98), Disaster
     (07-08/98), DJ Hamster (07-08/98), Turbotrade (07-08/98).

Spiderboys are a swedish group, mostly not doing anything serious it seems,
judging from the products I've seen... =)

  Spiderboys at Little Computer People 98 (1998, 01.08, Note).
  code/gfx: n/a, music: "no.11" by Fanta/Oxyron.
  review: This is really not a product, just a note, and probably not even
  made by the group themselves. I've 'reviewed' it since I was bored =)
  The music was likely ripped, we seriously doubt Fanta made it exclusively
  for them... plus, it was made inn 1993. The music, that is. [glenn]


Spirit
------
SWE> Unifier (code, ex Flash Inc., later Noice [pc], new early93).
HUN> DOS (music, ex ADSR, new 06/93).
???> Deathstralker (sysop 'THE DECADENCE', new 06/93).

  1990 - No.5 left for the amiga scene in december.
  1993 - The group announced around june that they had lost interest in
their papermag "Bullet Proof", and that there would be no further issues.
DOS/ADSR (music) and Deathstralker (sysop) both joined around june.
Deathstralker's board is now the new Spirit EHQ.

  Spiritual Dreams (1991, 28.12, Demo).
  3rd in The party 91 demo competition.


SSCG
----
FIN> Shumway (crack, aka SMW, 06/89).


Starion
-------
???> Frenzy (ex 2000 AD, new 10/88), Laxity (ex 2000 AD, new 10/88), Savage
     (ex 2000 AD, new 10/88), Zenox (music).

Starion was a demo group, based in denmark and likely all-danish.
  1988 - Frenzy, Laxity and Savage all joined from 2000 AD in october.
  1990 - Danish musician O'Neill left to form Amnesia in december.


Starline, The (STL)
-------------------
Starline was a german cracking group, active in the early days around 1987.


Stars
-----
NOR> Gene (09/88).

Smash was kicked mid to late 1988.


Stash
-----
???> NSD (ex Sense, new 01/91).

  1991 - NSD joined from Sense in january.


Steel (1990-)
-------------
GER> Shine (swap, 07/90).

Steel was born early 1990, and is a demogroup based in germany and holland.


Storm
-----
???> Megmyx (music, also in PSI, 08/94).


Strike Force (SF, 1988-)
------------------------
GER> Caos (12/88), Conan (founder code crack import, 09-12/88), Drago
    (founder, 12/88), Fair Sex (12/88), Ragman (12/88).

Strike Force was formed 17.01-1988 by Pershy, Drago, Conan and a few others.


Style (STL)
-----------
USA> Elwix (code, 09/92-93), The Wiz (code, 97).
AYS> Chris (swap, 09/90).
???> Codey (ex 2d, new 09/94), Decomp (code), Massive Onslaught (code, aka
     MO, 93).

Elwix has coded some utilities, among others Delta Coder 0.1 (09/92), and
Massive Onslaught coded the tool Block Counter V1 (93).
The Wiz also did some tools, like the FLI editor Motif 1.0 (97).
  1994 - Codey/ex 2D returned to the scene as a member of Style around
september.


Success [old] (SCS, -1991)
--------------------------
GER> Arrogance (Thorsten, 12/89-02/90), Pyle (swap, 12/89-02/90).
DEN> Sonny (ex The Ruling Company, new 12/89), Trap (code, ex The Ruling
     Company, later Bonzai, new 12/89).
???> MCA (ex Dynamix), Sphire (new 12/89).

Scuccess was a cracking group.
  1989 - Around november, Zeron left. There was talk about him joining
Censor Design, but in the end he left the scene altogether. Derek B left to
join Censor Design. Two new members joined in Denmark at the Christmas Party
89 in december, Trap and Sonny from TRC. Arrogance left shortly after the
same party in december due to some disagreements (attacking Macro Nit/
Dominators, after believing he had stolen his levelpacker), but returned in
a matter of days. Andre left for X-Ray, while Sphire joined in december. Roy
rejoined Dynamix, also in december. Chum left and joined Chaos 1. Tanner was
kicked.
  1990 - Germans Arrogance (12/89-) and others (presumably also at least
Pyle (12/89-)) left the group for Legend in july. This month the group's
cooperation with X-Ray also ended.
  1991 - Triad's "Gamers Guide #6" [03/91] announced that Success would NOT
be rebuilt, and that Arrogance and the other Germans had formed a new group
called Bacardi Gang.


Success [new] (SCS, 1991-)
--------------------------
HOL> Burglar (crack, 12/91-early93), Micron (Nathan Huizinga, code, 92),
     Moren (Sixten Jansen, crack swap, 09/93), Nightshade (Norbert v/d Laan,
     09/93), Silver Surfer (sysop 'CHRYSTALBALL', aka TSS, 01-05/93),
     Skarabee (Joost ten Brink, swap, back early93), Wank (Edwin, swap,
     02/92).
GER> Arrogance (Thorsten, 03/90-12/91), Steel (Mario Laugell, music, also in
     Padua, 12/91-early93).
POL> Brush (code, ex Elysium, new 08/93), Hain (Tomek Olszewski, code, ex
     Elysium, new 08/93).
AUS> Vengeance (swap editor, new 06/93).
???> Atmos (ex Illusion, new 08/93), B-Wyze (ex Extreme, new 02/92), Dooze
     (later Hardcore), Gordon (later Zoomo/Hardcore, 12/92), Hi-Lite (old
     handle Major-X, new 91-12/91), Mr.Disk (new 05/93), Rap (code, ex X-
     Ray, new 02-12/92), Shocker (swap, early93), Skeletor (ex Extreme, new
     02/92), Sphere (music, ex Extreme, old handle Copkilla, new 02/92-
     02/93), The Yank (swap supply, ex Eternal, new 02/92), Tyree (ger?
     12/91).

Success was finally reformed in october. They are a European cracking group.
Micron created several utilities, including his own Deformatter (92) and an
improved version of Exploding Faces Cruncher 2.0.
  1991 - Major X joined from X-Ray when the group was rebuilt. Rough was
kicked late this year. German musician Steel/Padua joined as a doublemember
in december.
  1992 - February brought news Arrogance had joined the army, that Rap
(previously in X-Ray) joined, that Darklord and Ist left the scene, That The
Yank/Eternal joined, that B-Wyze, Copkiller, Lifestyle and Skeletor all
joined from Extreme, that Manx was kicked, that Lazyness left, and that
Tyree had gotten into problems with his parents over his declining school
work, to the degree that they had confiscated his computer, meaning he needs
to take a break from the scene. Major X changed his handle to Hi-Lite this
summer. At The Party in december Rap, Zoomo and Steel released a small
preview of their upcoming demo "Raw Guys".
  1993 - Copkilla changed his handle to Sphere around february. Original
supplier Defjay (ex Padora, new early 93) sold his C64 and left the scene
early this year. Nightshade left to do his army duty in may, shortly to be
followed by Dannie, but both remain in the group. Lifestyle (ex Extreme, new
02/92) got kicked in may. Mr.Disk joined in may after a 2 year absence from
the scene; he was previously in Laser Inc. Both the group's euro boards,
CHRYSTALBALL (TSS) and THE LOST EMPIRE (Guzzler) are down in may, since
their owners can't pay their humongous phone bills. German swapper Airwolf
left for Genesis Project, also in may. Swapper and editor Vengeance joined
from Bodycount in june, forming the Australian section in the process. Artix
and Lifestyle were both kicked around july or august. Artix subsequently
joined Amnesia. Atmos/Illusion, Hain and Brush/Elysium all joined in august.
Former member Raze also returned in august. Artix joined Amnesia in
september.
  1995 - German Hi-Lite left in january, and joined Hardcore.

  Raw Guys - The Preview (1992, 28.12, File).
  code: Rap, gfx: Zoomo, music: Steel. Released at The Party 92.
  review: A small preview for their upcoming demo "Raw Guys", and I can't
  deny that this is one preview that makes me wanna see the finished
  product! The demo features a Success logo at the top, a Raw Guys logo at
  the bottom, and a small screen in the middle showing a tiny preview of how
  the demo will look, as well as descriptions of some of the parts that are
  gonna be in the actual demo. What makes this rock so hard, I guess, is the
  really excellent graphics by Zoomo, a painter worth looking out for, I
  think... I belive the finished demo is gonna be excellent! [glenn]


Success and The Ruling Company (SCS-TRC)
----------------------------------------
HOL> Burglar (scs code crack, 09/95-02/97), Moren (scs crack, 09/95-01/96),
     Spectator (Peter von Schayck, swap, ex Alpha Flight 1970, also in
     Xenon, new 09/94-01/96), Splatterhead (Rene Janssen, crack swap, 09/95-
     01/96).
GER> Count Zero (crack, 01/96-02/97).
SWE> Raze (music, also in Padua, 07/00).
POL> Stake (ftpop, 01/96).
USA> Alchemist (sysop 'THE DUNGEON', 09/95-02/97).
???> Action Jackson (09/95-01/96), Allitaice (01/96), Bacillus (01/96), CBA
     (trc fix, 09/95-01/96), Credo (09/95-01/96), H-Bloxx (01/96), Lord
     Crucifier (09/95-01/96), Micron (09/95-01/96), Nightshade (09/95-
     01/96), Replay (09/95-01/96), Sliver (09/95-01/95), Titanic (crack,
     09/95-01/96), Trax (09/95-01/96)

Boards; STATE OF THE ART (ger, 09/95), MYSTICAL PARADISE (ger, 02/97).

PREVIOUS MEMBERS -

AUS> Morbid (music, later Onslaught, 08/94), Vengeance (swap, later
     Onslaught, 08/94).
???> Def Beat (09/95), LCF (crack, 95), Mystery (09/95), Rebel MC (09/95).

SCS-TRC are a dutch-based cooperation group.
  1994 - Dutch swapper Spectator joined from Alpha Flight 1970 around
september.
  1995 - Polish Techno (crack swap, ex Genesis Project) left shortly after
joining, for Chromance, around september. THE DUNGEON, the whq the group
shares with Hitmen, went down, as did their dutch board THE LOST EMPIRE -
and noone was able to contact the sysops to find out what was going on! Even
their last board 'STATE OF THE ART' went up and down a few times, but will
likely stabilize on a new number soon. THE DUNGEON had gotten formatted, it
was later discovered, but returned to the scene and to scs-trc.
  1996 - A cleanup of the memberlist was performed in january, and the
following people were let go; Case, Cavron (09/95), Cruze, Dannie (scs aut,
Reinhard Koenig, crack swap, 93-), Guzzler (scs hol, sysop THE LOST EMPIRE,
01/93-), Jity (09/95), JRC (09/95), Mr.Disk, Mistri and Sailor (09/95).
Despite rumours, Scatman has never joined the group. THE DUNGEON will go
online again march 15th, as ALCHEMIST moved houses.


Sun Designs
-----------
POL> Comer (Pawel Kulikowski, music, 93), Corleth (Wojciech Kaczmarek, code,
     93), Palmer (Grzegorz Dobiya, swap, also in Feniks, 01/95).

Corleth coded the NoteMaker tool Sun Noter V1.0 (93) and the music player
Multi-Driver V1.2.


Sunrise (1991-)
---------------
GER> Argos (A.Wuest, swap, 02/92-01/93), Audience (Dennis Heydrich, swap,
     02-03/92), E.O.E. (Marco Artmann, also in D.A. [no entry], early93),
     GHG (12/91), Hagar (Michael Uhl, swap, 03/92), Mike (Michael Maettner,
     swap, 03/92-01/93), Myarlathotep (Mike Bock, swap, 03/92).
NOR> Rune (also in Hoaxers, early93).
???> Sir Maniac (swap trade, new 02/93), Vector (code crack, ex Varsity, new
     02/93).

Boards; SUN WHQ (usa, 02/93).

Sunrise was born around january 1991.
  1992 - After The Imperium Arts became a musiclabel in july, all members
were forced to join second groups, and The Syndrom teamed up with Sunrise.
His stay was short, and after about a month he left for Padua. German
swapper Split (Arthur Braun) left (or got kicked; opinions differ ;]) around
december.
  1993 - Sir Maniac joined, and Vector joined from Varsity around february.

  Thunderstorm (1991, 22.04, Demo).
  Cooperation with Gloom.


Supersonics, The
----------------
???> Demon (Neil Baldwin, music, 87).


Super Swap Sweden (SSS, -1988)
------------------------------
SWE> Badger (code, 05/88), Dean (code, 05/88), Fun (05/88), Kjer (code,
     05/88), Koulo (05/88), Levithan (gfx, 05/88), Natas (05/88), Sanke
     (05/88), Shaggy (05/88), The Alchemist (05/88).

Super Swap Sweden merged with Thundercats into Horizon 09/88. It is as of
yet uncertain what members came along, but names like Badger and Kjer are of
course well known...

  Contribution (1988, 14.05, Demo).
  code: Kjer, Badger, Dean (intro), gfx: Leviathan, music: ripped.
  Released at the Agile/Rebels Copy Party.
  review: An average demo by SSS. There's not much in the way of original
  graphics, but thankfully they haven't given in to ripped game screens
  either. No musicians are credited, though, so most of that is probably
  ripped. The coding is also average, with not much in the way of advanced
  routines. The best stuff is some nice raster stuff here and there, and the
  graphics manipulation in the second to last part. Average. The demo is a
  single file, and contains six demo parts. [glenn]


Suppliers, The (SPL)
--------------------
The Suppliers were a Norwegian group.


Supply Team, The (TST)
----------------------
???> Jipe (music), Kaze (music), Laxity (Thomas Egeskov Petersen), Rambones
     (music).

Musician Banana (87) moved on to The Elektronic Knights sometime during 87.


Supreme Council, The (TSC)
--------------------------
USA> Condor (11/89), Electro (11/86), Icepic (11/86), JJ The Breaker (crack,
     11/89), Ladyhawk (11/86), Phantom Shark (sysop 'SHARK'S MOUTH', 11/86),
     Smorgy (11/89).

TSC was an american cracking group.


Survivors 2019, The (TS)
------------------------
USA> Badd Boy (03/88), Boba Fette (01-03/88), Megatech (03/88), Satan (code,
     01-05/88), Silver Surfer (imp, 03/88).

Survivors were an American group specializing in imports and fixes.
  1988 - Sometime between january and march, Badd Boy, Megatech and Silver
Surfer were added to the memberlist, while Prowl (sysop PROWLS PLACE) and
Stryker was removed. The two constant members were then Boba Fette and
Satan.


Swemix
------
SWE> Zyron (Johan Åstrand, code music swap, also in Antic and The Remembers,
     12/94).


System, The
-----------
AUS> Deadringer (code gfx swap, 05/93), Produde (gfx swap, 05/93), Quazar
     (org code gfx swap, 05/93), Shockwave (Simon Mitchell, org code gfx
     swap, 05/93-01/95).

The System was an australian group.
  1993 - Danish graphician Sun Dancer left for Pandora in august.

 
Editorial WIP - How to Read
Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
Releaselists: Index|86|87|88|89|90|91|92|93|94|95|96|97
Parties: (Excluded from this version of Scenery 64.
Please see the Amiga version for Party results

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