Boing Ball AnimationInfo

SCENERY

64

Online Edition - Groups - F

© G. Lunder 1998-2004!

Editorial WIP - How to Read
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Releaselists: Index|86|87|88|89|90|91|92|93|94|95|96|97
Parties: (Excluded from this version of Scenery 64.
Please see the Amiga version for Party results
 
Faces
-----
HUN> Cop (Akos Varga, paperart swap, also in Chromance, 09/93), Dr.Hector
     (Tibor Toth, swap, 03/92-93), Greg (swap, 12/91), Jamie (Zoltan Babjak,
     swap, 03/92-early93).
GER> Bomb (swap, 03/92).
???> Cellux (Ruzsa Balazs, code), Clairvoyant (swap, early 93), Henry (swap,
     early 93), Syllinor (code swap, early 93).

Faces is a Hungarian demo group. Syllinor is the only active coder left
(early 93). He coded a.o. the tools "Facepainter V1.0" and "Faces NoteMaker
V2.0". Another active coder in the tools department was Cellux, responsible
for a.o. "X-FLI Converter", "Logoconverter", "Font Editor V1.2" and "Dir-
Editor".
  1993 - Cop joined Chromance as his second group in september.


FairLight (FLT, 1987-)
----------------------
SWE> Bacchus (Pontus Berg, code crack, 03/89-12/97), Gum (ex Alter, new 11-
     12/97), Harlekin (code crack gfx, new 09/90-12/97), Hollowman (Johan
     Bengtson, code gfx, ex Alter, new 11/97-12/03), Logger (ex Alter, new
     11-12/97), Red Devil (Emil Helldin, music, 05/93-12/97), Puterman
     (Linus Akerlund, code music, ex Civitas, 03/03-01/04), Rooster (ex
     Alter, new 11-12/97), Rowdy (Anders "Ubbe" Larsson, code crack, ex
     Altobrows, aka Duncan & Turner, 01/90-12/97), Spirou (Joel Brynielsson,
     crack, ex Antic, new 92-12/97), Tabasco (Marcus Carlsson, swap, 01/95-
     12/97), Vodka (Edvin Zetterberg, mainorg gfx, also in Onslaught, aka
     VDK, 12/97-12/03), Watchman (Joachim Strömbergsson, aka WTM, crack, ex
     Triad, new 11/90-12/97), Wiggen (ex Alter, new 11-12/97).
DEN> Crossfire (Kim, code crack, ex Motiv8, new 12/97-03/98).
GER> L.A. Style (ex Motiv8, new 12/97), Lightside (Torsten Hinrichs, 12/97),
     Mendrake (ex Motiv8, new 12/97), Thunderblade (Malte Mundt).
AUS> Highlander (Paul Gardner-Stephen, 12/97).
???> Dwangi (code, 12/03), Goat (den? ex Motiv8, also in Laxity, new 12/97-
     01/98), Maktone (music, 12/03).

Boards; DRAGON TOWER (ger), THE HIDDEN (ger).

PREVIOUS MEMBERS -

SWE> Aaron (Silvio Krvaric, mainorg swap trade supply, 01/90-09/93), Dino
     (David Thurén, code, ex Altobrows, 01/90-09/93), Enduro (Martin
     Cedergren, write swap, ex Intruders, 04-09/93), Flood (Johan Billing,
     sysop 'WONDERLAND', 03-04/91), Gerwin (Per Ekelund, crack swap, old
     handle RT, 05/89-09/93), Gollum (Fredrik Kahl, code crack, 07/87-91),
     Grayhawk (Andreas "Adde" Svensson, swap, 06/89-09/93), Greco (01/90),
     Ogami (Kalle Shaw, gfx, 08/91-03/94), Oxidy (code gfx, later Wrath
     Designs, 12/93-03/94), Phred (Fredrik Ademar, gfx, 08/89-01/90),
     Richard (Richard Krvaric, swap, 01-12/90), Seagull (Rickard Björklund,
     code crack sysop, new 05/89-06/91), Sledge (Thomas Karlsen, sysop
     'WAREZ AQUARIUM', 03/91-03/98), Sodapop (Fredrik Löf, sysop 'PARADIZE',
     ex Flash Inc, new 02-06/92), Terrax (Urban, code swap, 12/90-04/91),
     The Alchemist (Adrian Talbot, code crack, ex Heptagon, 12/89-09/93),
     The Sarge (Joachim Ljunggren, gfx, ex Triad, 06/89-12/90), Tron (Mikael
     Olsson, code, 12/90-09/93), Wedge (Anders Janson, hardware code music,
     06/89-01/90).
DEN> Conix (code crack gfx, ex Nato, new 01/90), Maduplec (Martin Arentoft,
     code, 01/90), Tiger (code crack swap, 01/90).
ENG> Suckpipe (supply, 03/91).
AUT> Black Priest (Gerald Weissensteiner, editor, early-09/93).
???> Dishy (supply swap, ex Dominators, new 08/93), Tronic (new 02/92),
     Vectrocon (code, 11/96).

Members below this line are no longer members either, the line drawn at a
memberlist from 01/90.

SWE> Audrey (gfx, ex Front, new 07/88), Black Shadow (Christian Lindeberg,
     founder code, ex Galahad/WCC, 04/87-12/87), Getafix (ex Front, new
     07/88), King Arthur (founder, 04/87), Night Hawk (04/87), Olo (code
     crack, ex Front, new 07-08/88), Saruman (code crack, ex Front, new
     07-08/88), Strider (Tony Krvaric, founder mainorg code crack, ex
     No.1/WCC, 04/87-02/88).

Boards; SHADOWLAND (hol, late91), THE VIKINGS CITADEL (usa, 03/91).

Subgroup; Brain Using Demo Section (BUDS, ex Nato, new 01/90).

Great thanks to Bacchus, Rowdy and Watchman for help, and absolutely no
thanks to myself for taking so long to correct my own mistakes :\

FairLight are a legendary Swedish demo and cracking group, born in april
1987 by two members of the West Coast Crackers (WCC), No.1 and Galahad.
They decided they wanted new names, and thus became known as Strider and
Black Shadow, respectively. They almost immediately recruited another
Swedish cracker, Gollum. The next two members recruited were coder and
cracker Woodo (ex Razor Express) from Denmark and Belgian graphician The
Hobbit. The first months of FLT were spent cracking LOTS of games. Towards
the third quarter of 87, they opened their first BBS, 'THE  PLEASURE DOME'
in Sweden. Black Shadow got more and more active on the amiga, but still
found time for a few cracks on the c64 now and then - but his last known
work on the c64 was in december of this year. On the 18th to the 21st of
december they coarranged a copyparty with Triad in Stockholm, Sweden.
Belgian coder Gandalf, who was last heard from in december of this year,
later became Dr.Blitter on the amiga.
  1988 begun with the departure of Woodo in january or february, who left
the scene to work on games. He released a small note (written using his own
tool Woowriter) with the dramatic name "Woodo is dead!!!" to announce it.
His place was temporarily filled by subgroup The Platoon (TPL, consisting of
HAM, Brain and Orco) and their cracker HAM, who joined in february, but left
pretty quickly. Dragonlance (11/87-) also ceased to be a member sometime
around january or february of 1988. This meant that, in the beginning of
march, only Gollum and Strider were left as active C64 members! Then, on the
14th of March founder Strider released his final C64 crack, and left to work
exclusively on the Amiga. He returned for a couple of cracks in april and
may, but was eventually gone for good. Gollum was now the sole active C64
member! Happily he managed to recruit the Swedish members of Front in july,
gaining two new crackers in Sauroman and Olo.
  1989 looked a lot better. In march they had FOUR crackers; The Alchemist,
Bacchus, Gollum and Viper! May saw the group travelling to the Horizon and
Equinox party in Eskilstuna, where they recruited Seagull and Smirnoff from
AVT, and came 3rd in the demo competition with Pernod and Judge's "Algot's
Revenge" [05/89]. They were also at the Defiers Party in may, where they
came 2nd with Pernod and Judge's "Megabmxninja" [05/93]. Probably late may
Viper was visited by the police, who confiscated some addresses and stuff,
but he didn't leave the scene. The news was publicly announced in a note
spread with some cracks done around the 1st of june. Originals were a
problem during this time too (early summer), and all their cracks were
spread with notes requesting new suppliers. Following Karl XII/GB's
appearance on swedish national tv in late may, selling out the entire
carding and phreaking scene, important members The Alchemist (crack, 01/89-)
and Zaphod (Tony) sadly decided to leave the scene around june or july. This
was followed by more bad news when longtime belgian member Hobbit (Alain,
gfx, ex Anubis/Commando Frontier, 11/87-) also left the scene soon after.
December brought even more bad news, as swedish musician Danko (Thomas
Danko, 08/89) decided to leave the group, and swedes Pernod (code gfx,
05/89) and Judge (code, 05/89) left for Horizon. This left Fairlight without
much of its former demopower, and the search began for replacements. The
Alchemist had been back for some time, though under an 'anonymous' handle,
but began signing his own cracks again in december. Gollum and The Sarge
were busy making the game "No Mercy" in 1989, under the label Twisted Minds,
which got released probably around early 1990 through Double Density and
Digital Marketing.
  1990 - January began with more problems, as Bacchus left his job in a
computer shop (from which he had been taking home originals to crack) to go
back to the university. The already desperate original shortage just got
worse. The search for new demomaking members eventually turned them to the
danish demo subgroup Brain Using Demo Section (BUDS) from  Nato, who first
collaborated with FLT before becoming full members soon after. The Nato
connection continued further, when Fairlight and Nato went into a very
shortlived cracking cooperation around march. Swedish coders Dino and Rowdy
joined from Altobrows in january, and the fact was announced in Rowdy's
"Official Version" [03/90] demo released in march. It was also around this
time we first saw ads for a Fairlight board, 'THE BOARDGASM'. Swedish
cracker Viper (03/89-) was kicked from the group in march or april, due to
extensive lying. Aaron (Strider's little brother) became a troublesome
member, letting his big mouth get him into all sorts of trouble with other
groups, and getting himself generally unpopular throughout the scene. Finns
Servant (supply) and Rockstar (crack) joined from Contex at the Swedish
Elite Easter Conference in april, hopefully stopping the desperate search
for originals. Unfortunately their member-ship was shortlived, and late may
the two departed for Extasy. May or june saw swedish graphician Visual
leaving the group for Dynamix. RT changed his handle to Gerwin late may.
Then in early june, something dramatic happened: Bacchus claimed he was
going to quit. He'd found the girl of his dreams, and was leaving the scene.
BUT not until the girl returned from interrail that summer, on the 10th of
july - so for one full month Bacchus would devote his entire life to
cracking new games, and then leave. The news of Bacchus' leaving meant two
other members also found no more reason to continue as part of the scene,
and so Rowdy and The Alchemist also left. Dino and Seagull remained as
crackers, and still with no regular supplier. Around july Ghost (crack)
joined from Ruthless, but his stay was short and he became groupless.
Another cracker showed up, signing his cracks with 'Wild 1'. This was an
alternative handle used by one of the other members, LIKELY Watchman. Their
longtime war with fellow swedes Censor finally ended in october, after
conference calls and negotiations the two groups decided to collaborate on a
small peace demo called "Eye Damage" [09/90], made by Censor members. Also
in october, new swedish coder Harlekin joined from a small, unknown local
group. Most of the group visited Censor's party in Gothenburg in november,
and Harlekin and the others planned a small demo release, but nothing came
of it. The demo, "Algot", was released independently in the early days of
december, and was the group's first demo since Rowdy's "Official Version" in
march. Another Swedish cracker, Watchman, joined from Triad around november.
Bacchus still couldn't keep his hands off cracking, despite having
officially left the scene, and several cracks from his hand appeared in
october, november and december. At the conclusion of the year, nearly the
entire group travelled to Odense to attend Dexion's X-Mas Conference party,
and the group released their best demo this year, "Vir Optimus" [12/90], for
the competition there - which was unfortunately unplaced.
  1991 - Bacchus decided to face the fact that he couldn't stay away, and
became relatively active again from january. "I'm not 100% back, but I'm not
100% gone either" he wrote in a scroller - as if he ever was =] Triad's
"Gamer's Guide" (who had released its first issue late last year) quickly
became an important part of the cracking scene, and this was probably the
reason for him abandoning the new intro he'd been using in the last months
of 1990 for his old, shorter one... The slideshow "The Sargeshow" was
released in the first months, and its scrollers also told about Gollum and
The Sarge's new game, "Rubicon" (released through english software house
Hewson). The 'cracker team' Duncan & Turner started releasing games,
probably around february or march - but this was in fact just Rowdy under a
different handle :). A new supplier, Englishman Suckpipe, also helped the
situation, by bringing in a lot of new originals. Their board 'WONDERLAND'
was advertised in their intros, starting around march. A private meeting was
held at easter time, at the end of march at Bacchus' place in Lund, where
Gollum's return to cracking was announced. He would only work on big
projects, but anyway... The group visited the big swedish easter party held
by Horizon, but no releases were made there. Cracks continued to appear in
june, now with Harlekin doing a few too. On the 16th of July, Aaron's
packages at the post office did not get sent on, but was confiscated due to
faked stamps. He was called to the police for questioning on the 20th, but
probably won't face any charges. Ogami released some pictures in july, and
released the "Stan Kajman Pictureshow" in july or august. All were coded by
Harlekin. A demo called "Legoland" was released sometime late this year, at
an internal meeting at Harlekin's place. A few cracks were released late
this year, at least in october, in cooperation with Triad - and originals
were apparently plentiful, judging from comments made by Aaron in the
documentation for their joint release of "Turbo Charge" on the 14th of
october. Swedish swapper Enduro joined from Intruders in december.
  1992 - Swedish sysop Sodapop (PARADIZE) was recruited from Flash Inc
around february. Tronic (previously in Genesis Project) also joined, though
he is currently living in japan. The intro nicknamed "WAQ BBS" (promoting
WARES AQUARIUM) was released for The Party 92 in december.
  1993 - Musician Avalon (swe?) was kicked due to lazyness early 93, it was
reported, but he did contribute to the "Skaaneland" [03/94] demo... Sysop
and cracker Lexi joined Legend, but would return... German Mendrake joined
in may because of the promise of some first releases, but was immediately
kicked the same month, after he joined a second group. He will therefore
stay in Bodycount only. He later rejoined again in 1997. "Reformation #3"
was released early june; coeditor Enduro then went to the army on june 14th,
meaning he would have to cut back on his swapping duties. Bacchus moved to
Stockholm this month. September 1st saw the release of "Reformation
#4", which announced the controversy concerning austrian writer Ayatollah
(Roland Fauster) and his subsequent leaving the c64 scene for the snes.
It also announced swedish graphician Ranger (ex Noice, new 12/92)'s leaving
the c64 scene (footnote: There is a chance he returned to active duty later,
as part of Noice again), as well as Lexi's return to the group and
Alchemist's return to the scene. Dishy joined from Dominators in august as a
swapper and supplier. "Reformation #5" was released at the end of october,
and announced their old dutch sysop Duvel was let go, after no contact for a
very long time. It also announced HCL and VDK (Vodka)/Booze Design and
Bappalander/Light had joined on a trial basis.
  1994 - Swedish cracker and sysop Lexi ('CYBERDOME', rejoined from Legend,
06/93-) released the "The SidPlay Collection" in august, as his farewell to
the c64 scene, which he was leaving for the SNES scene.
  1996 - November saw the release of UltraFlash Noter V2.0 by Vectrocon.
  1997 - Towards the end of the year, Bacchus took a big step towards a real
comeback for Fairlight. Seeing no real future in a cracking section, he
focused instead on forming a powerful demoscene group, and recruited several
members towards this end. Around november swedes Gum, Logger, Wiggen,
Hollowman and Rooster from Alter were allowed in on trial, provided they
deliver a demo for The Party 97 to prove themselves worthy of membership.
Then two weeks before The Party established editors Duke and Sun Dancer
joined, bringing with them a new diskmag project, "Scene+". Bacchus made
Duke the new main organizer of the c64 section, and he quickly recruited
Crossfire, Goat, Mendrake and L.A. Style from Motiv8. The entire diskmag
(using existing code, mind you) was then put together in just 10 days, and
"Scene+ #1" was released at The Party, rounding off what was perhaps the
most important month in Fairlight history for quite some time.
  2003 - Swedish coder and musician Puterman joined from Civitas in the
first months of the new year. The group won the 4k competition at TUM in
december with "Blueberry" [12/03].

  City Lady (1987, .09, File).
  code: Strider, gfx: Def Al/???, music: n/a.
  review: Included here only as what is possibly the first ever FLT 'demo',
  this 35 block thing is a slightly animated picture of a smoking woman and
  a scrolltext. The animation is the smoke trailing of her cigarette - a
  whopping 2 frames worth! :) Anyway. [glenn]

  Cat'ch It (1987, 22.11, File).
  code: Woodo, gfx: Woodo, ripped, music: ripped.
  review: Typical of its time, with graphics and music ripped from games,
  this is still far from the worst example of its kind. Somehow Woodo
  manages to use the graphics and music to good effect, giving this some
  genuine entertainment value. There's no fancy programming tricks here,
  just the ordinary moving rasterbars and scrollers. Nice design. [glenn]

  Ripped Dream (1988, 25.07, Demo).
  code: Saruman, Olo, gfx: ripped, music: ripped.
  review: Normally I would not include a simple music and graphics rip here,
  but this one bears some significance since it announces the joining of
  former FRONT members Saurman, Olo, Audrey and Getafix. Having said that,
  the design is butt ugly and the music (from the game Dream Warrior) sucks.
  The demo is a single file, containing just one part. [glenn]

  Snapshot a la Rabbit (1988, .07, Demo).
  code: Saruman, Olo, gfx: Audrey, music: ripped.
  review: Made just to show off a B&W picture by Audrey, this is anything
  but a show off affair. There's a logo at the top, and it waves a little,
  the pic's in the middle, and there's a very ordinary scroller at the
  bottom. Lifeless is a word I'd use to describe this. The music is from the
  game "Stuntbike". The demo is a single file, containing just one part.
  [glenn]

  Eddie! (1988 late or 1989 early, picture).
  code: n/a, gfx: The Sarge, music: "Typhoon" by Johnathan Dunn.
  review: A simple affair really, just the standard FLT intro and a very
  good picture by The Sarge, portraying the Iron Maiden maxi single cover
  for "Aces High". This was not mentioned in the intro, but your editor
  being an old heavy metal fan, it was easy. The creator of the music from
  the game Typhoon was not credited in the intro either. [glenn]

  Mindblast - The Movie (1989, File demo).
  production: Phred, Nemo/independent.
  review: Probably more a joke than a demo, this is actually two intro
  screens and an animation. Nothing groundbreaking, but the anim is fun
  provided you sit a little away from the screen.
    According to knowledgable people, the movie contains a ESCOS type of
  full screen which not everybody could do at the time and that was combined
  with a $d017 stretcher. [glenn]

  Digesta (1989, 25.03, Demo).
  Released for the Ikari/Zargon Party demo competition.

  Algot's Revenge (1989, 14.05, Multifile Demo).
  code: Pernod, Judge, gfx: Pernod, Judge, Hobbit (logo), music: L.O.S.
  (part1), Maniacs of Noise (part2), FAME (part3) and Laxity/Starion
  (part4). 3rd in the Equinox and Horizon Party demo competition.
  review: A pretty nice little 4-part demo, with above all some pretty good
  design on the parts. No really outstanding routines or graphics or
  anything, just a nice little demo, and a good example of oldskool demo
  design. The music is all from external sources, probably ripped, but each
  tune does suit the individual parts pretty good. I like this =)
    The demo announces Smirnoff and Seagull joining from AVT. [glenn]

  Megabmxninja (1989, 27.05, File Demo).
  code: Pernod, Judge, gfx: Seagull, Pernod, music: Yankee/???.
  2nd in the Defiers Party demo competition.
  review: Surely made as a joke, this 'demo' features just two 'birds' (we
  suppose) flopping around and a bouncing scroller and that's it =) Quite
  charming. [glenn]

  Manchild V1.0 (1989, 10.06, Picture).
& Manchild V1.1 (1989, 10.06, Picture).
  code: n/a, gfx: The Sarge, music: n/a.
  review: These are two versions of the same B&W picture of a girl, in
  version 1.0 clothed and in 1.1...not. The clothed one is best from an
  artistic point of view, IMHO. [glenn]

  Rutig Banan (1989, 26.08, Multifile Demo).
  code: Judge, Wedge, Pernod, gfx: Pernod, The Sarge (picture), music:
  Link/Cheyens, Wedge, Falco Paul/20cc (uncredited), ??/20cc, Danko,
  "Phalanx" by 20cc, ??/20cc. Released at the Pepsi Hacker Conference.
  review: Certainly one of the better demos of 1989, this multi-load, multi-
  part affair has a certain atmosphere that is hard to ignore. Nothing is
  truly outstanding, but most of the parts have at least some nice
  qualities. Pernod does almost all the graphics here (save for a few ripped
  fonts and a picture by The Sarge), and we deem his work to be of average
  quality. Not bad, not great. Music is not bad either, with (we suspect) a
  mixture of exclusive and ripped material. There is some OK code, I liked
  the stretcher, but nothing of outstanding, 'WOW', caliber. Overall this is
  a nice demo, though perhaps not one for the history books. [glenn]

  Broken Ideals (1989, late, File Demo).
  code/gfx: Rowdy, music: n/a.
  review: This is essentially a two-part demo, which Rowdy says is 'probably
  the last thing he'll ever release on this machine'. Anyhow, the first
  screen has a grey tech-tech Fairlight logo at the top, and a similarly
  styled scroller at the bottom, which changes color shading all the time.
  Not very inspiring, but it works =) The next screen has two animated
  rastersplits over which is a giant horizontal scroller with some clipart
  added on for good measure. The text is a fictional interview with Rowdy.
  Not a groundbreaking demo then, but I like it anyhow, it's got a nice
  little sense of style to it somehow... It's almost 'Andromeda-clean' -
  Amiga sceners will understand ;) [glenn]

  Official Version (1990, .03, File Slideshow).
  code: Rowdy, gfx: Rowdy (intro), Visual, music: n/a.
  review: This is not a demo, and more than a pictureshow, as they say. It's
  a showcase for the graphical talents of Visual, more than anything. It
  feature several of his fullscreen pictures, as well as a very cool
  animated eye, all helped by the keen design and idea talent of Rowdy.
  Especially the way the color tinting of the eye is shown before it moves
  and is animated, was great. Rowdy is quickly becoming a favourite of mine
  among coders, because of his always seeming eye for nicely designed parts
  that feel 'right'. Oh, and the flashing of the first real part was also
  cool... =)
    This intro also announces Dino and Rowdy joining the group from
  Altobrows. [glenn]

  Algot (1990, 06.12, File Demo).
  code: Harlekin, gfx: Harlekin, CLF/??? (font part 3), music: various.
  review: "Algot" is a small, 3-part demo, coded entirely by Harlekin. It
  was originally to have been released at Censor's party about one month
  earlier, but wasn't, and was made available in the early days of december
  outside of any party. The show opens with a real simple part, with a
  nicely drawn b&w picture of a kid on the back of a dragon, and the text
  'The Delight of Eternal Might' overlaid. Below this is a sinescroller in
  plain white on black. The music is a remix of the "Druid II" theme, which
  you have ofcourse heard on the classic Fairlight intros. Hardly an
  impressive opening, but the pic is cute =) For the record, that dragon is
  the Fairlight mascot, "Algot" - hence the name...so we press space.
  (part2) The next part has a badly drawn 'FAIRLIGHT rules' logo at the
  bottom of the screen, with the rest occupied by a 'starwars upscroller',
  but with just one letter at a time. The routine can twist and shake those
  letters, but it's ultimately quite urewarding. (part3) They have saved the
  best for last, and the third and final part offers a much cooler effect, a
  large tech-tech scroller! Over this there is a logo saying 'FAIRLIGHT IN
  '90' which bounces up and down, and the entire thing is done in shades of
  blue. A small plus for the very cool scrollfont, which they've
  unfortunately not done themselves. This part also has the best music of
  all, done by previous Fairlight member Danko. [glenn]

  Vir Optimus (1990, 28.12, File Demo).
  code: Bacchus, Rowdy, Terrax, Tron, gfx: n/a, music: n/a.
  Released for the Dexion X-Mas Conference 90 demo competition.
  review: FLT's third and final demo of the year would be the best of the
  lot. It opened in style with the new Fairlight crackintro that Bacchus had
  started using, coded by himself in cooperation with Rowdy. Space...
  (part2) And then comes something pretty cool, three scrollers scrolling
  seemingly like they were inside a tube, if you understand... A
  'tubescroller' if you will =] The part is coded by Terrax and Tron, and is
  flanked by a cool logo by Fox/Dominators, and an utterly lame tune... And
  Strider writes a few bytes for old times sake too! (part3) The next part
  is even cooler, with a 64 sprite multiplexer by Tron! The background
  graphics is also cool, signed by Phred and Tron, but with an utter lack of
  crediting in the text itself. This part has the best music, by Drax/
  Vibrants, which is also not credited. But enough of that, and on to the
  fourth and final part. (part4) This part features three HUGE tubescrollers
  (remember?), though these do not 'sinescroll', so the effect is somewhat
  less impressive because of this... A nice clean logo sits at the bottom,
  and has various animated sprites walk over it (scissors, a walking dick...
  =]). No credits is given for anything in this part, but the logo bears the
  single letter H....perhaps for Harlekin? Overall this is a cool little
  demo with one or two worthwile parts. Not bad at all! [glenn]

  The Sargeshow (1991, early, File Slideshow).
  code: Harlekin, gfx: The Sarge, music: n/a.
  review: This is a small slideshow of four pictures by The Sarge,
  apparently the first in a series. There is not really much to say about
  it, it opens with the standard Fairlight intro, then just a small
  graphical introscreen and after that the four pictures loop endlessly.
  Three of the motives I do recognize; one is a rendition of the cover for
  the Iron Maiden single "Aces High", another is a fantasy pic I saw as the
  box art for one of the AD&D games, and finally there is a rendition for
  the box art for the classic shoot 'em up Nemesis. The final picture (and
  the weakest in the collection) I have no idea where came from. The
  introscroller asks people to go out and buy Gollum and The Sarge's game
  "Rubicon". [glenn]

  Stan Kajman Pictureshow (1991, ca .07 or .08, Fileslideshow).
  code: Harlekin, gfx: Ogami, music: Kristian Rostoen/Shape (uncredited).
  review: The intro for this brief 'slideshow' claims Ogami is one of the
  most talented artists around on the c64, but this 'pictureshow' does
  little to support that claim. These are far from masterpieces. The only
  redeeming quality of this production, as I see it, is Kristian Rostoen's
  great music. He is not credited for the tune, even though his authorship
  is quite clear if you look in the memory. At first I thought this meant it
  was ripped, but I've been assured by people 'in the know' that it was only
  an oversight. The music is unfortunately the only redeeming quality in
  this production... [glenn]

  Legoland (1991, late, Demo).
  code: Rowdy, Tron, Harlekin, gfx: Rowdy, Tron, Creeper/Flash Inc., Ogami,
  music: Kristian Rostoen/Shape, IQ64 + Predator, Markus Siebold/
  independent.
  review: This was Fairlight's first demo in seven months, according to text
  in the demo. It opens with the "another one bites the dust" intro that at
  least Bacchus used on several cracks in the past, and is followed by
  several interesting parts by most of the group's active demo coders at
  this time. I am not 100% sure who coded the (crack-)intro, but it MIGHT
  have been Bacchus, in which case he will have to be added to the credits.
  There doesn't appear to be any outstandingly great technical parts here,
  but several are well above average, and deserve praise for trying to be
  original here and there. The 'realtime raytracing' is but one example.
  Also, Creeper's logo deserves a mention in our opinion. Overall, I'd say
  this is an interesting if not exceptional demo. The final part of the demo
  features some fullscreen pictures by Ogami that halfway reestablished my
  faith in his talent after the slightly disastrous "Stan Kajman
  Pictureshow" :)
    The releasedate is little more than a guess; the demo was released at an
  internal meeting at Harlekin's place. [glenn]

  Legoland 2 (1992, 19.04, Demo).
  5th in the Easter Conference 92 demo competition.

  WAQ BBS (1992, 28.12, Intro).
  Released for The Party 92 demo competition.
  review: A small (28 blocks) intro for the Warez Aquarium BBS that competed
  in a demo competition, this is obviously a little limited. No credits, and
  indeed not a single note of sound appears during the intro. It's in
  completely b&w, but is a nice little piece of design nevertheless. [glenn]

  The Reformation #1 (1993, 06.04, Multiload Diskmag).
  code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editor:
  Black Priest (main), Enduro, Ayatollah, TG-Acme/Epic.
  review: "Reformation" was an unusual mag in most respects. It was born as
  a merger of the two Austrian mags "World News" (editor Black Priest) and
  "Emanuelle" (editor Ayatollah). The new mag additionally had code,
  graphics, music and even a few co-editors from the Swedish section of FLT,
  making it an international mag. It focused equally one the cracking and
  demo scene, which was normal for most mags in those days, but had a design
  that was quite unusual for a c64 mag.
    Once you are past the setup screen, that allows you to choose different
  speed loaders for different drives, or the standard kernel one, you get to
  the mag itself. The design of the mag can best be described as a primitive
  web page; that's what it most resembles. There are different size fonts,
  and apparently several options for formatting the text. The approach
  actually works very well, lending the mag an unusual look and feel that
  appeals. Everything is done on the same screen; both article selection and
  reading. The screen features a not-too-great Reformation logo at the top,
  with the entire rest of the screen allowed for use by the text.
    But what matters in any mag, of course, no matter how audio-visually
  pleasing it may be, is the quality of the text itself. I am pleased to
  report that this mag also shines in this respect =) The headlines for this
  issue includes an interview with the controversial Adolf/Censor, all the
  facts about the Nightshade vs Pacific conflict, The true story about Fresh
  Prince, the usual news, charts, board and address lists, and finally quite
  a few demo reviews. As you've probably understood by now, I quite like
  Reformation. I think you should download and read it too :)
    The release date is based on the date published in the file 'LAST MINUTE
  NEWS', included on the disk, and written in STUBBY-NOTER by Matt/'Tera.
  [glenn]

  The Reformation #2 (1993, .05, Multifile Diskmag).
  code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editor:
  Black Priest.
  review: Well, nothing changed from the first issue - even the music is the
  same! There seems like there is a little less to read in this issue, which
  they even admit in one of the texts. The only innovation is the
  introduction of a new section of the mag: Scene Records. Other than that,
  see what I said about the first issue :-)
    The releasedate is a guess. News that Benno/Trance left for Excess, and
  that Trance itself were dead, were incorrect. [glenn]

  Visual Orgasm (1993, .05, Slideshow)
  code: Harlekin, Rowdy (irq-iffl routine), gfx: Ogami, music: Red Devil.
  review: This slideshow of Ogami's unreleased graphics from 1989 until now
  is a nice production, though nothing extravagant. The code is just there
  to perform its function and little else, and the music is just functional.
  Nice graphics, average prod. Likely NOT released at a party. The release
  date is an approximation. [glenn]

  Runemania (1993, 30.05, Demo).
  code: Bacchus, gfx: Ogami, music: Red Devil.
  8th in The Computer Crossroads 93 demo competition.
  review: This is a joke-demo, just one screen with a jokingly drawn picture
  and an FLT demo. The files that litter the directory are dummy files, just
  try loading and running one... Red Devil was not credited for music
  anywhere. [glenn]

  The Reformation #3 (1993, .06, Multifile Diskmag).
  code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editors:
  Black Priest, Enduro, Ayatollah, TG-Acme/Epic.
  review: Again, nothing has changed audiovisually. The main focus this time
  is material from the TCC93 event in sweden, plus interviews with Airwolf/
  Success and Crossfire/Epic. The contact corner went out the window this
  time, and got replaced with the game corner instead.
    This mag announced the leaving of Ranger for Noice amiga and Mendrake's
  short visit in the group. The release date is little more than a guess,
  but since it carries party report and information from the recent TCC93
  event, held at the very end of may this year, we estimate a mid june
  release date. News that Mason left the scene were incorrect. [glenn]

  Emanuelle #13 (1993, Diskmag).
  info: Read the review of "Reformation #4" [09/93] for more information.

  The Reformation #4 (1993, 01.09, Multifile Diskmag).
  code: Tron, gfx: Creeper/Flash Inc. (logo), music: Red Devil, editors:
  Black Priest, Enduro, TG-Acme/Epic.
  review: Another issue with the exact same graphics and music, and some
  movement in the editorial team. Since the last issue, Ayatollah released
  "Emanuelle #13" without the knowledge of the rest of the team. The editors
  contacted Ayatollah about this move, but he replied that it didn't matter
  anymore, as he had left the c64 scene for the snes. So Ayatollah is no
  longer a member of the team. Editorially, this is not the most exciting
  issue, so to speak. There are a couple of demo reviews (Lethargy's
  "Cosine" and Equinoxe's "Fuel"), an article about Wolf/F4CG's bust, the
  story behind Remix/Clique leaving the scene and ending his diskmag
  "Script", invitation to the Saturne Party in France and the truth about
  the 'Paramount party'. [glenn]

  The Reformation #5 (1993, 29.10, Multifile Diskmag).
  code: Tron, gfx: Creeper/Flash Inc (logo), music: Red Devil, editor: Black
  Prist (main), Enduro, TG-Acme.
  review: The promised new graphics and music from the last issue have
  mysteriously NOT materialized for this issue either, so for the fifth time
  in a row we are given a mag with the exact same look :) Oh well, over to
  the contents then. There is an interview with Tricket/Visual Reality
  (sysop of DOMINIC), reviews of a couple of demos (House Design "Blaze of
  Glory" and Elysium "Obornik") and a few other controversy stories of
  varying interest. [glenn]

  Legoland III (1993, 28.12, Demo).
  code: Tron, gfx: n/a, music: n/a.
  4th in The Party 1993 demo competition.

  Reformation #6 (1993, 28.12, Multifile Diskmag).
  code: Tron, gfx: Creeper/Flash Inc (logo), music: Red Devil, editor: Black
  Prist (main), Enduro, TG-Acme/Epic, Count Zero/Red Sector Inc.
  Released at The Party 1993.
  review: Well, one would think a rather good group like Fairlight would
  have the resources to find a new tune and/or a new logo, but no :) For the
  sixth consequtive time, this mag looks and sounds EXACTLY the same as it
  always did ;) You're probably getting slightly sick of me pointing this
  out every single time, but seriously... at least a new tune for each issue
  can't possibly be asking that much? Anyway, in this 'party edition'
  (released at The Party 1993) you can read
  [glenn]

  Skaaneland (1994, .03, Demo).
  code: Oxidy, gfx: Oxidy, Ogami, music: Avalon, Red Devil.
  review: Skaaneland is a very nice demo, highlighted by lots of excellent
  graphics from Oxidy and Ogami. The first diskside contains mostly normal
  demo parts, though welldesigned and attractive, and all continuing on
  their own. This is no scroller-demo, it's more like an 'almost-trackmo',
  with parts that look more like sections of a trackmo than demoparts. When
  you finally flip the disk, the rest of the demo is a slideshow along with
  a scroller. Very nicely done, and with lots of attractive graphics.
    No exact release date is given (it was released in "week #11"), and no
  indication if it was a party release or not. They do mention someone they
  hope to see at the "Triad Paddy", but I found no record of such a party in
  my files... [glenn]

  Scene+ #1 (1997, 28.12, Multiload Diskmag, 610 blocks).
  code: Syndrom/TIA and Crest, gfx:
  Released at The Party 97.
  review: This is the kind of thing that gives me new faith in the c64
  scene. This is, without a doubt, one of the best c64 mags I've read in
  recent times. c64 mags tend (at least they used to in the past) to be too
  much news and charts, and too little articles. Too little about the people
  behind, too much statistics and brief news. Interesting only to the people
  who were in those charts themselves, or who those news were about. For
  those of us who wanted to learn more...not. Amazingly, this first edition
  of Scene+ was put together in just 10 days. It's well-written, by
  established players in the magscene (the editors having been involved with
  both The Pulse and Propaganda earlier), and has a real air of
  professionality over it. From the first time I saw the logo and the text,
  I *KNEW* this would be an entertaining read. This deserves to top the
  charts.
    The code is very good, among the best magroutines I've seen on the 64.
  It's the same code that was used for the last issues of The Pulse, but
  they promise a brand new outfit for the next issue. This issue features
  background interviews with CBA/SCS+TRC, Bacchus/Fairlight, Danko/Censor
  Design, Dodger from The Crest magazine nad Nastiness Inc (NTI) from The
  Tribune magazine, as well as thoughtful observations about and around the
  scene. As a matter of curiosity, here is the results of their 1997 Golden
  Scener Award, originally to have been presented in Propaganda:
  - programmer.............Crossbow/Crest
  - graphician...............Deekay/Crest
  - musician.........Mitch and Dane/Crest
  - cracker...............Burglar/SCS+TRC
  - ntsc fixer.............Jolz/Onslaught
  - fixing group........Alpha Flight 1970
  - magazine...............Relax Magazine
  - magazine editor....RRR/Relax Magazine
  - internet site.....The Digital Dungeon
  - bulletin board............The Dungeon
  - cracking group................SCS+TRC
  - demo group......................Crest
  [glenn]

  Loaded (2003, 22.02, Demo).
  code: Hollowman, gfx: Tempest, Hollowman, music: Goto80.
  2nd in the Floppy 2003 demo competition.

  Blueberry (2003, 28.12, 4k Intro).
  code: Dwangi, gfx: Vodka, music: Maktone.
  Winner of the The Ultimate Meeting 2003 4k intro competition!


Faith
-----
POL> Praiser (Wojciech Wardynski, music, later Onslaught).


Falcon (-1990)
--------------
  1989 - Met joined Orion in december.
  1990 - The group died around february, after KRS#1 left to build a new
group called Culture.


F.A.M.E.
--------
???> Adam Bulka (music), Holger Knipping (music), MIKE (music).

Fallacious Anthropoid Music Entertainment (F.A.M.E.) were a German (I
believe) music group, who made music for a lot of demos as well as games.


Fanatic Duo, The (TFD)
----------------------
Probably a two-person cracking group, active around 1987.


Fantastic 4 Cracking Group (F4CG)
---------------------------------
GER> Neotec (writer, 02/95-12/97).
SWE> Despair (fixer, 12/97), Motley (Tony Villanen, crack, ex Genesis
     Project, new 01/95-12/97), Newscopy (Per Jacobsen, swap, ex Genesis
     Project, new 01/95-12/97), Scope (gfx, ex Genesis Project, new 01/95),
     Sixx (Tobias Olofsson, 01/96-12/97), Walker (Jonas Nordin, swap, ex
     Genesis Project, new 01/95-12/97), Zyron (Johan Astrand, code music,
     also in Oxsid Planetary, new 01/96-07/00).
AUT> Mr.Alpha (Mario Berghold, also in Remembers, 09/94-12/97).
POL> Worm (gfx, new 09/95-01/96).
SPA> Almighty God (Domingo Alvarez, also in Dekadence and Level64, 11/02).
???> Bitman (01/95-12/97), Chaos (12/97), Chash (01/96), Devil (code,
     08/95-12/97), Goz (12/97), Intruder (also in Remember, 12/97-02/98),
     Morris (code, new 09/94-01/96), Playboy (crack, ex Clique, early93-
     12/97), Sliver (gfx, 12/97), Smasher (supply, ex Crazy, new
     01/91-12/97), Sneaper (01/95-12/97), Solar (sysop 'THE LOST PARADISE'
     93, early93-12/97), Stasi (12/97), Total Chaos (09/95-12/97).

Boards; INTERPARK FTP (ita, ftp://bbs.cc.uniud.it, 09/95-12/97).

PREVIOUS MEMBERS -

BEL> Cyborg (Peter Nijs, swap, early91-01/96), Dash (swap, early91), Manx
     (swap, 01/91), Ninja (ex Manowar, new early90), Scorpie (gfx swap, ex
     WOW, 02/92), Tornado (swap, ex WOW, new early91).
GER> Communist (12/91).
AUT> Antitrack (crack, new 09/95-01/96).
HOL> Nit 1 (editor, old handle Une, 02/92-early93).
ITA> Fen1 (Enzo Cafaro, swap, early91-01/96).
DEN> Wolf (05/93).
POL> Druid (also in Agony, new 01/95), Therion (Kuba Prochocki, swap, also
     in Elysium, 01/95).
USA> Eldamar (supply, new ca 12/94).
???> Aristo (09/95-01/96), Carcass (new 09/94), Cerebus (09/95), Cybersurfer
     (09/95-01/96), Draz (swe? fx, 08/95-01/96), H-Bloxx (Ralf Mackoviak,
     swap, old handle Syndicate, 01/95), Hain (crack, 01/95-01/96), Idol
     (01/95), Jumpie (01/91), Kid (ex Transcom, new early91), Lenine (crack,
     91), Moloch (code, also in RPG, 09/94-01/96), Scorpio (ex Transcom, new
     early91), Spark (01/95), Zirc0 (music, also in RPG, 09/94-01/95).

Boards; FABULOUS DISASTER (usa, ex Triad, new 05/91).

F4CG is a demo and cracking group, based in Italy and Belgium, but with
additional divisions in other countries. They claim to be active since 1983,
but the validity of this claim is doubtful... I have seen cracks dating back
to at least 1987, though. Among the earliest members were Mao and ADF (both
code crack). Rumours say that ADF left the scene after Mao was killed in a
car accident.
  1990 - Skin left around february, to build a new demo group with
Hitchhiker and some others. Speedy left the group around august, and is now
groupless. Bart returned to the scene around august. Dash, Douglas and Sid
were kicked in december...which is strange, since WOW's "Internal #4"
[02/91] claims Douglas left the scene in january of next year for his army
duty...? The game "Puffys Saga" was released through UbiSoft around
september, coded by The Wim/F4CG =)
  1991 - Smasher joined when Crazy died, and Jumpie stopped swapping in
january. Early in the year, sometime between february and april, two ex-
Transcom members, Kid and Scorpio, were recruited. About this time they also
recruited Belgian Tornado/WOW.
  1992 - Sid rejoined in january, after Hotline died.
  1993 - Dutchman Calypso (also in Amnesia) left the group for Topaz
Beerline in january. On the 17th of may, danish member Wolf was busted for
phreaking. He has decided to stay in the scene anyway, but stop his
phreaking. You can read about the bust in his own words in Fairlight's
"Reformation #4" [07/93] diskmag. Mutant-X returned to the scene in august,
calling out and hoping to reopen his board 'CHAOTIC ILLUSIONS'.
  1994 - September was an eventful month; Moloch (code supply) joined from
Armageddon, and then he and Zirc0 (music) both joined RPG as their 2nd
groups; previous member Mutant-X (previously trader and sysop of 'CHAOTIC
ILLUSIONS', 08/93) returned to the scene and joined as a hacker, only to
leave again after disagreements with Moloch and the polish members; previous
member Carcass rejoined the group; Morris (code) joined; Mr.Alpha left
Rebels to be in F4CG only; Chiefy/Padua joined and finally rumours claimed
that original member Mao had been killed in a tragic car accident...
American supplier Eldamar joined around december.
  1995 - The group received a pretty big boost around january, when swedes
Newscopy, Walker, Scope and Motley all joined from Genesis Project.
Syndicate changed his handle to H-Bloxx, left for TRSI, but rejoined almost
immediately; Druid/Agony joined F4CG as his second group - all around
january. Devil released the graphics editor "Drazpaint V2.0" in august. The
group concentrated on building a SNES section around september, recruiting
c64 profiles like Antitrack, Hobbit, Newscopy, Solar and Stormrider (sysop
'TUNNEL OF WARES') - who will serve as their snes whq. On the c64 side,
Newscopy and Motley were pretty busy organizing their software house Cherry
Software. Polish graphician Worm joined on trial basis. American cracker
Fungus joined from Chromance late this year or early next.
  1996 - Swedish coder and musician Zyron was recruited, while Decoder
(music, 08/95-) and King (01/95-) were kicked due to inactivity, all in
january. Despite rumours to the contrary, Moloch is still a member.
  1997 - English supplied and cracker Derbyshire Ram joined Remember as his
second group in october, then left F4CG entirely around november-december,
and joined Alpha Flight 1970 as his first group instead. Skinhead and
Skidrow left the group and Maja (crack, 01/95-) left the scene, due to
internal disagreements.
  1999 - American cracker Fungus like left this year...

  Pukebox #8 (1992, early, diskmag).
  info: Edited by Nit1, it was criticized in Dominators' "Corruption #12"
  for having a lot of bullshit in its news chapter.

  The Complete Zyron VoiceTracker Collection (1997, late, Musicdisk).
  INT - code: Zyron, gfx: Zeldin/Cascade (logo), Stasi (2x2 font), music:
        Zyron.
  MUS - code/gfx/music: Zyron.
  review: An unexcitingly-presented musicdisk, this release covers each and
  every tune Zyron did using the VoiceTracker music program. Seeing as these
  tunes are all from 1991 and 1992, this might seem on some levels like a
  slightly unnecessary release, but on the other hand it was probably made
  to get these tunes released, or they might have been left behind, so on
  that level it's easier to understand the motivation. There are really a
  staggering amount of music on this disk, I kind of lost count myself ;)
  With so much music on offer, it is inevitable that quality varies. There
  are some really good tunes, and some really bad ones, but in the end I
  guess the overall impression is somewhat above average. Zyron is a
  musician with a lot of years in the game, and it's interesting to listen
  to his early work and compare with some of his later tunes... As
  mentioned, the presentation is unexciting, but functional.
    We are sure some of these tunes have been used in productions in the
  past, and we'll look into this at a later date. Interestingly, the
  production appears to have two titles. The one above appears in the disc's
  directory structure, while the title screen itself calls it "Zyron's
  Complete VoiceTracker Works". The releasedate is given as 'late' 1997, and
  we have unfortunately not been able to nail any closer than that. [glenn]


Fantasy
-------
  1989 - Asterix and Mantronix was caught by the police in december.


Fantasy Cracking Service (FCS)
------------------------------
???> CPS (09/87), J-Up (09/87), Level 99 (09/87), Lukullus (09/87), MCS
     (09/87), Mr.Cyborg (09/87), TK (09/87), TSM (09/87).

FCS was a German based cracking group. Fantasy (Daniel) left the scene in
december 1987 in favour of his reallife girlfriend Gabi. Though they share
their shortname with Finland Cracking Service, the two groups are not the
same.
  1987 - Cracker Lukullus left for The Wanderer Group 12/87.


Fashion
-------
???> FMD (music).


Fatum
-----
GER> The Magic Garfield (Alex, aka TMG, gfx music, 09/95).
POL> Nephelim (Blazej Strazak, swap, also in Entropy, 09/94-01/95), Techno
     (Wojtek Wrona, swap, also in Agony, 01/95).
???> Grabba (code, 01/95).

Boards; INVALID ENVIRONMENT (fin, 09/94).

Fatum was a demo group.
  1995 - Grabba released the painting utility "MCI Editor 1.0" in january.


FBI Crew (FBI, -1990)
---------------------
FBI Crew were Hungary's #1 group at one time. They were heavily involved in
the release of the utility "FLI Designer" by fellow Hungarian CPU, a friend
of them. Mr.Wax wrote the note, SKC made the gfx, and Griff did the music.
All of those were later in Chromance.
  1990 - In july, a decision was made to kick all the lame members of the
group and create a totally new one from the ashes. FBI Crew ceased to exist,
and Chromance was born.


FCG
---
The Casual One joined Fusion 01/88.


Fear
----
GER> Zounds (swap, 12/90).

  1990 - Horry was kicked out around february. In december german coder SES
left for Genesis Project, while Freezer and TDO left for the amiga scene.


Federation Against Copyright (FAC)
----------------------------------
FAC were the very first Dutch pirate group, and also imported quite a few
games from america to Europe. They were active at least during 1987.


Feniks
------
POL> Cooper (Piotr Nowak, music, 94), Palmer (Grzegorz Dobiya, swap, also in
     Sun Designs, 01/95), Roger (Sebastian Wasilevski, swap, 01/95).
???> Lyon (ex Airwolfteam, new late94).

Feniks was a Polish demo group. Musician MHD (who joined with Lyon from
Airwolfteam late 1994) is no longer a member.
  1994 - Polish cracker Darklord left for Atlantis, while Joker left the
scene and Jesper Kyd left fot Nipson - all late this year.
  1995 - Olsen (music) left for Equinoxe around january.


Fiction
-------
???> Yoda (code, 02/94).


Finland Cracking Service (FCS)
------------------------------
This is the group that released the first version of the now legendary
music utility Future Composer 13.06-88. Though they share their shortname
with Fantasy Cracking Service, the two groups are not the same.


Finnish Gold (FIG)
------------------
FIN> FCS (music, 08/98), Gallstone (08/88), MIY (08/88), Spemu (08/88).

Finnish Gold was a finnish (duh! =]) demo group, founded by Gallstone and
Rock.
  The group is perhaps most notable for being authors of the very first,
original Future Composer - or to be more exact, the first version was
released on the 13th of june 1988 by later FIG member FCS (Finland Cracking
Service) - but later versions were released under the FIG label. This
legendary music composition program was very important to the evolution of
the c64 music scene, and many famous composers started their work using this
editor. It was later developed further by other people and groups.
  1988 - The first member to join the group was FCS (code), then Spemu, MIY
and SCS joined. SCS was found to be inadequate and dismissed. The group
released two demos at the Byterapers Grendelparty in august, "Contest Demo"
[08/88] won the competition, while "FIG Again" only managed 6th.
  1990 - Finnish musician Rock (08/88-) left for Origo around june.

  Contest Demo (1988, 11.08, File Demo).
  code: FCS, gfx: n/a, music: Rock, FCS.
  Winner of the Byterapers Grendelparty demo competition!
  review: This four-part demo is above all very well designed for its time,
  showing a demomaking maturity beyond the amateurish. Though there is no
  graphician working on this demo at all, the coder manages to create
  stylish parts with good fonts and use of raster effects to colorise logos,
  scrollers and other things. We will walk you through the parts; all code
  in the demo was done by FCS.
    part 1 - The first part does not have much have any real effects at all,
  it is just a nicely designed scroller and plotter part, working as an
  introduction to the rest of the demo. Music by Rock.
    part 2 - This one has a dycp-plotter as its main point of interest,
  where letters fall from the top of the screen onto a line, forming lines
  of text. It's a little cooler than it sounds =) Other than that, this
  features FIG sprites and a scroller. Music by Rock.
    part 3 - This marks the first (at least to my knowledge) sinescroller on
  the c64, and what's more it's of the 'tube' variety, where the text
  seemingly scrolls 'wrapped' around a tube. The effect is stunning for a
  c64 demo from the middle of 1988! Besides this, it features a basic logo
  with animated raster colorization and a textplotter. Music by Rock and
  FCS.
    part 4 - The final part features rasterbars, mainly =) Nothing
  spectacular about this one, with some sprites and some text flying around.
  Noone is credited for the music in this part, but it sounds familiar
  enough for me to suspect it's a ripped piece.
    What took this demo all the way to the top in the competition, I would
  guess, is simply the fact that it was much better designed than the other
  competitors, and it also has the strength of some good music work from
  Rock. Recommended viewing for your oldskool fix =] [glenn]

  FIG Again (1988, 11.08, Demo).
  6th in the Byterapers Grendelparty demo competition.


Flame
-----
NOR> Metal Joan (Helge Brede, swap, 03/92).


Flash Inc (FHI, 1989-, http://www.flashinc.c64.org/)
----------------------------------------------------
SWE> Blaster (code, new 09-11/90), Epsilon (code, 11/90), Jordan (sysop
     'SUBWAY', also in Antic, 02/93), Macho (new 04/91), Moon (Anders
     Elmen, code music swap, 08/90-09/91), Morpheus (Andreas Wallström, gfx
     swap editor, 08-11/90), Nova (Björn Olsson, code, ex Science 451, new
     07-11/90), Sharp (gfx, 08-11/90), Wisch (code, 11/90), Zodiac (Fredrik
     Karlsson, code swap, 08/90-93).
NOR> Crept (gfx swap, ex Network, new 07/90-93), Dexion (Truls Norrman, gfx
     editor swap, 08-11/90).
GER> Aslive (swap, early93), Public Enemy (gfx swap, ex Accu/Action, new
     07-11/90).
DEN> Metal (early93).
ITA> Zoris (early93), Zagor (Italy).
???> Orb (ex TGD/Royalty, new 07/90).

Flash Inc. is a demo group based in Sweden, and formed in 1989. The group
released several issues of the diskmag "Hotshot" with Dexion and Morpheus as
editors. Fairlight's "Reformation #2" told us that rumours about Creeper,
Moon and Zodiac joining Antic were false, and spread by members of Gothic
Design (for some reason).
  1990 - TGD joined from Royalty around july, and changed his handle to Orb.
"Hotshot #3" [08/90] was released in early august, and announced the joining
of Public Enemy (ex Accu/Action), Crept/Network and Nova/Science 451.
"Hotshot #4" [09/90], released at the end of september, announced the
joining of swedish coders Unifier/ex Censor and Blaster, and danish
graphician Kwon's leaving for Bonzai. In the first weekend of november, the
Censor Party was held in Gothenburg, Sweden. Chorus, Epsilon, Morpheus,
Nova, Wisch and Zodiac attended the event, and released the demo "Channel
64" [11/90] which came up trumps and won the demo competition!
  1991 - Early in the year, Flash was reinforced with the entire group Level
11! Swedish graphician Chorus (11/90) left for Triad, also in the first few
months. Swedes Macho and Sodapop (sysop 'PARADIZE') joined in april.
  1992 - Swedish sysop Sodapop (PARADIZE, new 04/91) left for Fairlight
around february.
  1993 - The early part of the year saw another sad event; Zodiac will only
code games from now on. Swedish coder Unifier (ex Censor, new 09/90-) joined
Spirit early 93. He released two versions of his "Unipacker" while in Flash
Inc. Swedish musician and graphician Shade (Kenneth Jonsson) left for the
amiga scene early. Swedish top graphician Creeper left for Antic in may.

  Summer Code (1989, 06.06, Demo).

  Summer Code II (1989, 10.07, Demo).

  Summer Code III (1989, 23.08, Demo).

  Quartz (1989, 04.10, Demo).

  Attraction (1989, .11, Demo).

  Fatal Attraction (1990, 15.01, Demo).

  Novation (1990, .02, Demo).

  Attraction III (1990, .02, Demo).

  Hotshot #1 (1990, 28.03, Diskmag).
  info: Interview with Kjer/Horizon.

  Party Attraction (1990, .04, Demo).

  Hotshot #2 (1990, mid.05, Diskmag).
  info: Interview with Flamingo/Light.

  Return of the Mega-Dildo (1990, 25.06, Demo).

  Summer Code IV (1990, 01.07, Demo).

  No IQ (1990, Demo).

  Uxorious (1990, Demo).

  Hotshot #3 (1990, early.08, filemag).
  int - code: Zodiac, gfx: Morpheus (logo, fonts), Zodiac (stars), music:
        Moon.
  mag - code: Zodiac, gfx: Sharp, music: Metal/Bonzai, editors: Dexion,
        Morpheus.
  review: When reading through old diskmags from start to finish, as I often
  do, you sometimes just give up on the least interesting ones. With
  something like Sex'n'Crime, which is just bare-bones news, and lots of it,
  the process of reading, taking notes and then feeding it all into scenery
  is a tedious one, and something like that often takes the fun out of the
  creative process with scenery. It's at times like those, that a mag like
  Hotshot comes along, and makes it all just worth it for a little while
  longer =] Hotshot is wellwritten, wellresearched and written in plain
  correct english. The editors manage to make their words interesting to
  read, and they even have taken the time to include the results of the demo
  competitions at the parties they have reports from (not necessarily
  included in these older mags, you see...)! Hotshot was a wholly
  interesting and involving read, and for that I thank you Dexion and
  Morpheus!
    This issues features, apart from the essential news and charts, an
  interview with Jesper Olsen/ex Amok, reports from the Bergen (extensive)
  and Daniax (brief) parties and reviews of the games "Vendetta", "F16
  Combat Pilot", "Turricane" (sic), "Ski or Die" and "Topcross". The
  supposed demo reviews are just % ratings, and no descriptive text
  unfortunately =[ The article selection method is straightforward but
  effective, as is the reading method. The whole 'text moving' thing,
  though, quickly induces motion sickness... You see, while you read the
  entire article moves from left to right to left to right... Something like
  this would make me immediately butcher any other mag, just let that be
  said ;) Hotshot is several notches above most other mags of the period,
  and I can't wait to read the rest of the issues! Recommended!
    This issue announces the joining of Public Enemy (ex Accu/Action),
  Crept/Network and Nova/Science 451. [glenn]

  Hotshot #4 (1990, end.09, Diskmag).
  INT - code: Epsilon, gfx: Dexion (picture), Sharp (small font), Morpheus
        (sprites), music: Metal/Bonzai.
  MAG - code: Zodiac, gfx: Morpheus, music: J.Jøhrndahl/T.E.C.H., Moon/Flash
        Inc., editors: Dexion, Morpheus, Zodiac, Public Enemy.
  review: HS is back in 'new clothes', now a multifile-diskmag, and still an
  enjoyable read. This issue features interviews with Olav Mørkrid/Panoramic
  Designs, Curlin/Vision and Metal/Bonzai (who also provided the excellent,
  exclusive intro music). This issue was apparently delayed for three weeks,
  and should have come out earlier this month. Once again, excellent music,
  graphics, design and overall good language and readable, interesting text.
  The text still annoyingly waves from side to side, though ;)
    This issue announces Accu/Action joining - for the second issue in a row
  :) - as well as news of the joining of swedish coders Unifier/ex Censor
  and Blaster, and Kwon's leaving for Bonzai. Some news items need
  addressing, like AMJ/Motion joining 'FF' (he in fact joined Vision), and
  Pyle joining Crazy from Success (he was in Legend for a month first). But
  these are minor issues, and shouldn't detract from what is an otherwise
  interesting mag. [glenn]

  Hotshot #5 (1990, .11, Diskmag).
  INT - code: Epsilon, gfx: Chorus (picture), Zodiac (additional), music:
        Metal/Bonzai.
  MAG - code: Zodiac, gfx: Morpheus, music: J.Thørndahl/T.E.C.H, Moon,
        editors: Morpheus, Chorus.
  review: Issue 5 of Hotshot opens with an... ahem... slightly risque little
  intro ;) Graphics are excellent in this, slightly overcrowded intro that
  could perhaps have done without the scantily clad ladies, but still leaves
  us with an overall positive feeling.
    The mag page is again a little overcrowded for my taste, with too much
  moving around going on,
  Interview with Redstar/Logic.
  [glenn]

  Channel 64 (1990, 05.11, Multifile Demo)
  code: Zodiac, Nova, Unifier, gfx: various, music: Moon, Henning
  Rokling/Panoramic Design. Winner of the Censor Party demo competition!
  review: This demo opens with an intropart, which is really nothing
  special. code by Zodiac, gfx by Morpheus (logo+font) and Dexion (pic),
  with music by Moon. We press space and are shown a part with a nicely
  drawn tv in the middle of the screen. The screen of the tv shows only
  static, but with a joystick in port 2 you can choose the channels... There
  are 6 different channels, each representing a part of the demo. You choose
  your part and then press space to load it, and after each part you return
  to this selector part.
    part 1 is dubbed the "rotating filled vector-logo", which is a pretty
  good description of it. A single-plane (flat) FLASH logo is rotated, and
  that's about it. code Zodiac, gfx Sharp, music Moon.
    part 2 is the "smooth all-border plots" part, which is essentially just
  a border-plotter. A FLASH dot-logo is rotated around the screen, and in
  all borders. code/gfx Zodiac, music Moon.
    part 3 contains a "4-color shadow-plotter", which means a sine-plotter
  with 'afterburned' dots. We've seen lots of these on the amiga. code
  Zodiac, gfx Sharp (font), Trax/TRC (logo), music Moon.
    part 4 is a little impressive for its time; an 11 char high FLI
  scroller. As they mention themselves in the scroller, the font could have
  been better, but let's not complain =] code Zodiac, gfx Morpheus, Sharp
  (logo), music Moon.
    part 5 is dubbed the "ordinary part" =] It's not really bad, though,
  nicely designed. Dots'n'sprites. code Nova, gfx Zodiac (chars sprites),
  Morpheus (logo), music Moon.
    part 6 is the last part, and the only one without music by Moon. It's
  actually also the most impressive to me, on a technical front. It's a very
  smooth realtime textzoomer...did I mention it's very smooth? =D Nice logo
  too. code by Unifier, gfx Crept (logo), music by Henning Rokling/Panoramic
  Design.
    The demo's directory structure means the size of the demo is not
  possible to discover =[ It comes with a note-file with greetings,
  addresses and so on. The noter (probably selfcoded) is simplisticly nice,
  no frills but does a good job. Overall a demo that leaves a nicely
  professional impression.
    News that Dogfriend/Dominators had left the c64 scene must have been a
  mistake... at least he didn't =) [glenn]

  Weird Bytes (1990, Demo).

  Hotshot #6 (1990, early.12, Diskmag).
  info: Interviews with BHF/Hoaxers and Zagor/The Force.

  Hotshot #7 (1990, end.12, Diskmag).
  info: Interview with Daw/Censor Design.

  Hotshot #8 (1991, early.02, Diskmag).
  info: No interview.

  Ucorious II (1991, Demo).

  Hotshot #9 (1991, early.03, Diskmag).
  info: Interview with Ano/Padua.

  Hotshot #10 (1991, .04, Diskmag).
  info: Interview with Clf and Destino/Origo.

  The Legacy (1991, .04, Demo).

  Hotshot #11 (1991, .05, Diskmag).
  info: Interviews with Scorp/Hitmen, Xentrix/Beyond Force and Zoris/The
  Force.

  Hotshot #12 (1991, .06, Diskmag).
  info: Interviews with Antichrist, Scrap & Kampftrinker/G*P.

  Hotshot #13 (1991, .07, Diskmag).
  info: New outfit. Interview with Ses & Jack Daniels/G*P.

  Avenza Demo (1991, .08, Demo).

  Tour De Europe (1991, .08, Demo).

  Hotshot #14 (1991, .09, Diskmag).
  info: Interview with Attraction/Pandora.

  Hotshot #15 (1991, .10, Diskmag).
  info: No interview.

  The Legacy Party II (1991, .10, Demo).

  Sumpan Kixx (1991, Demo).

  Hotshot #16 (1991, .11, Diskmag).
  info: Interview with Deff/Enigma.

  We Love Olav (1991, .12, Demo).

  Hotshot #17 (1992, late.02, Diskmag).
  info: Interview with Alfatech/Triad.

  Hotshot #18 (1992, .04, Diskmag).
  info: Released at easter time. Interview with Maduplec/Crest.

  Hotshot #19 (1992, 28.06, Diskmag).
  Released at the Hurricane and Brutal Summer Party 92.
  info: Final issue. Interviews with Tron/Fairlight and Dense/Hysteric.

  Shade Music Collection 2 (1992, .08, Musicfile).
  code: Unifier, Zodiac (music routine), gfx/music: Shade.
  review: A very simply coded, but nicely done music collection, gathering 8
  of Shade's latest tunes. These are both single and doublespeed tunes, all
  made in version 4.0 and 4.1 of Zodiac's "Flash-Composer". The main screen
  has a cd-like control deck at the top of the screen, a text plotter with
  information on the current tune in the middle, and a musical keyboard-like
  graphic at the bottom. No actual release date appears inside, but I base
  the above on the mentioning of tune here that was entered in the music
  competition at the Brutal Party [06/92] and some talk about an august
  release... So august is the most probable release date. It mentions that
  it will be released together with Moon's Collection and their new demo, so
  reviews of these productions will perhaps give more answers.
    The eight tunes featured here are Turbulent, Deadline, Independent Tune,
  Miserable, The Chaser, The Techno (from Brutal Party music competition),
  The Last Sob and Radiodunk. A real nice function is the 'S' icon, with
  which you can save the current piece of music to disk. [glenn]

  Promoteus Unbound (1992, .10, Demo).

  FHI Classics (1992, .12, Musiccollection).

  Creep-Show (1993, 15.03, Demo).

  Still Cruisin' (1995, .06, Demo).


Flying Crackers (FC)
--------------------
Danish coder legend Sodan was apparently at one time a member of this early
group.


Focus
-----
HOL> Compyx (code, early 93), Geir Tjelta (new early 93), Jayce (code,
     early 93), Mirage (gfx, ex Legend, new early-12/93), PDB (gfx, early
     93), TDJ (Marco Frankel, code swap, early 93), X-Byte (code, early 93).
???> Hein (gfx, 12/93), JVD (music, 93-02/94), Sander (gfx, 12/93).

Focus has only ever had Dutch members.
  1991 - Early in the year, swapper Compus left for Censor.
  1993 - Morris and Digiblaster (ex Jinx) started Focus on the Amiga early
this year, and are working on a demo.

  Beyond Reality (1993, early, demo).
  code: X-Byte, TDJ, Compyx, Jayce, gfx: PDB, music: JVD, MSK, GM, ALD; HP.
  information: 5 parts, 80% in Reformation #2.


Force, The (-1993)
------------------
ITA> Exat (ex Motion, new 07/90), Gabriel (ex Gax 777, new 07/90), Unicorn
     (ex Motion, new 07/90), Ximox (ex Gax 777, new 07/90), Zagor (swap,
     07/90).
???> Zartan (gfx, new 12/89).

The Force was an Italian group. After famous musician Guy Shavitt left for
the pc scene in august, the rest of the members didn't see a point to the
group anymore, and decided to end its existence after 11 years.
  1989 - Zartan joined in december.
  1990 - Italians Gabriel and Ximox joined from Gax 777 in july, as did Exat
and Unicorn from Motion, after that group died.


Foxbat
------
  1991 - Buzzer joined from Collision in january.


Fraction (FTN)
--------------
POL> Alpha (Czarek Hodujko, code swap, 01/96-04/98).
???> Cobra (swap, 04/98), Cucumbeer (gfx, 04/98), Djinn (music, 04/98), Dux
     (code, 04/98), Jurgen (code, 04/98), Pasthur (editor swap, 04/98),
     Quasar (gfx, 04/98), Randy (music, 04/98), Sage (music, 04/98), Sapper
     (editor, 04/98), Sensei (code, 04/98), Szikers (04/98), Vampire (swap,
     04/98), Vigo (code, 04/98).

Fraction is a Polish demo group, all the people where I do not have a
confirmed country are most likely Polish too.
  1998 - Polish member Chash (music swap, 01/96) left and reformed Caution
early this year (pre-april), and took with him Shell (code) and Signor
(music).

  Logic Control (1997, Demo).

  Pathology (1998, 26.04, Demo).
  code: Alpha, Dux, Jurgen, Shell/Caution, Sensei, Vigo, gfx: Alg/Alpha
  Flight 1970, Colitt/De Koder, Cucumbeer, Quasar, Talbot/Faith, music:
  Kourdiakis/Samar. Winner of the Rush Hours 98 demo competition!
  review: A lot of coders worked on this excellent production, and it shows!
  No less than 12 people in all were involved in the production, but somehow
  it still manages to come across as a focused effort. The first thing that
  strikes you about this demo is the very nice design. It's not extravagant,
  just nicely 'there' in every screen, and coupled with some impressive code
  it makes this a standout production. Just some of the impressive routines
  are an impressive, large vector routine that can do morphing, spacecuts
  and even rubber! There's a texturemapped ball, a gouraud shaded vector
  routine and a dotscroll (remember seeing a fair few of these on the amiga
  in early days, but never on the 64!). Kourdiakis music is not bad, the
  third song being the best by far in my book. The entire demo is presented
  'trackmo-style', using and IRQ loader. This is a recommended download.
    The disk also includes a nicely done note, coded by Dux. Shell's code
  was used in the demo even despite he had moved on to reform Caution.
  This demo (well, the note actually) announced the Shell, Chash and Signor
  had left for Caution. [glenn]


Frantic (-1989)
---------------
Frantic died early 1989 when the entire group joined Sphinx.


Freaks, The
-----------
???> Maniac (crack, 91).

The Freaks was a danish cracking group.
  1991 - Danish cracker Duke left for Ikari+Talent early this year, but
quickly moved on to join Dominators instead.


Fresh (-1990)
-------------
  1990 - Oxigen left for Full Force around february. Awesome joined the
Crazy+Lotus cooperation in july. Fresh died once again in december...
Smasher joined Crazy, Freestyle and Dave joined Ikari and Talent. Belgian
graphician Vincent joined WOW, after one of his logos had already been used
in a previous issue of their diskmag "Internal".


Front (-1988)
-------------
Front died in july of 1988, and Saruman (code), Olo (code), Audrey (gfx) and
Getafix joined FairLight. Turbo-Cracker decided NOT to join.

  Bracing (Demo).

  Bye 1987 (Demo).

  Driller (Demo).

  Hunted Moon (Demo).

  Megadeaf (Demo).

  New Guy (Demo).

  Opoponax (Demo).

  Outripped (demo).

  X-Mas Demo (demo).


Fucked Beyond Repair 2001 (FBR)
-------------------------------
USA> Candyman (sysop 'CANDYLAND', 08/89), Oahawhool (08/89), Reverb (new
     08/89), Ronski (code, 08/89), The Astral Warrior (08/89), The Bit
     Bandit (08/89), The Ace (08/89).

FBR were an American importing group, active at least in 1989.
  1989 - An import intro released in august announces Reverb as a new
member.


Full Force (FF)
---------------
NOR> IC Jones (swap, 07/90).
GER> Loom (swap, 09/90).
???> Oxigen (ex Fresh, new 02/90).

  1990 - Oxigen joined from Fresh around february. Chique left for Mute 101
around may.


Fun Factory (FF)
----------------
POL> Soul (Zoltan Verber, swap, 01/95).


Fury [new] (1993-)
------------------
  1993 - Microman restarted Fury in may, then changed his handle to Steigar.


Fusion [1] (FS)
---------------
???> The Casual One (ex FCG, new 01/88).

Fusion was an English cracking group active around 1987 and 88, likely in a
partnership with american importers Rowdy American Distributors (RAD).


Fusion [2] (FS, 1990-)
----------------------
Fusion reappeared around march of 1990 after two years, with two familiar
faces and some new ones (quote from a crackintro). After the group split up,
Magic and Rooze (both ex DCS) formed Class, while most English members
joined Dominators.
  1990 - Toad joined from Paramount early this year, but after nothing much
happened, moved on to the finnish group Motion.


Fusion [3] (1994-1994)
----------------------
Fusion was formed by TUC/Rebels around july or august of 1994, without him
being aware of the previous group with the same name. Once he had been made
aware of the fact, and been repeatedly slagged in the diskmags for
attempting to 'steal' a legendary name, he closed the group and returned to
Rebels.


Future (FTR)
------------
Future was a cracking group.
  1989 - Norwegian cracker Sauron left to form Illusion in june. It is
doubtful that the group released anything after this, and likely died as a
result of their most prolific cracker leaving.


Future Concepts
---------------
???> Kronos (old handle Joker, 12/89).

  1989 - Joker changed his handle to Kronos in december.


Future Software Spies 1969 (FSS)
--------------------------------
???> Heavy (87), Powerboy (87), Soccerchamp (87), Storm (87), The Crack
     Lover (87), The Great Cracker (87), The Iron Maid (87), The Software
     Professional (87).

FSS were a cracking group.


Future Technologies
-------------------
  1990 - German coder Typhoon left for Genesis Project in december.

 
Editorial WIP - How to Read
Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
Releaselists: Index|86|87|88|89|90|91|92|93|94|95|96|97
Parties: (Excluded from this version of Scenery 64.
Please see the Amiga version for Party results

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