Boing Ball AnimationInfo

SCENERY

64

Online Edition - Groups - B

© G. Lunder 1998-2004!

Editorial WIP - How to Read
Groups: 0-9|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
Releaselists: Index|86|87|88|89|90|91|92|93|94|95|96|97
Parties: (Excluded from this version of Scenery 64.
Please see the Amiga version for Party results
 
Baboons
-------
GER> Silver (Marco Mattick, swap, 03/92).

  1989 - Tim was busted by the police once again in december.
  1990 - Rumours that the group had died early this year were false.


Babygang (BYG)
--------------
???> Dany (crack, 12/90-10/91), Droopy (swap, 10/91), Hi-Tech (ex Transcom,
     new 07/90), Patriot (10/91), Uncle Ben (crack, early91).

Babygang were a French cracker and demo group.
  1989 - Jity joined Alcoholics in december.
  1990 - CTN joined Warriors of Time around february. Hi-Tech joined from
Transcom around july. Heracles left for Cross around august.


Bacardi Gang
------------
GER> Arrogance (ex Success, new 03/91).

BG was formed in march of 1991 by former german members of Success.


Bad Batch (BBC, 1991-)
----------------------
Bad Batch released a note around march announcing the group's birth.
Members came from Crusaders and Transcom, and were: Krush, Scorpie, Sexton,
Kid, Alex, Reset, Skywolf and Hobbit.


Bad Taste
---------
???> Hissch (new 04/91), Moni (new 04/91).

Bad Taste released a diskmag called "Bad News". However, an issue released
at the Venlo meeting in february 91 (with a Genesis Projects intro in front)
was a fake. Read Transcom's entry for more about this.
  1991 - Moni and Hissch joined in april.


Bass
----
GER> Fanta (Alexander Rotzsch, music, also in Plush, 12/94).
???> Bleed Into One (music, aka BIO, 12/94), Echo (music, 12/94).

Bass was a musiclabel, likely formed sometime in 1994.
  1994 - Great success for the group at The Party 1994, where Fanta won the
music competition, Echo came 4th and BIO came 8th!


Bassline
--------
ITA> Excelsior (swap, 02/92).


Beast
-----
HUN> Kozi (Kozak Imre, swap, 03/92).


Beastie Boys (BB)
-----------------
GER> Captain Future (crack, 09-10/87), MTV (Tim Robaszkiewicz, swap, 02/90).
SWI> Axiom (code trade, new 10/88).
???> Calvary (crack, new 01/88).

Beastie Boys had several subgroups, through their time. Calvary's joining
date is more a guess than a straight fact, based on text in a cracktro
saying it was cracked by 'new member Calvary'. That crackintro did not have
a release date, but most other cracks of this game (Rastan) were done 01/88.
Axiom was later in Lotus.
  1987 - TPI left for Actual Cracking Entertainment around october.
  1988 - Axiom joined in october.


Betrayal
--------
Zzap joined from Wrath Designs in december 92 or january 93.


Beyond Force (BF)
-----------------
FIN> Control (gfx, 03-04/91), Gremlin (Olli Auvinen, code, aka GMN, 03/91-
     08/95), Hawkeye (code, ex Motion, new 07/90), Hazor (05/89-06/95), Max
     (ex Browbeat, new 07/90), Napalm (gfx, 03/91-08/95), Sam (code, 03-
     04/91), Solomon (code, 05/89-04/91), Stranger (code music, ex Motion,
     new 07/90-04/91), TLB (gfx, 03-04/91), TNT (code, 03/91-08/95).
NOR> Eric (ex Shape, new 07/90), Tony (ex Shape, new 07/90).
???> Kirk (gfx, 08/95), Plasma Design (gfx, 07/92).

Beyond Force was a finnish demo group.
  1990 - Norwegians Eric and Tony joined from Shape, and finnish coders
Hawkeye and Stranger from Motion in July. Finnish Max/Browbeat also joined
in july, so that's five recruitments in one month!
  1991 - The group held an internal meeting in Urjala, finland in january,
where it was decided to save all demoparts for the competition at the
Horizon Easter Party. This proved to be a wise decision, since the group
then went on to WIN the demo competition at that party with their demo
called "Anal Intruder" [04/91]!
  1992 - Gremlin hacked together the demo "Oh No, More Dots" [07/92] in a
week prior to the Assembly, and took home 2nd place in the demo competition
for his efforts. It became the group's last release for a year.
  1993 - At the Assembly in august the first product in a year was
released, Gremlin's demo "Attack of Stubidos Part 2" [08/93]. Napalm also
contributed a picture to Origo Dreamline's "Four Years" demo at the same
party.

  Anal Intruder (1991, 01.04, Multifile Demo).
  code: Sam, Gremlin, TNT, Solomon, gfx: TLB, Control, Decoy Designs/TRC,
  ALD, Napalm, music: Moz(IC)Art, Stranger (part6).
  Winner of the Horizon Easter Party demo competition!
  review: Not at all bad, AI was a deserved winner at the HZ easter party.
  It consists of 10 parts of variable quality, though most are at least a
  little innovative. There are no big SHOCK parts here, for the most part
  the innovation consists of slight tweaks on earlier routines. Among the
  better routines are Sam's real sinusscroller (multicolor, with a real
  font) and Solomon's "2 thousand stars" (though we perhaps doubt THAT
  amount a little) 3d starfield routine. Another good reason to get this
  demo is all the great music done for it by the Norwegians in Moz(ic)art.
  Not each and every part has a music credit, but those that do (except one
  single instance by Stranger), are done by Moz(ic)Art.
    There is a total of 10 parts, where 9 are located on the first side and
  only the 10th and last is on the second. I guess someone ran out of
  diskspace =) [glenn]

  Oh No, More Dots! (1992, 25.07, Demo).
  code: Gremlin, gfx: Plasma Design (logo), Napalm (pictures), Bren (logo),
  music: "You'll End Up Crying", "Witchcraft" and "Lotus" by Zardax/Origo
  Dreamline. 2nd in the Assembly 92 demo competition.
  review: BF participated with a small (3-part) demo at Assembly this year,
  and lost to Dual Crew in the competition. IMHO, this demo is slightly
  better than DC's effort, but loses points for its length - or lack
  thereof. ;) What's here is fair, hacked together as mentioned in one of
  the scrolls, in a week. Of the three parts, two unsurprisingly concentrate
  on dots - one with a scrolling landscape type effect, and the other on
  objects. The routine at the heart of the demo seems pretty good, but
  ultimately this demo is too short to be very memorable. The demo never
  really makes clear if Bren just made a guest appearance or if he is a
  member of BF now. [glenn]

  Attack of Stubidos Part 2 (1993, 09.08, Multifile Demo).
  code: Gremlin, gfx/music: see review.
  Released for the Assembly 93 demo competition.
  review: AOS2 opens (apart from a textscreen while decrunching) with a
  pretty cool introduction part. It consists of a large BF logo, done by
  Plasma Design (not a BF member), a spinning dark blue chessboard and a
  green scroller at the bottom of the screen. It's a nice intro, and sets a
  good mood for the rest of the demo. No credit is given for the music, that
  does sound awfully familiar...
    The second part is not as impressive, more like downright ugly =) There
  is a waving dotscroller over what they call "psychocircles", which is
  really a real simple form of intereference, in shades of blue. This is an
  ugly part, which they really shouldn't have included. The music by Rock/
  Finnish Gold (Origo) is not much better.
    The third part is a little better again. It opens with a standard 8x8
  pixel scroller at the bottom of the screen with colors at the right and
  left edges. Then the best effect of the demo appears, two zooming spheres
  (popular in amiga demos at the time) with priority calculations! The
  spheres move quickly and smoothly, making this the best part of the demo.
  The font is by Napalm, and the music by Jeroen Tel/Maniacs of Noise
  (presumably ripped).
    The fourth and final part consists simply of a 3d starfield, with 170
  realtime calculated dots, but is not very impressive... It's not that it's
  not well coded, but just a tad...boring =) The font is by someone in
  Blackmail, and the music was done by Bappalander/Light (presumably
  ripped).
    In addition to this demo, Gremlin also released an amiga intro for
  Beyond Force at this party. [glenn]

  7 Years (1995, 12.08, Demo).
  code: Gremlin, TNT (loader), gfx: Napalm, Kirk, music: Prosonix (group),
  Danko/independent. 3rd in the Assembly 95 demo competition.


Black Code Design (BCD)
-----------------------
GER> Big Boost (Thomas Barthet, swap, 01/95).
???> Lybis (code, 08/94), Mal (gfx, also in Accept, 08/94), Mister L
     (gfx, 08/94), The Alien (music, 08-12/94).

  1994 - German Chaotic left for Rebels in september.

  Jukebox #5 (1994, 28.12, Musiccollection).
  info: Collection of music by The Alien.
  Released at The Party 1994.

  Workaholic III (1994, 28.12, Demo).
  Released at The Party 1994.


Black Mail (BML)
----------------
HOL> Alf (code, 89-91), Asp (code, 89), Buzz (Benno Schaar, swap, 89-91),
     Gaap (Peter Van Esch, code, 89-91), Hein Design (Hein Holt, gfx,
     91-93), Hitchhiker (Darius Heydarpour, code, 91), Ion (Jeroen
     Dunnewick, swap, 89-91), JB (Jeroen Breebaart, music), Orc (Richard
     Groenendijk, gfx, 89-93), Reyn Ouwehand (music, 91), Skyline (Ramon
     Kreuger, code, 91), Thunder (Tony van Esch, code gfx, 89-91), Trooper
     (Hans Memling, swap, 89).

Black Mail were a Dutch demo group, who will be remembered for their awesome
demo "Dutch Breeze", and for inventing the FLI graphics mode. Orc and Hein
Design sometimes work under the collective banner DiArt. Thunder and Gaaap
are brothers. Thanks to Hitchhiker for information!

  So-Phisticated 3 (1989, Multifile Demo).
  code: Asp, Alf, Gaap, 20cc, Thunder, gfx: Orc, Thunder, Robert, music:
  Edwin van Santen & Falco Paul/20th Century Composers (20cc).
  Made in cooperation with Inorix and 20cc.
  review: There is really just one star in this demo; Orc's graphics. It is
  without a doubt that Orc was well ahead of his times in this department,
  and his graphical designs here contribute greatly to the overall success
  of the demo. Despite nothing outstanding in the coding department, the
  demo succeeds mainly on the back of this. The demo was made in association
  with Inorx (previous group of many of the members) and 20th Century
  Composers (20cc), who supplied all the music and coded one part.
    The exact release date of this demo is highly uncertain, but there are
  some clues. It was released at one of the Venlo meetings this year, held
  on saturday the 15th of whatever month it was, and it was certainly before
  august. This is all we know so far, if anyone has more correct
  information, let us know... This might very well have been the very first
  appearance of an FLI image, predating the original release of the editor.
  [glenn]

  Dutch Breeze (1991, Multifile Demo, 2 disksides).
  code: Alf, Gaap, Hitchhiker, Skyline, Thunder, gfx: Orc, Hein Design,
  Robert Tan/independent, music: Reyn Ouwehand, Falco Paul/20CC, Jeroen
  Tel/Maniacs of Noise.
  review: WOW! DB is an absolute explosion of a demo! Design and style by
  the bucketload, and some of the best graphics and music I've ever seen
  combine to make DB a showstopper. This demo is also full to the brim with
  graphics, throwing one fabulous picture and logo after the other at the
  viewer. And the music! Any group that has Reyn Ouwehand as a regular
  member and can just invite Jeroen Tel in to do a few tunes for them, gets
  my vote every time! Absolutely fabulous. If you love graphics, you'll love
  DUTCH BREEZE!
    Text in the demo suggest it was released for a demo competition (they'd
  be fools not to!), but there is no mention of which or where... [glenn]


Blaze (BLZ)
-----------
GER> Clax'n'Tom (swap, 03/92), Comix Art (Marc Claysen, paperart swap,
     03/92), Copkiller (Thomas Bauer, swap, 03/92), The Bomb Jack (Jens
     Neumann, swap, 03/92), Turbo B (Jan Adams, gfx swap, 03/92-01/93).
FIN> Jojeli (Joni Joeli, swap, 03/92).
AUT> Dope (Benjamin Pauswek, swap, 03/92).
???> Aggressive (crack, 03/92), Sculptor (crack, 03/92).

  1992 - Mr.Mouse (Michael Zuurman, swap, also in Xentax) left the scene in
december.
  1993 - Mr.Ammo left for Triad in january. Danish editor and graphician Biz
Kid joined from the recently deceased Ozone briefly in february, before
taking Machine, Scrapper and Peace with him to join Oxyron shortly after -
which means both that the mags 'Addybook' (Scrapper) and 'Skyhigh' (Biz Kid)
are now Oxyron productions.

  Addybook #7 (1992, 28.03, Diskmag).
  INT - code: Peace, gfx: Kirk/Topaz Beerline/Plasma Design (addybook logo),
        Turbo B (blaze logo, sprites), music: Gerard/Sonic Graffity.
  MAG - code: n/a, gfx: n/a, music: Geir Tjelta/Moz(ic)Art, editor:
        Scrapper. Released at the Venlo Meeting.
  review: Addybook is a diskmag with a focus; addresses for swapping. There
  really are no other features to it. There are four 'chapters' here;
  Editorial, Charts, Addies and Addies II... the charts actually seem a
  little unnecessary in my eyes, since they bring nothing new to the table.
  So in reality this is a mag with little or no value apart from the audio-
  visuals... The graphics and music are of passable quality, ok but not
  excepetional. There are no actual credits for the mag itself, but probing
  the memory at least revealed the name of the musician. The tune carries a
  1990 copyright, so was probably ripped.
    The disk came with a lot of extras; a note written by Mr.Mouse (using
  Flexwriter V1 by Flexer/Mystic) in february, detailing the addybook crew's
  intention to start featuring underground music news in the mag; a small
  41-block contact intro (code: scrapper, logo: turbo b, music: drax/
  vibrants); the cracks Chaos+ and Duonoid +2, and finally a note by
  Scrapper (written using Facenoter) for his contacts. [glenn]


Blazon (-1995)
--------------
Blazon was formed by Baracuda, who was also the main organizer. Other
members were Mutant (later V.O., which stood for Village Oldest) and Jak T
Rip (aka JTR, paperart). Blazon died in 1995, but was revived years later
for releasing some cracks of old games - with none of the original members
present in the memberlist... Their bestknown release is the game "Shopping
AG". Thanks to Jak T Rip for information.


Bloods
------
Bloods was a cracking group, active at least in 1991.


Bluez Mus'
----------
Bluez Mus' is the sound department of Shape; see their entry for more.


Bodycount (BCT)
---------------
AUS> Collector (06/93), Edwin (06/93), Eightball (Brian, editor, 06/93),
     Insane (gfx writer, 06/93), Jazzcat (editor, 06/93), Maxell (06/93),
     Morbid (writer, 06/93), Psycho (code, 06/93), Shades (code, 06/93),
     System Error (06/93).
ENG> Roy (code, also in Mayhem, 06/93).
N-z> The Hegg (06/93).
???> Mandrake (eur, 06/93).

  1993 - "Vandalism News #10" [06/93] was (likely) released in june. The mag
featured a total redesign with new code from Shades and graphics from
RRR/Oxyron. It also announced that editor Vengeance had left the group for
Success, but would remain as editor of the mag; that Mandrake left his
second group Fairlight; That Roy left X-Rated and instead joined Mayhem as
his second group; that Morbid returned to the scene; that Patto (gfx) was
kicked for ripping graphics and that Oracle (gfx) was kicked due to
lazyness. The group now searches for a new graphician, since Insane is the
only one they've got left.

  Vandalism News #10 (1993, .06, Diskmag).
  INT - code: Shades, gfx: RRR/Oxyron, Vic/Camelot (5x5 font), music: Jeroen
        Tel/Maniacs of Noise.
  MAG - code: Shades, Psycho (irq loader), gfx: Witty/WOW (title),
        RRR/Oxyron, music: Jeff/Camelot (title), Danko/Censor (main),
        editors: Vengeance/Success, Eight Ball (main), Nightshade/Success,
        Anarchy/Red Sector, Jazzcat, Insane, Morbid.
  review: VN apparently received a brand new code and graphics for this
  edition, and though we have never seen the previous edition, we can
  certainly vouch for the fact that this has become an attractive mag. This
  is largely thanks to RRR/Oxyron, who has done all the graphics for this
  mag (intro and magpart) except for a few minor exceptions. Editorially,
  this mag fills the standard functions of news, rumours and general
  bullshit, but at least do it in a pretty ok fashion. This being an
  australian mag, the language is ofcourse impeccable. The mag is entirely
  joystick-controlled, and the method works fine. The reading experience
  suffers perhaps a little too much from the 'flashing text' phenomenon,
  actually making it a little strainful on the eyes reading it all the way
  through in one sitting. The actual reading screen is very basic, with a
  pretty good Bodycount with animated, glowing highlights on top and the
  rest of the screen devoted to the text.
    The 'exclusivity' status of the music featured in the mag remains a
  little bit of a mystery... These are pretty prominent musicians, and you'd
  think they were given a little more of a thank you inside the mag if the
  tunes were anything but ripped...
    Nowhere inside the mag (or the accompanying note) does it claim a
  release date - in fact not even a year! The release date quoted above is
  therefore little more than a guess. It is based on the fact that the mag
  contains reviews of Oxyron's "Coma Light 10" and Topaz Beerline's
  "Graveyard Blues 3" demos, both released on the 30th of may, and the fact
  that several contact ads from germans mention a new zip code that will be
  active from the 1st of july. Therefore, the mag must have been released
  sometime between these two dates.
    This mag announces the fact that main editor Vengeance has left the
  group for Success, but will still remain as editor of this mag which stays
  under the Bodycount label. [glenn]


Bones (-1990)
-------------
Bones released their final demo "Total Decay" and then left the c64 scene
around july 1990, to seek greener pastures on the amiga.


Bonzai (BZ, -1995)
------------------
DEN> Crush (mainorg crack swap, 05/90-91), Def Jam (swap, 07/90), Dize (gfx,
     07/90-91), Drax (music, also in Vibrants, new 08/90-91), Enjoy (Lars
     Nielsen, crack swap, ex Class, new 07-09/90), Kwon (gfx, ex Flash Inc.,
     new 09/90-91), Metal (Torben Hansen, music, 07/90-91), Prophet (Bendik
     Anderson, swap, 02/92), Scortia (Thomas Bendt, music, 90-91), The Human
     Autofire (code, aka THA, 07/90-91), The Living Trashhead (swap, ex X-
     Ray, aka LTH, new early91), Trap (Jesper Larsen, code music, also in
     Surprise! Productions [pc], 07/90-12/93), Zonix (Anders Řland, music,
     new 01/91).
???> Delight Design (den?, 91), Hawk (den? gfx, 91), Infocomie (den? crack,
     ex Nato, new 12/90-91), Mr.Smart (den? ex Nato, new 12/90), Tecon
     (early91).

Bonzai were a Danish demo and cracking group, originally under the
leadership of Trap. Some of their members (Ricky, Crush, Dize, Scortia)
showed up in The Silents on the amiga late 94 and early 95, and did at least
two excellent demos for them on that platform.
  1989 - Stone left for Amok late in the year.
  1990 - Sonny left for Dominators, while Enjoy/Class and Def Jam joined
around july. Both things happened before the release of the demo "Bonzieed"
[07/90], since the memberlist there does not feature Sonny, but both Def Jam
and Enjoy. Danish graphician Kwon joined from Flash Inc, and Drax/Vibrants
doublejoined from Vibrants around august. Tamtrax, Rooster and Challenger
joined from Warriors of Time around september, with their mag Slowpoke.
Amok's "Sex'n'Crime #21" [12/90] reported that Trap had started doing music!
The same mag also reported that Crush was the new leader. Danish graphician
Fox left for Dominators, and the ex-WOT members (Rooster, Tamtrax and
Challenger) left the c64 scene to concentrate on the amiga in december;
Slowpoke is therefore a dead project. Infocomie (crack) and Mr.Smart joined
from Nato in december.
  1991 - New danish musician Zonix joined around january. The group stopped
releasing their diskmag "Lethal News" early in the year. Early parts of the
year also saw the recruitment of swapper The Living Trashhead from X-Ray,
Tecon's return to the scene, and danish swappers RCS and Trix getting kicked
from the group (though a news item in Triad's "Gamers Guide #9" said they
were not kicked, but 'asked to leave'. What's the difference? =]). The two
subsequently joined Ikari + Talent.
  1992 - Dominators' "Corruption #12" [03/92] brings the news that the group
is dead since nearly all members joined Starion, and that Walt (code gfx
music, 07/90-) and Ricky (code, 91-) joined Visual Reality. News of the
group's death must surely be wrong?
  1993 - Trap comes 2nd in The Party 93 pc music competition!
  1994 - A pc section was officially established in 1994, which released a
number of bbs intros and finally "Lethal Display 5" in The Party 94 demo
competition (6th place).
  1995 - The group (both c64 and pc sections) was declared dead.

Danes Cruzer and Slammer (both ex Demotion) joined Camelot.

  Lethal Display 3 (1990, Demo).
  code: THA, Walt, Trap, gfx: Fox, Trix, Dize, music: Drax, Metal.

  Bonzieed (1990, .07, Filedemo)
  code: Trap, Walt, T.H.A, gfx: Fox, music: Metal.
  review: "Bonzieed" is a two-part demo that opens with a nicely designed
  intro, with a good Bonzai logo done in the style of the Elite Systems logo
  (if you remember that one), and an upscroller with a good font below that.
  The music is also good, but we can't wait for the main show, and thus
  press SPACE. The main part of the demo is openly inspired by Rebels' amiga
  demo "Coma" [03/90], which they also admit in the introscroller, as well
  as in the demopart itself. For those not familiar with the concept, it's
  roughly in the style of early acid/house music videos - lots of flashing
  imagery, smily faces and computer-generated tv static. Any which way you
  look at it, this is a well-done demo that was certainly a first on this
  platform, and therefore deserves its name in the history books.
    Nothing is known for sure, but this MIGHT have been Bonzai's competition
  demo for the Daniax party. Any confirmation/denial would be most welcome.
  The demo comes in a single 108 block file. Voted "Demo of the Month" in
  Antic's diskmag "Explorer #4" [08/90]. [glenn]

  Lethal Display IV (1991, Multiload Demo).
  code: Ricky (part1, part5, part7), Walt (part2, part3, part4, part6,
  part9), The Human Autofire (part8), gfx: Kwon, Hawk, Crush, Delight
  Design, Dize, Walt, music: Scortia (part1, part2, part9), Drax (part3,
  part5, part6, part9), Zonix (part4), Metal (part7), JCH and Oneill
  (part8).
  review: This nice multiload demo from the danes in Bonzai was definitely
  released for the demo competition at a party, but gives us no clue as to
  where or when. It all opens with the words BONZAI PRESENTS zooming at us,
  letter by letter, before revealing a simple first part with just a LD4
  logo and a scroller. Code by Ricky. We press space and move on.
    The next part (part2), is real ugly, mostly due to the pink and blue
  BONZAI logo they've used twice here - both on the top and bottom of the
  screen. The middle is then occupied by a green textplotter with a small
  filled vector routine overlaid, with an object that morphs into different
  shapes. Unfortunately the object is too small for it to be really
  impressive. Cod eby Walt.
    Then (part3) comes what they call "the world's first non-flickering
  amiga resolution (320x200) pic", which in reality is a blue Bonzai logo
  that takes the entire screen, and which we only see a small horizontal
  part of at any time, and a spritescroller in the lower border. Code again
  by Walt.
    Next (part4) is something a little more impressive, an upscroller that
  actually spins into and out of the screen... it's a little hard to
  describe =) There is also a BONZAI logo at the bottom of the screen.
  Code once again by Walt.
    The fifth part (part5) is very grey, and features a hiddenline vector
  cube with 'burning' (very unconvincingly done...). It's a nice idea,
  probably not done on the 64 before, but doesn't look too exciting in
  practice. Some variables are controllable with joystick. Code by Ricky.
    Next (part6) is a part I feel this demo could have done nicely without,
  but which probably drew lots of votes from zitty teenagers... It features
  a plain scroller and five 'hires' porno pictures converted from the amiga,
  bouncing around. The scroller can be controlled with joy left and right,
  while the fire button chooses the next picture in the series. Walt is the
  coder.
    The next part (part7) opens with a cool, colorful BONZAI logo which
  moves from the bottom to the top of the screen, where it stays while
  jumping up and down a little =) The bottom quarter of the screen is then
  filled with blue, over which a sinescroller comes - reflecting in the blue
  like in water. A very nice part, code by Ricky.
    Another thing (part8) I never though I'd see on a c64 was a vector-
  scroll, but the eight part of this demo puts that to shame! Though slow,
  there's no doubt that this is the real deal. The part features a BONZAI
  logo on the bottom 1/3rd of the screen, with the rest taken up by the
  scroller. Code by The Human Autofire (THA).
    The second to last part (part9) is almost overloaded with action; the
  bottom 2/3 of the screen is taken up by a colorful BONZAI logo by Dize
  with overlaid sprites bouncing around with the words "more than a tree".
  On top, two cool BZ sprites move left to right, overlaid on each other,
  and on top of that again comes a dycp scroller, which moves in a roughly
  shape roughly that of a sideways 8, making it very hard to read! Code by
  Walt.
    That leaves only the endpart (part10), with a cool method of displaying
  a BONZAI 'logo' on the background, where it is gradually drawn and then
  erased out in the same way. Also 'fireworks' explode over the logo. No
  credits appear in this part, except for the fact that we can read that the
  music was done by Drax if we look in the memory. 596 blocks. [glenn]


Booze Design (BD, 1991-)
------------------------
SWE> HCL (code gfx, 91-01/04).
YUG> Jailbird (Arnold Cistai, gfx, 04/03-01/04).

Booze Design is a swedish demo group.
  1993 - After releasing "Totally Stoned 2" at TCC'93 the active members
of the group, HCL and Vodka, joined Light!

  1 Year Totally Stoned (1992, Demo).

  Totally Stoned 2 (1993, 30.05, Demo).
  code: HCL, gfx: Vodka, HCL, music: Duck Larock, MSK, Drax, Mixer, O'Neill,
  Bappalander, HCL, A-Man.
  2nd in The Computer Crossroads 93 demo competition.

  Royal Arte (2001, 15.04, Demo).
  code: HCL, gfx: HCL, Valsary, FCT, Deekay/Crest, music: Vip/Padua, Glenn
  Rune Gallefoss/Blues-Muz', Goto80, Agemixer/Scallop, Mindflow/Triad, Mitch
  & Dane. Winner of the Mekka Symposium 2001 demo competition!
  review: If you like your demos to be heavy on the art, with impressive
  coding and some fabulously catchy tunes, then look no further. RA is a
  powerhouse demonstration of graphical beauty almost unheard of since
  Blackmail released "Dutch Breeze" in 1991!
    The demo was NOT released at the party where it won, due to some bugs
  that HCL wanted to fix before making a final release. This review caters
  to the 'final' version, released in november at the X2001 party. [glenn]

  Interruptus Retriggerus (2002, Filedemo).
  code: HCL, gfx: n/a, music: GRG/Shape/Bluez'Mus.
  info: Reviewed in Domination #17.

  Industrial Breakdown (2003, 22.02, Demo).
  code: HCL, gfx: n/a, music: GRG.
  Winner of the Floppy 2003 demo competition!


Brainbombs, The
---------------
Brainbombs were an entirely German group.
  1992 - Aslive left for Hysteric around february.


Breeze (BRZ, 1995-)
-------------------
HUN> BBT (P. Toth Andres, mainorg code, 95-03/03), Bigfoot (Borsani Attila,
     code, 04/95-09/97), Blues (I. Bonisch Adam, code gfx, 95-09/97), Bogyo
     (Zarka Zsolt, gfx, new late96-09/97), Carlos (Gábor Csordás, music,
     95-09/97), Janee (Horvath V. Janos, code, 95-09/97), Mr.Axel (code,
     95-09/97), Trias (Szabo Jozsef, 04-09/97), Uri (code, 95-09/97).
ENG> Regi Keyz (Richard O'Regan, code music, also in Onslaught, 95-10/03).
GER> Rayden (gfx, also in Alpha Flight 1970 and Cyberpunx, 12/98-04/00).

Breeze is a primarily Hungarian demo group, formed in january 1995 when the
groups Nuclear Power and Eura fusioned. Original members were Janee (leader
code), Blues (gfx), Carlos (music), Kry (music), Tocsa (hardware) and BBT
(code). Their first production, "Carlos' First Music Collection", was
released in the summer. New members joined; Kjq (paperart), Cvs (paperart),
Kat'Dam (swap), TRS (gfx swap), Mr.Axel (code), Yeti (paperart), Mysy
(swap), Uri (code) and Regi Keyz (code music). Bigfoot (code) joined in
april at the Scenest 95 party. Three issues of the Hungarian diskmag "Short
Circuit" was released in 95, with Mr.Axel as editor. At the Liquid 95 party
in december, TRS became leader.
  1996 - BBT assumed leadership and kicked the inactive members in 96, and
when coding began on their first demo "Lone Star" in august, the memberlist
looked like this: Janee, Bigfoot, Mr.Axel, Uri, Regi Keyz, Carlos, Kat'Dam,
Blues, BBT and TRSI. The demo was planned for release at EXE 96, but was
postponed when that party was cancelled. Bogyo/Graffity (gfx) joined late in
the year.
  1997 - The demo "Lone Star" [04/97] was finally entered in the Scenest 97
demo competition in april, and finished as a split winner!
  1998 - The preview of their upcoming demo The Quark, "Preview of The
Quark" [12/98] was released at The Party in december, scoring an impressive
second place in the competition, beaten only by Smash Designs!
Unfortunately, the promised "full version" of the demo never saw the light
of day =(

  Lone Star (1997, 05.04, Multifile Demo, 2 disksides).
  Split 1st in the Scenest 97 demo competition!

  Lone Star final (1997, 09.09, Multifile Demo, 2 disksides).
  code: BBT, Bigfoot, Uri, Mr.Axel, Janee, Blues, gfx: Blues, Bogye, TRS,
  Wile Coyote (WEC)/Angry/WOW (logo), music: Carlos, Taki/Natural Beat.
  review: This is the final version of the demo that shared first place at
  Scenest 97, with bugfixes and speedups to further enhance the experience.
  The demo itself is not very graphics-heavy, relying more on effects. IRQ-
  loaded, as is the norm these days, it offers very little design elements.
  Most effects are bitmap manipulation style stuff, but there are some other
  cool ones too. I'm sure the Doom part is technically impressive, but it
  just doesn't look very exciting to me :) Of much more interest is the
  first ever hiddenline vector city. This routine is actually pretty fast,
  and pretty impressive if you ask me! Overall, this is an uneven demo that
  would have benefited from some more design. Some parts are excellent, some
  are a little boring. [glenn]

  Zoom8 Terror (1997, 22.08, Filedemo).
  code: n/a, gfx: n/a, music: "Future Breeze" by Carlos.
  Winner of the AntiQ 97 demo competition!
  review: This is a pretty good little demo, based almost entirely on a
  single routine. It's one of those 4x4 pixel routines, with 'smoothing'. It
  works reasonably well, and they use it to present routines like plasma,
  flames, tunnels and swirls. The opening logo is great, and Carlos' tune is
  a trance-y affair, reasonbly well done I suppose. It seems to loop
  endlessly at the end, and no credits were present as far as I could see.
  The filename of the demo on the compo disk did say "/uri", so I suppose
  it's a far guess he was somehow involved. [glenn]

  Preview of The Quark (1998, 28.12, Demo).
  code: Bigfoot, BBT, gfx: Rayden, Cyclone/Abyss, music: Taki/Natural Beat.
  2nd in The Party 98 demo competition.
  review: This demo, though only a preview, impressed THE HELL out of me. It
  comes on two disksides, though only barely. You load the executable file
  on side one, then flip the disk before typing 'run'. Taki's music is the
  first thing that hits you; a dynamic, melodic tune that's perfect for the
  demo, and never gets boring or repetitive. But the star of the show is the
  code... oh, the code! From the fractal-mapped boxes to the 3d rasters and
  even a phong torus (on a c64!!), this demo impresses wall-to-wall. Three
  good ifli fullscreen pictures appear in the demo, one by Cyclone and two
  by Rayden - where the last one is a real stunning piece of art. Just a
  great little demo.
    Though this was released as a preview of the full demo, the entire thing
  was unfortunately never released. Thanks to BBT for some information.
    The demo comes on two disksides (only one file on the first), totalling
  19 files and 783 blocks. This is not counting the note, which is an
  additional 36 blocks. The note contains credits and little else. It's an
  owncoded affair, with a not-too-great Breeze logo by WEC (uncredited). No
  credits for the actual note can be found anywhere. [glenn]

  Bastard (2000, 23.04, Demo, 2 disksides).
  code: n/a, gfx: Rayden, music: n/a.
  4th in the Mekka Symposium 2000 demo competition.
  review: From an unimpressive start, this demo goes onto an almost-cool
  square checkerboard tunnel effect. Next comes a very good (IFLI?)
  fullscreen picture of the outline of a face, before we see a part heavily
  inspired by the artwork for the movie "The Matrix". This part also
  features a morphing "dotball" (bigger dots, but...) which appears in an
  overlaid window after a short while. The b&w, sorta-smoothed morphing
  routine is held for too long, before the word "loading" is texturemapped
  onto a cube while the next part loads. The next part is funny; VERY
  similar to Spaceballs' "State of the Art" [amiga, 12/92] - so much so in
  fact, that we almost suspect the animation is ripped - it does prove that
  the aforementioned demo could easily have been done on the 64! ;) Next is
  a pretty cool plasma-like, caleidoscope-like effect. Sorry, don't know
  what else to call it ;) Then the demo loads again, while we get to see a
  lopping lineanimation, and the first thing that strikes you is a real
  amazing fullscreen picture! This is infact "Oppa Roxx" by Rayden, the
  winner of the graphics competition at the same party. Then a Breeze logo
  is stretched in all and any direction for a while, before a concluding
  "The End" logo. Press space and you get a text screen that says Breeze
  needs more members. No credits appear anywhere in the demo, which is a
  REAL shame as I'd really like to know who drew those two fullscreen
  pictures... But overall, this is a demo with some good parts
  (caleidoscope, pictures) and some not so good ones. It looks like a little
  more time could have been spent on the design of some of the parts that
  make it up, and therefore comes across as half-good. [glenn]


Bronx (1990-, http://bronx.cjb.net)
-----------------------------------
GER> Gozar (Kolja Fritz, swap, 05/91), Ivory (edit swap, 05/91), Spellbound
     (Marc Hoffman, code edit swap, aka SPB, 05/91).
DEN> Bird (Tommy Raun, org gfx edit sysop 'CLOSE UP', 05/91-01/93), Jason
     (swap, 05/91).
TUR> Mephisto (code, 05/91).
???> Dice (gfx, new 12/92), Pixel (gfx, new 12/92).

Bronx was a mainly Turkish demo group. Bronx is now led by Bird. Bronx had
two mags at one time; Recall (Bird and Ivory) and Cemetery News
(Spellbound). After members of Brutal complained about name similarities
between "Recall" and their mag "Brutal Recall", the name was changed to
Earthshake. Bird has previously been in groups like TBT, Microforce, Atrix,
Vision, Light, X-Plicit, Poorhouse and No Name.
  1990 - Brego joined from Ruthless, and Mephisto announced his comeback to
the scene in december.
  1991 - The group was dealt a major blow around may, when Tuareg, Mad,
Teod, Metallic, Master, Babyface, Scotch, Prince, Exodus and Remix all left
to build a new group called Clique. Shortly after, also the Australian
division left for Clique. Rumours started flying around that Bronx
was dead following this, but that was not true. Spellbound took over
editorship of the diskmag Cemetery News from Remix.
  1992 - Dice (gfx) and Pixel (gfx) both joined in december.
  1993 - Due 75 was kicked out around february. Bird was interviewed for
Ozone's "Skyhigh #1" [01/93]. He opened the board 'CLOSE UP' in february.

  Cemetery News #4 (1991, 25.03, Diskmag).
  info: Date is 100%, from a note by Remix himself.


Bros
----
HOL> Bambam (import, new 12/88), Madsquad (11/88).
BEL> Paco (11/88).
GER> Coco (11/88), MCL (11/88).
NOR> Firkin (11/88), Gene (11/88).
???> Falco (code).

  1988 - Dark Star left for Drive in september, but was busted after two
days, and then kicked from Drive too.  <-- this info is likely wrong, and
will be fixed shortly.


Browbeat (BOT)
--------------
FIN> Crash (gfx, 04/90), Dr.Code (code gfx, 04/90), Elf (04/90), Express
     (04/90), Gator (04/90), Gnoc (04/90), Leviathan (04/90), Murphy
     (04/90), Oxygen (code, 04/90), Sam (04/90), Topaz Design (gfx, 04/90),
     TSB (code, 04/90), Zwizer (gfx, 04/90).

Browbeat were a Finnish demo group, active at least in 1989 and 1990.
  1989 - Tmb left for Byterapers, while Judge left for Contex, both some
time before june. News in Unicess' "Popcorn #3" [01/90] that Sam had joined
Beyond Force must have been mistaken, as his name is still on the memberlist
in the demo "Ingen Pant" [04/90].
  1990 - Browbeat ended their cooperation with Motion in july. Finnish
member Max (04/90-) left for Beyond Force in July.

  Ingen Pant (1990, 14.04, Multifile Demo).
  code: Dr.Code, Oxygen, Stranger/MTN, Hawkeye/MTN, gfx: Dr.Code, Crash,
  Topaz Design, Zwizer, Disc/MTN, music: JCH/Vibrants, Topaz Design, MSI/?,
  Density/?, Hithouse/TRC. Released at Swedish Elite Easter Conference.
  Cooperation with Motion (MTN).
  review: Originally two demos, Browbeat and Motion decided to merge their
  demoparts at the party, to create just one great demo. Highlighted more by
  an overall high standard of graphics than coding excellence, there are a
  few moments (like the stretching upscroller in part 4) that are good.
  These are Motion parts and Browbeat parts happily mixed together, mostly
  one after the other, and most of them almost look like crack intros (and I
  don't mean that in a bad way!) If you like nice logos (and the occasional
  good picture by Crash) get this. [glenn]


Brutal ([B], 1990-1993)
-----------------------
DEN> Baze (Thomas Jřrgensen, swap, 04/91-03/92), Bleze (code gfx swap,
     04/91-92), Iron Boss (Brian Knudsen, swap, 03/92).
GER> Deathtralker (sysop 'THE DECADENCE', early93).
???> Raise (code, 04/91), Slash (code gfx, 08/90-04/91).

Boards; THE LOST EMPIRE (hol, 12/91), BRUTAL LTD. (den, 12/91).

Brutal are a Danish and Dutch demo and cracking group, formed in august 1990
by TCH and Slash. They were soon joined by the swapper Base/Zyrox and Raise
and Bleze from Shape. Wildstyle/Paramount joined briefly but was then
kicked. Baze, Raise and Bleze then joined Miracle, but after a brief period
they all returned.
  1993 - The group went into cooperation with Dunex around february. RCS
returned to the scene in early 93. Unfortunately the group was declared dead
in august. TCH (code crack gfx editor, 08/90-), RCS, Tarasque, Technoir and
Scenk all left to build a new group called Inbread. "Brutal Recall" will
from now on be released by them.

  Brutal Recall #1 (1991, 13.04, Multifile Diskmag).
  code: TCH, gfx: TCH, music: Boogaloo/Light (intro), Metal/Bonzai (mag).
  review: This mag seems to be almost entirely TCH's effort, what with him
  being the coder, graphician (good too!) and editor. But it's actually far
  from bad, more like a promising beginning. There's not a lot to read yet,
  most articles seem to be more concerned with explaining what they WILL BE.
  The graphics and code are more than functional, and give a good overall
  feeling. I didn't like the control method much, but I guess that's more
  down to personal preference. It works. [glenn]

  Brutal Recall #7 (1991, mid.10, Multifile Diskmag).
  code/gfx: TCH, music: JCH/Vibrants (intro), Iron Cat/TRC (mag).

  Brutal Recall #8 (1991, late, Multifile Diskmag).
  INT - code: TCH, gfx: Trax/TRC (logo, chars), music: JCH/Vibrants.
  MAG - code:

  Brutal Demoparty 92 Invitation (1992, 19.04, File).
  INT - code: TCH/Brutal, RCS/Ikari, gfx: n/a, music: n/a.
  INV - code: Yedo/Ozone, gfx: Bleze (logo, small charset), Vic/Camelot (big
  font), music: "Echo Style" by Iron Cat/TRC.
  Released at the Easter Conference 92.
  review: This invitation intro opens with a BRUTAL intro that looks like it
  was just taken from one of their cracks =) If features two BRUTAL logos,
  one on top and one in the bottom, and two jumping scrollers inbetween.
  Hardly cutting edge stuff. No graphics or music is credited. We press
  space, and is taken to equally unimpressive main invitation part. This one
  has another BRUTAL logo in the bottom of the screen, with the rest being
  taken up by the invitation text. This can be scrolled up and down using
  the joystick. And that's about it really =) [glenn]


Brutal + Dunex (B+D, 1993-)
---------------------------
The Brutal and Dunex cooperation was started early 1993.


Byronic (1989-)
---------------
Byronic was formed by Baker/Red Sector Inc. around september 1989.


Byterapers Inc. (B)
-------------------
FIN> Dr.Dick (code gfx, 12/94-08/95), Grendel (Jukka O. Kauppinen, mainorg
     supply swap, 07/88-03), Mike (gfx, 08/95), Mr.Sex (Tatu Blomberg, code,
     05/94-08/95).
???> CSA (code, 89), Nico (fin? gfx, 11/94), SCS/PCS (code, 07/88).

PREVIOUS MEMBERS -

FIN> Black Belt, Growl, JTP (code, 04/88), Kasper (code), Kokis, MIY-88,
     Motorsyntax, Mr.Arcade, Mr.Hat, Mr.T, Professor Fate (music, 04/88),
     Rex (gfx, 04/88), The Boss, TWS.

Byterapers were a Finnish cracking and demo group, active since at least
1988. Finnish musician Flex (ex Action Force) at some point moved on to
Contex.
  1988 - SCS/PCS made the utility Bytesinus V1.2 (07/88).
  1989 - TMB joined from Browbeat around may. Finnish members Servant,
Zython and Rockstar (07/88-) all left for Contex in august, while TMB moved
on to Alpha Flight 1970 around september.
  1995 - The annual Assembly event in august became a real great one for the
team this year. Their demo "Extremes" [08/95] won the demo competition,
While Mike's (who was in the army at the time, so it had to be delivered by
Dr.Dick) picture "Dragon" won the graphics competition.

  Rape 1 (1988, 07.04, File).
  code: JTP, gfx: Rex, music: Professor Fate.
  Released at The Silents and Stage 3 party.
  review: This mediocre piece of software failed to excite me enough for me
  to write a proper review. Sorry. [glenn]

  In Action (1988, 13.08, Demo).
  4th in the Byterapers Grendelparty 1988 demo competition.

  World of Code (1994, .05, Demo).
  code/gfx: Mr.Sex, music: Zyron, Jeroen Tel/Maniacs of Noise, Deek/
  Vibrants.
  review: WOC is a really strong demo, showcasing some powerhouse coding
  (and actually ok graphics) from Mr.Sex. There is a certain sense of design
  to help things along, as well as some well chosen music. We doubt any of
  these music pieces are exclusive. The best parts of the demo (IMHO) are
  the fast, smooth dotlandscape and filled/glenz vector parts. These are
  really a kick in the face of anyone who didn't think we'd ever see these
  effects performed smoothly on a c64. Their 'fullscreen mandelbrot zoomer'
  however, is just a rendering of the mandelbrot fractal set that they then
  zoom and move around on - nothing more than bitmap manipulation. But these
  are minor quiggles; World of Code is nevertheless a very strong demo from
  a rising star on the sky. Go, Sexy ;)
    The demo is accompanied by a 1-page note, written in Cadgers Noter V4.0
  by Deadbeat/Sharks on behalf of Grendel/Byterapers. There is no indication
  as to if this was released at a party or not. The directory structure says
  just 'May 1994'. [glenn]

  World of Code 2 (1994, 06.08, Demo).
  2nd in the Assembly 94 demo competition.

  World of Code 3 (1994, .11, Demo).
  code: Mr.Sex, gfx: Nico, music: Rob Hubbard/independent.
  Winner of the Tribute Party 1994 demo competition!
  review: The third entry in Mr.Sex's WOC series continues the success of
  the earlier editions, by winning the competition at the Tribute party. The
  demo itself is a mixed bag, however. The intro sequence looks a lot like
  Mr.Sex' other demos, nicely done but also easy (just fading in/out nice
  fonts). The majority of the demo consists of various kinds of bitmap
  manipulation (swirls, ripple...) done in 4x4 resolution in a small
  'window', taking up around 1/3 of the screen. IMHO this is not the best
  solution, since the demo easily looks static, but then again these are
  wellcoded effects. Overall the design of the demo reminded me a lot of the
  philosophy Sanity got criticized for on the amiga; excellent code, but
  it's all just smashed up there on the screen one effect after the other
  with no regard for overall design. Remarkably, they've used an old tune by
  Rob Hubbard for the soundtrack (I guess they felt they were paying their
  tribute... :), and the graphics aren't really all that good (except for
  the ending logo, which is very nice!). Best effect: Zoomrotated pic on
  vectorcube, which is itself zoomed!
    The demo takes up one single diskside (files are zero'ed in size), and
  the disk also includes an amusing note, that's more fun than it's good...
  [glenn]

  Wired Art (1994, 28.12, Slideshow).
  code: Mr.Sex, gfx: Dr.Dick, music: n/a. Released at The Party 1994.
  review: Well, Mr.Sex certainly followed "World of Code" [11/94] with a
  truly mediocre production... This is simply below the standards of a group
  like Byterapers. This is nothing more than 8 pictures converted from the
  amiga using Mr.Sex' IFLI converter - and not even looking very good on
  screen. Picture #1 is the title screen of the Rambo game, #2 is BCR/Stone
  Arts' "Space Guard" and #7 is Archmage/Andromeda's "In Your Face" (3rd in
  The Gathering 94 graphics competition). The others are unknown to me.
  No credits appear anywhere, just a brief intro sequence which is the best
  part of the entire show, and a supposed 'note' that is just a basic
  program typing a few lines onto the screen. Not good.
    This was likely released outside of any party. The show uses a
  nonstandard disksystem, making its size impossible to read from the
  directory. [glenn]

  Extremes (1995, 12.08, Multiload Demo).
  code: Mr.Sex (main), Dr.Dick (additional), gfx: Mike, Jate/Jeskola!
  (endpic), music: Zardax/Origo Dreamline.
  Winner of the Assembly 95 demo competition!
  review: Hardcore code from Mr.Sex coupled with convincing graphics from
  Mike and a kicking, professional soundtrack from Zardax means this is
  indeed a remarkable production. Mr.Sex shows a real flair for bitmap
  manipulation effects (zoom lens, twirl, zoomstretcher) as well as
  showcasing a real strong gouraud vector routine - even with afterburning
  effects at one point! It is, however, a little blocky (4x4 I guess).
  Dr.Dick's contribution consists only of a plasma part and the upscroller
  in the endpart. Anyway, this is a really, really good demo and a deserving
  winner of the Assembly competition. Go geddit! :)
    The production team behind this demo had a real great assembly this
  year, we're guessing. Not only did this demo win the demo competition, but
  Mike's picture "Dragon" (also featured in the demo) won the graphics
  competition, and Zardax' tune "Martinism" (not featured in the demo) won
  the music competition. How's that for a grand slam? ;) Zardax contributes
  to the demo with two tunes, both of which are exclusives. The upscroller
  in the endpart can be paused with the space bar. [glenn]

  Unsound Minds: Follow The Sign 3 (1996, 17.08, Demo).
  code: Mr.Sex, gfx: Mike, music: AMJ/Side B.
  Winner of the Assembly 96 demo competition!
  review: Oh - my - god. What a fantastic demo this is. It is, in fact, so
  good that it's now 'demo of the year' for 1996 ;) If memory serves, this
  was Mr.Sex final demo on the c64, but WHAT a swansong it was. Mike
  supplies some fabulous pieces of graphics in the demo too, nailing his
  position as one of the world's best graphics artists once and for all - at
  least as far as I am concerned. It's hard to begin to describe this demo
  for me right now, I am so... out of breath. It is a wondrous thing, a
  demonstration of immense superiority from Mr.Sex, not least reflected in
  the results of the demo competiion at Assembly - with nearly twice as many
  votes as the next demo on the list. I will write a more descriptive review
  of this demo later, I suppose, but for now you'll have to make do with the
  fact that it's AWESOME. ;)
    The party version of this demo is usually dubbed the '75%' version, in
  that it mentions in the directory structure that it is only 75% complete.
  Please be advised that this review is of the 100% version, which does not
  carry this message in the directory. Mike and AMJ's contributions for the
  graphics and music competitions at the party ("Entwined", 2nd and
  "Selfmade Executable", 5th respectively) are both included as standalone
  executables on side 2 of the disk (again, only in the complete version).
  Mike's   picture is also used in the demo. While Mr.Sex, Mike and AMJ's
  places in the credits are quite obvious, two more names (Jate and Mysdee)
  also flash up on the screen during the early moments of the demo. If
  anyone can help us shed a small bit of light on the contributions of these
  two, I'd be eternally grateful... :) [glenn]


 
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