Filename Size Author (Handle)Name/SourceInfoYear
Subdirectory - Contains multiple files packed into one lha
Atmos.lha
Atmos.txt - Contents
1814
atmos.mso 3252 Paul Van Der Valk N/A (Made for unfinished game) 1990
Info.txt 529
atmos.readme

This is a Medley Sound module written for a never finished game.
Estimated creation date: 1990.

In case you think this one sounds familiar: the background pattern is
taken from the imploder 4 music (or the other way round, don't remember).


Module song contents:

1. atmos1 - the main song
2. atm.b - a shortcut to the second part of the song


Usage:

Run "msplay atmos.mso". Then enter "s1" to start the main song.
You may want to toggle the filter with "f".


Enjoy!

Paul van der Valk
18-apr-1998

Subdirectory - Contains multiple files packed into one lha
Bird_FX.lha
Bird_FX.txt - Contents
3467
birdfx.mso 6652 Paul Van Der Valk N/A (Made for unfinished game) 1990
Info.txt 1385
birdfx.readme

This is a Medley Sound module written for a never finished game.
It contains two forest and one cricket background 'song', and a
number of spell 'jingles'.

I personally like this module a lot. For under 7000 bytes you get a
load of bird sound effects, combined into two random playing 'forest
songs'. In additon there is a handfull of spell effects, each with
a different set of instruments.

*all* sounds are synthesized, the largest sample is a repetitive
waveform of 32, perhaps 64 bytes.

This release is dedicated to Tim Blake, Steve Hillage, Roger Powell and
Floyd, who have done great things with analogue synths :^)


Module song contents:

2. Some Birds
3. More Birds
21. Crickets

Jingles (basicly short songs, that can be used with the 'j' command):

1. Jingle 1
4. Jingle 2
5. Jingle 3
6. Jingle 4
7. Jingle 5
8. Jingle 6
9. Jingle 7
10. Jingle 8

11-20: solo birds

Usage:

Run "msplay birdfx.mso".

Enter "s2" or "s3" to start a random forest 'song'. The two differ in
intensity (frequency of triggered birds). The effects are rather soft,
you may want to increase the volume.

As an alternative to the forest you can enter "s21" to lay down a cricket
background.

You can now interrupt the forest with a 'spell' (enter "j1", "j4", "j5" etc.)
or a 'near bird' ("j11", "j12" .. "j20").


Enjoy!

Paul van der Valk
30-may-1998

Subdirectory - Contains multiple files packed into one lha
Combat.lha
Combat.txt - Contents
6871
combat.mso 11076 Paul Van Der Valk N/A (Made for unfinished game) 1990
Info.txt 558
combat.readme

This is a Medley Sound module written for a never finished game.
Estimated creation date: 1990.

This music is to backup the game combat mode. Themeless. Only 3 channels,
leaving one free for sound effects. I still like the sharp impulsive part
(subsong #4) on a high volume level :)


Module song contents:

1-6 these are sub parts of the main song.
7 this is the main song.


Usage:

Run "msplay combat.mso". Then enter "s7" to start the main song.
You may want to toggle the filter with "f".


Enjoy!

Paul van der Valk
18-apr-1998

Subdirectory - Contains multiple files packed into one lha
Imploder_4.lha
Imploder_4.txt - Contents
8965
imploder4.mso 15612 Paul Van Der Valk Imploder Cruncher Utility 199?
Info.txt 262
imploder4.readme

Well, this is the imploder 4 music.


Usage:

Run "msplay imploder4.mso".

Enter "s8" to start the main tune, or "s1" for the filerequester music.
The other songs (1..7) are sub-songs used or testing.


Enjoy!

Paul van der Valk
30-may-1998


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